Player Matchup

Ra
Ra
Ozuha
Ra
Level 15
God Stats
139W - 151L
1,596 SR
Queue Stats
146W - 161L
1,480 Elo+
Solo
Olorun
Olorun
Viljandi
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Discordia
Discordia
coolbeatch
Discordia
Level 21
God Stats
6W - 3L
1,297 SR
Queue Stats
7W - 5L
1,232 Elo+
Solo
Izanami
Izanami
nemyss
Izanami
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
vonEristaja
Ymir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,780 Elo+
Party 1
Team Averages
Level 30
1,479 SR
1,499 Elo+

VS

Team Averages
Level 14
1,482 SR
1,313 Elo+
Izanami
Izanami
Dalgaard20
Izanami
Level 29
God Stats
54W - 33L
1,697 SR
Queue Stats
79W - 66L
1,483 Elo+
Solo
Ares
Ares
KusTuZ
Ares
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
52W - 102L
1,268 Elo+
Party 2
Olorun
Olorun
LukaTheDon44
Olorun
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 47L
1,421 Elo+
Solo
Ra
Ra
XxKomamuraxX
Ra
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
mepsho-korki
Nemesis
Level 7
God Stats
3W - 12L
1,212 SR
Queue Stats
144W - 211L
893 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
1 / 1 / 16
9,058
1,132
5,082
3,685
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Viljandi
Olorun
16
7 / 2 / 20
9,867
1,233
10,281
6,508
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
coolbeatch
Discordia
16
4 / 1 / 20
9,652
1,207
8,551
6,091
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
nemyss
Izanami
16
11 / 5 / 14
10,928
1,366
21,460
8,596
3,312
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
11 / 2 / 20
11,392
1,424
13,609
9,001
7,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

293

VS

Team 2 Tickets

82

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dalgaard20
Izanami
15
7 / 8 / 4
10,365
1,296
9,676
14,046
6,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ares
KusTuZ
Ares
13
1 / 12 / 7
8,029
1,004
5,364
20,762
17,652
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Olorun
14
1 / 3 / 7
8,386
1,048
7,590
12,771
5,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 6 / 8
8,513
1,064
7,592
12,635
5,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
mepsho-korki
Nemesis
12
1 / 5 / 1
7,260
908
1,745
4,829
1,722
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
38
34
Kills
11
11
Deaths
34
90
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Izanami
Dalgaard20
Izanami
7
8
4
1.13
L
Ares
KusTuZ
Ares
1
12
7
0.38
L
Olorun
1
3
7
1.5
W
Ra
1
1
16
9
W
Olorun
Viljandi
Olorun
7
2
20
8.5
L
1
6
8
0.83
W
Discordia
coolbeatch
Discordia
4
1
20
14
L
Nemesis
mepsho-korki
Nemesis
1
5
1
0.3
W
Izanami
nemyss
Izanami
11
5
14
3.6
W
11
2
20
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,983
Damage
31,967
33,881
Taken
65,043
17,445
Mitigated
36,103
7,113
Healing
4,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Dalgaard20
Izanami
9,676
6,860
0
850
14,046
6,019
0
6,762
7,284
0
30,700
L
Ares
KusTuZ
Ares
5,364
699
0
30
20,762
17,652
0
13,784
6,978
8,259
0
L
Olorun
7,590
3,313
491
3,058
12,771
5,543
0
6,986
5,785
23,545
0
W
Ra
5,082
670
949
201
3,685
1,388
0
1,959
1,726
35,300
0
W
Olorun
Viljandi
Olorun
10,281
4,884
1,185
3,441
6,508
2,558
0
4,657
1,851
18,355
0
L
7,592
385
160
107
12,635
5,167
0
6,842
5,793
34,491
0
W
Discordia
coolbeatch
Discordia
8,551
707
0
309
6,091
2,278
0
5,133
958
20,779
0
L
Nemesis
mepsho-korki
Nemesis
1,745
737
0
257
4,829
1,722
0
3,149
1,680
0
2,478
W
Izanami
nemyss
Izanami
21,460
18,186
0
0
8,596
3,312
0
4,325
4,271
0
40,845
W
13,609
3,371
0
1,028
9,001
7,909
0
4,472
4,529
17,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,897
Gold Earned
42,553
171
Minions Killed
145
2
Camps Cleared
3
719,572
Distance Traveled
595,472
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,365
1,296
43
5
0
130,298
0
L
Ares
8,029
1,004
4
1
0
119,723
0
L
Olorun
8,386
1,048
34
4
2
133,128
0
W
Ra
9,058
1,132
75
9
0
163,433
3
W
Olorun
9,867
1,233
14
2
0
136,192
2
L
Ra
8,513
1,064
64
8
1
152,178
0
W
Discordia
9,652
1,207
28
4
1
152,185
0
L
Nemesis
7,260
908
0
0
0
60,145
0
W
Izanami
10,928
1,366
50
6
1
111,847
0
W
Ymir
11,392
1,424
4
1
0
155,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role