Player Matchup

Danzaburou
Danzaburou
AbiTheGod
Danzaburou
Level 67
God Stats
2W - 3L
1,556 SR
Queue Stats
173W - 174L
1,536 Elo+
Party 2
Zhong Kui
Zhong Kui
Alhadin
Zhong Kui
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Mcr7771
Cerberus
Level 43
God Stats
7W - 1L
1,955 SR
Queue Stats
15W - 8L
1,804 Elo+
Party 3
Hou Yi
Hou Yi
Mriom
Hou Yi
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 40L
1,603 Elo+
Party 3
Loki
Loki
NyNE3
Loki
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
208W - 217L
1,554 Elo+
Party 2
Team Averages
Level 79
1,602 SR
1,599 Elo+

VS

Team Averages
Level 67
1,612 SR
1,601 Elo+
Fafnir
Fafnir
DarknesswarcrY
Fafnir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 50L
1,559 Elo+
Party 1
Tyr
Tyr
F583-DMNM-4CLA
Tyr
Level 124
God Stats
2W - 1L
1,722 SR
Queue Stats
63W - 36L
1,746 Elo+
Party 4
Agni
Agni
JavierVentosa
Agni
Level 42
God Stats
1W - 2L
1,538 SR
Queue Stats
34W - 45L
1,468 Elo+
Solo
Pele
Pele
TheSK1llzz
Pele
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 23L
1,584 Elo+
Party 1
Rama
Rama
xjoey41x
Rama
Level 34
God Stats
26W - 16L
1,802 SR
Queue Stats
565W - 394L
1,650 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AbiTheGod
Danzaburou
19
7 / 4 / 7
13,206
629
15,658
15,578
6,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Zhong Kui
Alhadin
Zhong Kui
16
0 / 3 / 7
10,957
522
12,336
18,219
22,332
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cerberus
Mcr7771
Cerberus
16
5 / 3 / 12
10,593
504
10,326
19,436
14,003
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Mriom
Hou Yi
20
11 / 2 / 8
12,649
602
19,860
17,340
7,863
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
NyNE3
Loki
17
9 / 3 / 6
11,642
554
11,530
16,492
6,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
8,850
421
6,661
17,280
19,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
5 / 3 / 5
11,445
545
14,440
19,477
20,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
1 / 8 / 3
9,803
467
7,291
14,478
4,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 9 / 4
10,277
489
11,794
20,035
7,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
16
3 / 8 / 3
10,494
500
12,821
20,880
7,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
35
32
Kills
15
15
Deaths
32
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AbiTheGod
Danzaburou
7
4
7
2.63
W
Zhong Kui
Alhadin
Zhong Kui
0
3
7
1.17
L
2
4
5
1.13
L
5
3
5
2.5
L
1
8
3
0.31
W
Cerberus
Mcr7771
Cerberus
5
3
12
3.67
W
Hou Yi
Mriom
Hou Yi
11
2
8
7.5
W
Loki
NyNE3
Loki
9
3
6
4
L
4
9
4
0.67
L
Rama
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,710
Damage
53,007
87,065
Taken
92,150
57,368
Mitigated
59,246
31,905
Healing
26,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AbiTheGod
Danzaburou
15,658
6,328
0
4,728
15,578
6,925
1,560
3,059
12,307
0
88,189
W
Zhong Kui
Alhadin
Zhong Kui
12,336
2,295
0
6,498
18,219
22,332
1,255
1,112
17,091
72,809
0
L
6,661
1,983
0
4,748
17,280
19,058
270
4,661
12,619
23,633
0
L
14,440
2,261
0
7,576
19,477
20,516
0
7,098
12,379
0
69,302
L
7,291
425
0
985
14,478
4,411
674
3,752
10,726
62,646
0
W
Cerberus
Mcr7771
Cerberus
10,326
779
521
6,501
19,436
14,003
107
4,523
14,793
38,114
0
W
Hou Yi
Mriom
Hou Yi
19,860
13,951
0
10,089
17,340
7,863
2,005
1,520
15,748
0
100,302
W
Loki
NyNE3
Loki
11,530
3,470
0
3,568
16,492
6,245
276
3,213
13,174
0
64,056
L
11,794
4,477
0
6,172
20,035
7,892
0
2,811
17,224
0
74,204
L
Rama
12,821
9,393
0
6,970
20,880
7,369
950
4,340
16,540
0
72,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,047
Gold Earned
50,869
588
Minions Killed
522
0
Camps Cleared
0
1,930,482
Distance Traveled
1,879,038
31
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,206
629
163
8
0
362,602
5
W
Zhong Kui
10,957
522
141
7
0
326,135
8
L
Fafnir
8,850
421
21
1
0
375,142
9
L
Tyr
11,445
545
125
6
0
436,999
6
L
Agni
9,803
467
132
6
0
361,303
2
W
Cerberus
10,593
504
68
3
0
421,781
10
W
Hou Yi
12,649
602
129
6
0
380,397
6
W
Loki
11,642
554
87
4
0
439,567
2
L
Pele
10,277
489
111
5
0
374,022
1
L
Rama
10,494
500
133
6
0
331,572
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role