Player Matchup

Apollo
Apollo
SHNUB BOY
Apollo
Level 22
God Stats
7W - 35L
1,084 SR
Queue Stats
135W - 237L
1,102 Elo+
Party 2
Cthulhu
Cthulhu
SheBegs4glurp
Cthulhu
Level 43
God Stats
1W - 8L
1,015 SR
Queue Stats
167W - 277L
1,146 Elo+
Party 2
Anubis
Anubis
Sylixs
Anubis
Level 24
God Stats
2W - 7L
1,258 SR
Queue Stats
65W - 141L
1,108 Elo+
Party 2
Set
Set
Yoguurrtt
Set
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 158L
1,106 Elo+
Party 2
Bellona
Bellona
zKalipso
Bellona
Level 59
God Stats
6W - 9L
1,500 SR
Queue Stats
158W - 261L
1,120 Elo+
Party 2
Team Averages
Level 41
1,272 SR
1,117 Elo+

VS

Team Averages
Level 73
1,572 SR
1,585 Elo+
Merlin
Merlin
CosmicVibez
Merlin
Level 134
God Stats
15W - 6L
1,837 SR
Queue Stats
270W - 244L
1,633 Elo+
Party 1
Skadi
Skadi
StalledTable993
Skadi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,695 Elo+
Party 1
Xing Tian
Xing Tian
TrapBunnyEam
Xing Tian
Level 54
God Stats
8W - 5L
1,742 SR
Queue Stats
435W - 381L
1,548 Elo+
Party 1
Achilles
Achilles
Voulg_
Achilles
Level 125
God Stats
7W - 6L
1,285 SR
Queue Stats
272W - 256L
1,588 Elo+
Party 1
Set
Set
gunnerchris15316
Set
Level 47
God Stats
1W - 0L
1,498 SR
Queue Stats
18W - 21L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
SHNUB BOY
Apollo
8
1 / 3 / 1
4,748
475
1,668
3,896
1,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
8
1 / 2 / 1
5,032
503
3,441
4,647
2,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
Sylixs
Anubis
7
0 / 7 / 1
4,674
467
1,661
5,870
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
0 / 5 / 0
4,557
456
1,263
6,192
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
zKalipso
Bellona
9
0 / 3 / 0
5,074
507
2,205
5,388
3,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
8 / 0 / 1
7,216
722
4,509
3,176
764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 2 / 2
4,524
452
1,564
2,799
789
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
TrapBunnyEam
Xing Tian
9
2 / 0 / 3
5,932
593
2,572
5,880
2,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Voulg_
Achilles
11
6 / 0 / 1
6,692
669
5,025
6,079
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

10
4 / 1 / 5
6,349
635
3,032
7,340
2,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
20
20
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
8
0
1
8.5
L
Apollo
SHNUB BOY
Apollo
1
3
1
0.5
L
Cthulhu
1
2
1
0.75
W
0
2
2
0.5
L
Anubis
Sylixs
Anubis
0
7
1
0.07
W
Xing Tian
TrapBunnyEam
Xing Tian
2
0
3
3.5
W
Achilles
Voulg_
Achilles
6
0
1
6.5
L
0
5
0
0
W
4
1
5
6.5
L
Bellona
zKalipso
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,238
Damage
16,702
25,993
Taken
25,274
10,708
Mitigated
9,954
3,900
Healing
9,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
4,509
105
0
1,077
3,176
764
0
1,036
2,140
36,782
0
L
Apollo
SHNUB BOY
Apollo
1,668
1,132
19
435
3,896
1,034
0
1,698
2,196
0
12,458
L
Cthulhu
3,441
164
246
861
4,647
2,290
0
1,413
3,206
21,033
0
W
1,564
681
0
250
2,799
789
119
1,756
1,043
0
9,722
L
Anubis
Sylixs
Anubis
1,661
123
0
583
5,870
2,181
72
3,001
2,633
17,277
0
W
Xing Tian
TrapBunnyEam
Xing Tian
2,572
373
0
2,188
5,880
2,480
0
1,685
4,195
15,450
0
W
Achilles
Voulg_
Achilles
5,025
1,313
0
2,909
6,079
3,631
0
0
5,925
0
35,283
L
1,263
327
0
1,330
6,192
1,999
0
635
5,489
0
14,753
W
3,032
1,082
0
2,992
7,340
2,290
0
625
6,690
0
31,751
L
Bellona
zKalipso
Bellona
2,205
614
0
426
5,388
3,204
0
0
5,388
0
24,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,085
Gold Earned
30,713
176
Minions Killed
272
0
Camps Cleared
0
892,219
Distance Traveled
965,841
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,216
722
88
9
0
197,099
3
L
Apollo
4,748
475
28
3
0
187,585
3
L
Cthulhu
5,032
503
30
3
0
209,785
1
W
Skadi
4,524
452
25
3
0
166,851
0
L
Anubis
4,674
467
28
3
0
136,697
3
W
Xing Tian
5,932
593
29
3
0
189,737
3
W
Achilles
6,692
669
77
8
0
186,612
4
L
Set
4,557
456
39
4
0
166,354
1
W
Set
6,349
635
53
5
0
225,542
2
L
Bellona
5,074
507
51
5
0
191,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role