Player Matchup

Poseidon
Poseidon
Bronze III
INaytric
Poseidon
Bronze III
Level 129
God Stats
0W - 2L
1,270 SR
Queue Stats
0W - 2L
1,463 MMR
Party 1
Apollo
Apollo
Gold II
IrishRanger210
Apollo
Gold II
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
467W - 462L
1,313 MMR
Solo
Awilix
Awilix
Gold IV
MadameEboshiYT
Awilix
Gold IV
Level 146
God Stats
1W - 2L
1,802 SR
Queue Stats
52W - 59L
1,232 MMR
Solo
King Arthur
King Arthur
Bronze IV
RoyalFlaix
King Arthur
Bronze IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 29L
970 MMR
Party 1
Ymir
Ymir
Silver I
xxxgoldsnakexxx
Ymir
Silver I
Level 103
God Stats
19W - 8L
1,779 SR
Queue Stats
77W - 76L
1,265 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,570 SR
1,248 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,679 SR
1,248 MMR
Ares
Ares
Silver I
Fanta_BienFrais
Ares
Silver I
Level 69
God Stats
4W - 7L
1,438 SR
Queue Stats
35W - 48L
1,182 MMR
Solo
Kali
Kali
Gold V
I Marvinio I
Kali
Gold V
Level 148
God Stats
7W - 4L
1,668 SR
Queue Stats
222W - 232L
1,307 MMR
Solo
Artemis
Artemis
Silver II
SayHiToDexter
Artemis
Silver II
Level 69
God Stats
19W - 20L
1,911 SR
Queue Stats
157W - 145L
1,263 MMR
Solo
Tyr
Tyr
Silver II
palasboy
Tyr
Silver II
Level 88
God Stats
6W - 5L
1,457 SR
Queue Stats
204W - 204L
1,242 MMR
Solo
Chang'e
Chang'e
Gold V
sadfers
Chang'e
Gold V
Level 109
God Stats
23W - 10L
1,923 SR
Queue Stats
581W - 583L
1,248 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
INaytric
Poseidon
17
6 / 6 / 8
11,480
522
15,097
11,747
4,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
2 / 3 / 3
11,741
534
8,736
14,440
5,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 5 / 3
11,670
530
18,644
20,617
13,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
RoyalFlaix
King Arthur
15
1 / 5 / 3
9,521
433
8,505
15,754
14,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 5 / 12
10,814
492
10,977
18,440
19,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BakasuraArachneHelCthulhuPersephone

VS

Bans
NemesisBastetGuan YuKumbhakarnaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 6
9,667
439
7,031
19,899
16,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
7 / 3 / 5
12,095
550
9,992
18,202
10,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
19
5 / 1 / 4
12,433
565
11,459
11,353
4,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
9 / 2 / 4
12,211
555
13,047
20,843
17,645
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
sadfers
Chang'e
16
2 / 7 / 8
10,288
468
15,055
17,414
5,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
51
20
Kills
24
24
Deaths
20
29
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
7
6
0.57
W
7
3
5
3.17
L
Poseidon
INaytric
Poseidon
6
6
8
1.67
L
2
3
3
1.17
L
8
5
3
1.9
L
King Arthur
RoyalFlaix
King Arthur
1
5
3
0.5
W
Artemis
5
1
4
7
W
9
2
4
5.5
W
Chang'e
sadfers
Chang'e
2
7
8
0.86
L
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,959
Damage
56,584
80,998
Taken
87,711
57,400
Mitigated
55,281
9,605
Healing
30,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,031
37
0
3,373
19,899
16,955
0
6,828
13,021
37,804
0
W
9,992
4,367
0
6,317
18,202
10,407
109
4,514
13,644
0
91,226
L
Poseidon
INaytric
Poseidon
15,097
1,507
0
668
11,747
4,669
277
5,508
6,239
61,089
0
L
8,736
5,653
0
5,422
14,440
5,645
1,318
3,653
10,787
0
88,645
L
18,644
8,503
0
100
20,617
13,097
839
4,738
15,879
0
102,079
L
King Arthur
RoyalFlaix
King Arthur
8,505
426
0
1,107
15,754
14,962
0
1,711
14,043
0
49,028
W
Artemis
11,459
7,513
0
5,919
11,353
4,398
2,021
1,958
9,345
0
82,954
W
13,047
989
0
4,971
20,843
17,645
327
3,650
16,336
140
64,950
W
Chang'e
sadfers
Chang'e
15,055
662
2,849
6,584
17,414
5,876
124
9,124
8,265
56,385
0
L
10,977
1,264
0
2,308
18,440
19,027
0
6,776
11,664
40,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,226
Gold Earned
56,694
533
Minions Killed
564
0
Camps Cleared
0
2,086,990
Distance Traveled
2,096,194
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,667
439
45
2
0
419,732
3
W
Kali
12,095
550
133
6
0
463,412
3
L
Poseidon
11,480
522
103
5
0
417,379
5
L
Apollo
11,741
534
165
8
0
408,262
4
L
Awilix
11,670
530
120
5
0
456,665
2
L
King Arthur
9,521
433
96
4
0
415,571
1
W
Artemis
12,433
565
161
7
0
387,147
4
W
Tyr
12,211
555
129
6
0
435,928
0
W
Chang'e
10,288
468
96
4
0
389,975
7
L
Ymir
10,814
492
49
2
0
389,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role