Player Matchup

Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AngelOfRuins
Nemesis
Level 78
God Stats
15W - 5L
1,465 SR
Queue Stats
120W - 122L
1,487 Elo+
Solo
Sobek
Sobek
HaHaNOTFuNNy0-0
Sobek
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,511 Elo+
Solo
Zeus
Zeus
IB BAWNG
Zeus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 79L
1,439 Elo+
Solo
Izanami
Izanami
UNCLExGRANDxPA
Izanami
Level 107
God Stats
10W - 0L
1,543 SR
Queue Stats
92W - 61L
1,499 Elo+
Solo
Team Averages
Level 108
1,502 SR
1,487 Elo+

VS

Team Averages
Level 83
1,534 SR
1,533 Elo+
Hades
Hades
 
Hades
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Cyber-Oni1500
Yemoja
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,773 Elo+
Solo
Danzaburou
Danzaburou
arnon_r73
Danzaburou
Level 68
God Stats
6W - 6L
1,436 SR
Queue Stats
176W - 161L
1,515 Elo+
Solo
Nike
Nike
carchacon2015
Nike
Level 122
God Stats
10W - 3L
1,759 SR
Queue Stats
180W - 162L
1,510 Elo+
Solo
Mercury
Mercury
javierbj1970
Mercury
Level 90
God Stats
2W - 2L
1,474 SR
Queue Stats
146W - 115L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 1 / 0
5,460
546
3,223
3,904
1,064
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
AngelOfRuins
Nemesis
8
1 / 0 / 1
5,064
506
2,560
5,130
1,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 0
5,231
523
2,239
6,025
2,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
10
2 / 1 / 0
5,782
578
4,352
3,941
1,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

8
0 / 0 / 1
4,882
488
2,646
3,654
927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
1 / 0 / 0
5,474
547
2,059
4,045
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 1 / 0
4,200
420
1,269
3,465
1,080
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
arnon_r73
Danzaburou
8
0 / 0 / 0
4,877
488
1,155
3,164
843
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 2 / 1
5,248
525
2,696
6,966
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
javierbj1970
Mercury
9
1 / 1 / 0
5,317
532
1,373
5,457
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
4
Kills
2
2
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
0
0
L
Hades
 
Hades
1
0
0
1
W
Nemesis
AngelOfRuins
Nemesis
1
0
1
1.5
L
0
1
0
0
W
1
0
0
1
W
Zeus
2
1
0
2
W
0
0
1
0.5
L
Danzaburou
arnon_r73
Danzaburou
0
0
0
0
L
0
2
1
0.25
L
Mercury
javierbj1970
Mercury
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,020
Damage
8,552
22,654
Taken
23,097
7,275
Mitigated
8,993
9,410
Healing
6,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,223
1,130
0
1,081
3,904
1,064
1,134
0
3,904
0
27,269
L
Hades
 
Hades
2,059
203
0
1,742
4,045
1,636
258
2,163
1,882
23,519
0
W
Nemesis
AngelOfRuins
Nemesis
2,560
1,121
0
2,106
5,130
1,301
0
615
4,515
0
20,056
L
1,269
549
223
234
3,465
1,080
30
1,367
2,098
8,385
0
W
2,239
179
0
3,122
6,025
2,954
161
1,105
4,920
13,363
0
W
Zeus
4,352
649
0
864
3,941
1,029
0
1,444
2,497
29,817
0
W
2,646
1,697
0
2,237
3,654
927
965
164
3,490
0
30,144
L
Danzaburou
arnon_r73
Danzaburou
1,155
120
0
1,278
3,164
843
0
872
2,292
0
22,815
L
2,696
807
0
1,060
6,966
3,940
393
1,672
5,294
0
30,588
L
Mercury
javierbj1970
Mercury
1,373
269
0
2,140
5,457
1,494
0
517
4,940
0
25,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,419
Gold Earned
25,116
258
Minions Killed
227
0
Camps Cleared
0
843,451
Distance Traveled
820,730
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,460
546
56
6
0
162,935
0
L
Hades
5,474
547
46
5
0
133,785
3
W
Nemesis
5,064
506
44
4
0
199,595
3
L
Yemoja
4,200
420
14
1
0
138,342
0
W
Sobek
5,231
523
21
2
0
174,495
2
W
Zeus
5,782
578
68
7
0
167,199
3
W
Izanami
4,882
488
69
7
0
139,227
0
L
Danzaburou
4,877
488
45
5
0
149,945
2
L
Nike
5,248
525
67
7
0
179,855
0
L
Mercury
5,317
532
55
6
0
218,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role