Player Matchup

Bakasura
Bakasura
KatanaGGS
Bakasura
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
94W - 114L
1,525 Elo+
Party 1
Bellona
Bellona
ORxIxON
Bellona
Level 27
God Stats
33W - 20L
1,701 SR
Queue Stats
245W - 276L
1,527 Elo+
Party 1
Sylvanus
Sylvanus
PHATWRINKLES
Sylvanus
Level 18
God Stats
3W - 3L
1,402 SR
Queue Stats
54W - 86L
1,438 Elo+
Party 1
Heimdallr
Heimdallr
XTrippingOut
Heimdallr
Level 24
God Stats
26W - 24L
1,434 SR
Queue Stats
112W - 112L
1,482 Elo+
Party 1
Hera
Hera
itsnotbeezus
Hera
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
129W - 77L
1,705 Elo+
Solo
Team Averages
Level 25
1,507 SR
1,536 Elo+

VS

Team Averages
Level 18
1,502 SR
1,485 Elo+
Neith
Neith
JingleheimerX
Neith
Level 4
God Stats
1W - 3L
1,404 SR
Queue Stats
1W - 4L
1,711 Elo+
Solo
Sun Wukong
Sun Wukong
KeeblerElf64
Sun Wukong
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Klutch18
Ra
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 46L
1,393 Elo+
Solo
Sobek
Sobek
misterdoctoryuh
Sobek
Level 6
God Stats
2W - 2L
1,362 SR
Queue Stats
19W - 23L
1,349 Elo+
Solo
Thanatos
Thanatos
monster444
Thanatos
Level 24
God Stats
2W - 2L
1,742 SR
Queue Stats
43W - 40L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
KatanaGGS
Bakasura
15
7 / 1 / 4
9,273
545
8,306
11,414
4,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ORxIxON
Bellona
16
1 / 1 / 0
9,066
533
5,191
11,138
8,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
PHATWRINKLES
Sylvanus
13
1 / 2 / 13
8,364
492
3,420
11,156
8,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
XTrippingOut
Heimdallr
14
8 / 3 / 6
8,650
509
16,040
13,480
6,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
6 / 3 / 7
9,929
584
12,534
7,872
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,082
358
6,115
10,670
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
KeeblerElf64
Sun Wukong
15
4 / 1 / 1
9,121
537
9,248
14,531
8,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 4 / 3
8,209
483
5,992
9,385
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 6 / 3
7,109
418
2,796
14,100
6,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
monster444
Thanatos
13
4 / 6 / 3
8,121
478
7,920
11,692
3,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
23
Kills
10
10
Deaths
23
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Bakasura
KatanaGGS
Bakasura
7
1
4
9
L
Sun Wukong
KeeblerElf64
Sun Wukong
4
1
1
4.5
L
1
4
3
0.63
W
Bellona
ORxIxON
Bellona
1
1
0
1
W
Sylvanus
PHATWRINKLES
Sylvanus
1
2
13
3.75
W
Heimdallr
XTrippingOut
Heimdallr
8
3
6
3.67
W
6
3
7
3.17
L
1
6
3
0.42
L
Thanatos
monster444
Thanatos
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,491
Damage
32,071
55,060
Taken
60,378
30,849
Mitigated
25,759
14,351
Healing
26,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,115
3,520
0
2,625
10,670
2,718
0
2,323
8,270
0
27,221
W
Bakasura
KatanaGGS
Bakasura
8,306
6,919
0
1,393
11,414
4,619
154
1,398
9,943
0
49,213
L
Sun Wukong
KeeblerElf64
Sun Wukong
9,248
1,424
0
5,868
14,531
8,878
53
1,744
11,939
0
51,008
L
5,992
843
934
3,302
9,385
3,359
0
3,314
5,909
51,877
0
W
Bellona
ORxIxON
Bellona
5,191
1,433
0
3,154
11,138
8,288
1,814
0
10,788
134
56,232
W
Sylvanus
PHATWRINKLES
Sylvanus
3,420
1,789
2,731
3,280
11,156
8,824
247
3,416
7,445
16,514
0
W
Heimdallr
XTrippingOut
Heimdallr
16,040
4,613
0
2,811
13,480
6,296
1,446
2,097
11,201
0
57,439
W
12,534
3,430
0
982
7,872
2,822
28
1,361
6,370
69,302
0
L
2,796
437
0
4,142
14,100
6,960
0
4,602
9,152
17,897
0
L
Thanatos
monster444
Thanatos
7,920
2,472
0
9,304
11,692
3,844
0
3,548
7,872
0
43,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,282
Gold Earned
38,642
437
Minions Killed
353
0
Camps Cleared
0
1,577,977
Distance Traveled
1,644,207
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,082
358
52
3
0
309,877
0
W
Bakasura
9,273
545
81
5
0
383,014
0
L
Sun Wukong
9,121
537
105
6
0
327,657
0
L
Ra
8,209
483
93
5
0
312,784
0
W
Bellona
9,066
533
111
7
0
327,131
4
W
Sylvanus
8,364
492
25
1
0
253,208
5
W
Heimdallr
8,650
509
96
6
0
312,353
3
W
Hera
9,929
584
124
7
0
302,271
4
L
Sobek
7,109
418
27
2
0
330,939
0
L
Thanatos
8,121
478
76
4
0
362,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role