Player Matchup

Hercules
Hercules
Ranchmaker
Hercules
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Ra
Ra
fireboyand
Ra
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
198W - 180L
1,813 Elo+
Solo
Mercury
Mercury
jwpp15
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Team Averages
Level 25
1,500 SR
1,604 Elo+

VS

Team Averages
Level 45
1,488 SR
1,621 Elo+
Discordia
Discordia
mayias12
Discordia
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
pelotas15
Sobek
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 50L
1,935 Elo+
Party 1
Neith
Neith
sparta560
Neith
Level 26
God Stats
11W - 14L
1,464 SR
Queue Stats
153W - 203L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ranchmaker
Hercules
11
1 / 8 / 5
8,368
644
5,541
11,504
6,000
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
2 / 6 / 2
8,644
665
6,627
9,955
3,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
jwpp15
Mercury
11
3 / 7 / 2
9,496
730
3,602
9,188
3,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
mayias12
Discordia
14
10 / 2 / 8
10,634
818
12,505
7,976
3,716
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
pelotas15
Sobek
13
8 / 2 / 11
10,923
840
9,206
16,770
19,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Neith
sparta560
Neith
12
3 / 2 / 11
9,557
735
4,189
6,314
2,709
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
6
Kills
21
21
Deaths
6
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
Ranchmaker
Hercules
1
8
5
0.44
L
2
6
2
0.5
L
Mercury
jwpp15
Mercury
3
7
2
0.57
W
Discordia
mayias12
Discordia
10
2
8
7
W
Sobek
pelotas15
Sobek
8
2
11
6.75
W
Neith
sparta560
Neith
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,770
Damage
25,900
30,647
Taken
31,060
12,638
Mitigated
25,919
2,470
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Ranchmaker
Hercules
5,541
1,636
0
736
11,504
6,000
0
8,291
3,213
0
11,721
L
6,627
922
361
1,373
9,955
3,484
0
7,479
2,476
48,013
0
L
Mercury
jwpp15
Mercury
3,602
1,649
0
0
9,188
3,154
0
6,029
3,159
0
16,801
W
Discordia
mayias12
Discordia
12,505
549
0
1,398
7,976
3,716
1,113
2,128
5,848
47,465
0
W
Sobek
pelotas15
Sobek
9,206
521
462
5,076
16,770
19,494
117
2,632
13,858
26,664
0
W
Neith
sparta560
Neith
4,189
805
0
1,757
6,314
2,709
1,691
1,899
4,415
0
35,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,508
Gold Earned
31,114
102
Minions Killed
150
0
Camps Cleared
0
643,729
Distance Traveled
731,278
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,368
644
7
1
0
204,981
1
L
Ra
8,644
665
69
5
0
203,609
2
L
Mercury
9,496
730
26
2
0
235,139
0
W
Discordia
10,634
818
71
5
0
241,633
0
W
Sobek
10,923
840
27
2
0
255,166
4
W
Neith
9,557
735
52
4
0
234,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role