Player Matchup

Fenrir
Fenrir
Ezixty
Fenrir
Level 18
God Stats
7W - 3L
1,503 SR
Queue Stats
21W - 19L
1,466 Elo+
Party 2
Geb
Geb
LrM_zKiNg_PR
Geb
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 175L
1,479 Elo+
Party 2
Kukulkan
Kukulkan
RainbowSushi35
Kukulkan
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
397W - 401L
1,478 Elo+
Solo
Cupid
Cupid
kidcrayolaa
Cupid
Level 29
God Stats
10W - 8L
1,649 SR
Queue Stats
59W - 68L
1,419 Elo+
Party 2
Cabrakan
Cabrakan
viHackii--
Cabrakan
Level 118
God Stats
1W - 0L
1,737 SR
Queue Stats
105W - 102L
1,531 Elo+
Party 2
Team Averages
Level 48
1,578 SR
1,475 Elo+

VS

Team Averages
Level 68
1,598 SR
1,494 Elo+
Sol
Sol
BellowOfDragons
Sol
Level 104
God Stats
17W - 12L
1,577 SR
Queue Stats
185W - 171L
1,515 Elo+
Solo
Ah Puch
Ah Puch
Jahki_the_king
Ah Puch
Level 47
God Stats
3W - 2L
1,616 SR
Queue Stats
33W - 49L
1,427 Elo+
Solo
Jing Wei
Jing Wei
Robot3464
Jing Wei
Level 26
God Stats
5W - 4L
1,798 SR
Queue Stats
127W - 148L
1,532 Elo+
Party 1
Cerberus
Cerberus
TimeBandit6
Cerberus
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
240W - 263L
1,488 Elo+
Party 1
Odin
Odin
rCade447
Odin
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 168L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ezixty
Fenrir
16
5 / 2 / 6
10,408
496
6,917
13,211
4,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 4 / 7
9,881
471
7,066
18,909
13,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
19
3 / 1 / 5
11,806
562
9,944
9,070
4,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 4
9,274
442
9,511
17,590
6,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
viHackii--
Cabrakan
20
10 / 1 / 7
13,630
649
21,488
23,188
21,104
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 0
11,276
537
7,614
17,830
6,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 4 / 0
9,151
436
8,869
14,187
4,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Robot3464
Jing Wei
13
2 / 4 / 2
8,522
406
9,720
13,436
4,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cerberus
TimeBandit6
Cerberus
13
5 / 5 / 2
9,189
438
17,094
20,996
21,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Odin
10
0 / 6 / 1
7,504
357
2,693
9,452
6,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
22
Kills
9
10
Deaths
22
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Fenrir
Ezixty
Fenrir
5
2
6
4
L
1
4
0
0.25
W
3
4
7
1.63
W
Kukulkan
3
1
5
5.5
L
Jing Wei
Robot3464
Jing Wei
2
4
2
0.75
L
Cerberus
TimeBandit6
Cerberus
5
5
2
1.2
W
1
2
4
1.5
L
Odin
0
6
1
0.08
W
Cabrakan
viHackii--
Cabrakan
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,926
Damage
45,990
81,968
Taken
75,901
49,539
Mitigated
44,044
37,763
Healing
26,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,614
1,293
0
10,286
17,830
6,757
1,453
10,868
6,514
96,480
0
W
Fenrir
Ezixty
Fenrir
6,917
1,606
496
6,227
13,211
4,762
852
5,412
7,775
0
58,545
L
8,869
328
0
6,020
14,187
4,836
667
7,245
6,928
65,010
0
W
7,066
552
0
1,145
18,909
13,482
55
8,009
10,900
31,895
0
W
Kukulkan
9,944
1,881
0
3,264
9,070
4,128
2,094
4,878
4,192
84,749
0
L
Jing Wei
Robot3464
Jing Wei
9,720
6,710
0
2,502
13,436
4,553
276
6,072
7,306
0
44,287
L
Cerberus
TimeBandit6
Cerberus
17,094
1,784
0
6,911
20,996
21,652
0
7,234
13,656
44,288
0
W
9,511
5,499
2,379
11,767
17,590
6,063
1,293
6,754
10,836
0
50,953
L
Odin
2,693
483
0
895
9,452
6,246
0
6,453
2,999
0
24,584
W
Cabrakan
viHackii--
Cabrakan
21,488
3,767
0
12,485
23,188
21,104
852
8,524
14,376
93,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,999
Gold Earned
45,642
565
Minions Killed
511
0
Camps Cleared
0
2,039,163
Distance Traveled
1,675,770
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,276
537
195
9
0
377,643
7
W
Fenrir
10,408
496
103
5
0
422,042
0
L
Ah Puch
9,151
436
119
6
0
342,800
2
W
Geb
9,881
471
28
1
0
462,633
1
W
Kukulkan
11,806
562
168
8
0
377,821
4
L
Jing Wei
8,522
406
82
4
0
370,816
2
L
Cerberus
9,189
438
62
3
0
385,199
2
W
Cupid
9,274
442
90
4
0
389,539
0
L
Odin
7,504
357
53
3
0
199,312
3
W
Cabrakan
13,630
649
176
8
0
387,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role