Player Matchup

Apollo
Apollo
Dreyma
Apollo
Level 41
God Stats
2W - 2L
1,569 SR
Queue Stats
58W - 53L
1,474 Elo+
Solo
Sobek
Sobek
EpicBoBo
Sobek
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ProKevin HM
Cthulhu
Level 26
God Stats
1W - 9L
1,500 SR
Queue Stats
260W - 271L
1,575 Elo+
Party 1
Thoth
Thoth
RowlzRoyce
Thoth
Level 41
God Stats
0W - 5L
1,234 SR
Queue Stats
77W - 93L
1,512 Elo+
Solo
Ravana
Ravana
SoloOrTroIl
Ravana
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 39
1,461 SR
1,512 Elo+

VS

Team Averages
Level 85
1,711 SR
1,556 Elo+
Ullr
Ullr
B3tray
Ullr
Level 128
God Stats
16W - 14L
1,605 SR
Queue Stats
135W - 141L
1,569 Elo+
Party 2
Xing Tian
Xing Tian
Bensk115
Xing Tian
Level 69
God Stats
11W - 5L
1,854 SR
Queue Stats
61W - 68L
1,534 Elo+
Party 2
Ne Zha
Ne Zha
BioCabbage
Ne Zha
Level 104
God Stats
10W - 6L
1,679 SR
Queue Stats
76W - 92L
1,562 Elo+
Party 2
Scylla
Scylla
EdgyTeen
Scylla
Level 52
God Stats
11W - 7L
1,918 SR
Queue Stats
85W - 74L
1,617 Elo+
Party 2
King Arthur
King Arthur
aweirdlife669
King Arthur
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dreyma
Apollo
15
0 / 5 / 2
9,512
453
6,289
13,632
4,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
EpicBoBo
Sobek
13
0 / 5 / 1
7,349
350
4,287
12,354
8,805
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
ProKevin HM
Cthulhu
18
0 / 1 / 1
10,637
507
4,938
8,496
9,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
17
1 / 6 / 1
10,446
497
3,027
10,667
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
19
6 / 6 / 1
11,809
562
9,012
11,227
4,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
B3tray
Ullr
19
10 / 3 / 5
12,065
575
14,437
11,025
4,867
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Bensk115
Xing Tian
15
0 / 0 / 15
9,580
456
4,222
10,118
8,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
BioCabbage
Ne Zha
19
4 / 0 / 12
11,264
536
10,572
12,131
4,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
EdgyTeen
Scylla
19
9 / 3 / 3
12,091
576
6,584
8,785
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
aweirdlife669
King Arthur
18
0 / 1 / 1
10,353
493
3,069
9,264
5,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
7
Kills
23
23
Deaths
7
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ullr
B3tray
Ullr
10
3
5
4.17
W
Xing Tian
Bensk115
Xing Tian
0
0
15
7.5
W
Ne Zha
BioCabbage
Ne Zha
4
0
12
10
L
Apollo
Dreyma
Apollo
0
5
2
0.2
W
Scylla
EdgyTeen
Scylla
9
3
3
3.5
L
Sobek
EpicBoBo
Sobek
0
5
1
0.1
L
Cthulhu
ProKevin HM
Cthulhu
0
1
1
0.5
L
Thoth
1
6
1
0.25
L
Ravana
6
6
1
1.08
W
King Arthur
aweirdlife669
King Arthur
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,553
Damage
38,884
56,376
Taken
51,323
30,721
Mitigated
25,652
8,584
Healing
15,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
B3tray
Ullr
14,437
8,769
0
3,506
11,025
4,867
746
1,486
9,539
0
101,795
W
Xing Tian
Bensk115
Xing Tian
4,222
391
0
1,846
10,118
8,305
60
1,900
8,218
16,749
0
W
Ne Zha
BioCabbage
Ne Zha
10,572
3,707
0
6,771
12,131
4,784
0
2,100
10,006
0
88,931
L
Apollo
Dreyma
Apollo
6,289
2,455
0
2,565
13,632
4,443
708
2,291
11,341
0
62,000
W
Scylla
EdgyTeen
Scylla
6,584
1,073
0
1,450
8,785
2,639
126
2,477
6,308
77,473
0
L
Sobek
EpicBoBo
Sobek
4,287
179
307
1,826
12,354
8,805
136
2,782
9,532
20,307
0
L
Cthulhu
ProKevin HM
Cthulhu
4,938
148
0
739
8,496
9,542
70
0
8,176
62,176
0
L
Thoth
3,027
0
0
1,143
10,667
3,342
256
2,677
7,910
60,647
0
L
Ravana
9,012
1,982
0
2,004
11,227
4,589
80
2,819
8,291
0
80,387
W
King Arthur
aweirdlife669
King Arthur
3,069
365
0
2,146
9,264
5,057
430
3,817
5,000
0
61,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,753
Gold Earned
55,353
565
Minions Killed
628
0
Camps Cleared
0
1,895,228
Distance Traveled
2,006,557
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,065
575
190
9
0
391,464
3
W
Xing Tian
9,580
456
22
1
0
452,869
4
W
Ne Zha
11,264
536
120
6
0
448,148
4
L
Apollo
9,512
453
133
6
0
402,444
4
W
Scylla
12,091
576
158
8
0
364,643
2
L
Sobek
7,349
350
24
1
0
428,988
4
L
Cthulhu
10,637
507
134
6
0
339,358
0
L
Thoth
10,446
497
144
7
0
312,774
11
L
Ravana
11,809
562
130
6
0
411,664
3
W
King Arthur
10,353
493
138
7
0
349,433
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role