Player Matchup

King Arthur
King Arthur
LockJack88
King Arthur
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 25L
1,305 Elo+
Solo
Bellona
Bellona
MistakingGuide0
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,663 Elo+
Solo
Neith
Neith
Xi-QueenRoyal-Xi
Neith
Level 8
God Stats
61W - 64L
1,585 SR
Queue Stats
149W - 209L
1,505 Elo+
Solo
Merlin
Merlin
noob games 2wj
Merlin
Level 7
God Stats
1W - 2L
1,416 SR
Queue Stats
1W - 6L
1,363 Elo+
Solo
Ares
Ares
sTaX_Toxiczz
Ares
Level 5
God Stats
1W - 1L
1,703 SR
Queue Stats
4W - 2L
1,587 Elo+
Solo
Team Averages
Level 7
1,541 SR
1,485 Elo+

VS

Team Averages
Level 13
1,566 SR
1,526 Elo+
Ra
Ra
Dtkillz1
Ra
Level 7
God Stats
6W - 6L
1,227 SR
Queue Stats
172W - 176L
1,420 Elo+
Solo
Hel
Hel
FROST20032089
Hel
Level 23
God Stats
30W - 27L
1,975 SR
Queue Stats
343W - 381L
1,616 Elo+
Solo
Chaac
Chaac
TubesokBandt
Chaac
Level 4
God Stats
4W - 4L
1,487 SR
Queue Stats
18W - 26L
1,547 Elo+
Solo
Nu Wa
Nu Wa
ZeroSun78
Nu Wa
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 9L
1,476 Elo+
Solo
Sobek
Sobek
thiagoavsantos
Sobek
Level 24
God Stats
22W - 14L
1,642 SR
Queue Stats
46W - 53L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LockJack88
King Arthur
14
1 / 9 / 3
8,100
1,013
5,941
17,721
6,718
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 4 / 0
8,326
1,041
7,295
7,896
5,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 6 / 3
8,196
1,025
5,843
13,740
4,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 2
7,566
946
10,727
8,879
2,372
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 2 / 0
7,598
950
366
3,113
1,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Team 1 Tickets

101

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 9
10,235
1,279
12,995
5,931
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 0 / 16
8,915
1,114
4,928
5,673
1,831
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 18
9,425
1,178
7,513
10,702
6,974
Nu Wa
ZeroSun78
Nu Wa
15
6 / 1 / 15
9,651
1,206
14,046
5,197
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 0 / 14
8,682
1,085
2,855
7,964
6,394
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
96
5
Kills
24
24
Deaths
5
8
Assists
72
Player
Kills
Deaths
Assists
KDA
W
10
1
9
14.5
W
2
0
16
10
L
King Arthur
LockJack88
King Arthur
1
9
3
0.28
L
3
4
0
0.75
W
4
3
18
4.33
L
1
6
3
0.42
W
Nu Wa
ZeroSun78
Nu Wa
6
1
15
13.5
L
0
3
2
0.33
L
0
2
0
0
W
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,172
Damage
42,337
51,349
Taken
35,467
20,845
Mitigated
19,381
4,099
Healing
19,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,995
4,740
1,948
2,173
5,931
2,416
0
1,389
4,467
20,874
0
W
4,928
761
4,013
2,751
5,673
1,831
0
1,751
3,872
30,122
0
L
King Arthur
LockJack88
King Arthur
5,941
3,216
159
1,326
17,721
6,718
0
12,594
5,127
0
20,026
L
7,295
2,079
0
512
7,896
5,847
0
5,017
2,879
0
15,237
W
7,513
2,140
0
3,370
10,702
6,974
0
2,884
7,768
0
10,585
L
5,843
2,396
0
1,769
13,740
4,724
0
10,351
3,389
0
26,753
W
Nu Wa
ZeroSun78
Nu Wa
14,046
5,131
79
848
5,197
1,766
0
1,828
3,319
21,253
0
L
10,727
617
0
193
8,879
2,372
0
5,438
3,441
28,946
0
L
366
26
0
140
3,113
1,184
0
1,424
1,689
2,671
0
W
2,855
288
0
3,847
7,964
6,394
0
3,241
4,673
29,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,786
Gold Earned
46,908
133
Minions Killed
169
5
Camps Cleared
4
531,715
Distance Traveled
749,793
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,235
1,279
29
4
0
134,859
4
W
Hel
8,915
1,114
66
8
1
166,814
1
L
King Arthur
8,100
1,013
29
4
1
125,394
0
L
Bellona
8,326
1,041
16
2
2
105,238
0
W
Chaac
9,425
1,178
6
1
1
128,931
0
L
Neith
8,196
1,025
53
7
1
128,139
0
W
Nu Wa
9,651
1,206
25
3
2
154,320
2
L
Merlin
7,566
946
34
4
0
140,530
0
L
Ares
7,598
950
1
0
1
32,414
0
W
Sobek
8,682
1,085
43
5
0
164,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role