Player Matchup

Danzaburou
Danzaburou
Bromo1997
Danzaburou
Level 44
God Stats
75W - 75L
1,545 SR
Queue Stats
97W - 99L
1,514 Elo+
Solo
Fenrir
Fenrir
Crwnd-Crow
Fenrir
Level 89
God Stats
19W - 15L
1,739 SR
Queue Stats
630W - 556L
1,534 Elo+
Party 3
Merlin
Merlin
NBNG
Merlin
Level 104
God Stats
2W - 4L
1,500 SR
Queue Stats
231W - 193L
1,708 Elo+
Party 3
Nox
Nox
Solastrike
Nox
Level 68
God Stats
4W - 7L
1,616 SR
Queue Stats
368W - 307L
1,606 Elo+
Party 3
Chaac
Chaac
TheinenTech
Chaac
Level 75
God Stats
2W - 5L
1,500 SR
Queue Stats
27W - 35L
1,704 Elo+
Party 3
Team Averages
Level 76
1,580 SR
1,613 Elo+

VS

Team Averages
Level 85
1,459 SR
1,535 Elo+
Persephone
Persephone
C4V4NM4NSNTNL
Persephone
Level 120
God Stats
4W - 7L
1,247 SR
Queue Stats
593W - 568L
1,503 Elo+
Party 2
Erlang Shen
Erlang Shen
HoF Pvll up
Erlang Shen
Level 65
God Stats
8W - 6L
1,452 SR
Queue Stats
62W - 59L
1,517 Elo+
Party 1
Fenrir
Fenrir
HoF Swish
Fenrir
Level 135
God Stats
6W - 6L
1,338 SR
Queue Stats
71W - 76L
1,437 Elo+
Party 1
Apollo
Apollo
TheBreadman02
Apollo
Level 61
God Stats
4W - 1L
1,539 SR
Queue Stats
267W - 231L
1,491 Elo+
Party 2
Olorun
Olorun
das-dusty_OwO
Olorun
Level 45
God Stats
49W - 49L
1,718 SR
Queue Stats
306W - 296L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bromo1997
Danzaburou
15
1 / 5 / 0
9,148
481
6,441
14,658
5,168
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Crwnd-Crow
Fenrir
18
7 / 4 / 4
10,680
562
12,674
15,982
9,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
NBNG
Merlin
16
4 / 5 / 4
10,093
531
10,568
9,285
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 2
8,588
452
2,518
11,722
9,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 3 / 2
9,694
510
7,738
14,000
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
C4V4NM4NSNTNL
Persephone
18
5 / 5 / 8
11,180
588
10,741
12,623
4,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Erlang Shen
HoF Pvll up
Erlang Shen
17
7 / 4 / 9
10,795
568
9,877
14,958
7,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
HoF Swish
Fenrir
15
6 / 0 / 4
10,332
544
6,152
8,932
5,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 1 / 3
9,591
505
6,970
9,337
3,468
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 8 / 2
8,266
435
6,871
14,647
4,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
46
18
Kills
20
20
Deaths
18
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bromo1997
Danzaburou
1
5
0
0.2
W
Persephone
C4V4NM4NSNTNL
Persephone
5
5
8
1.8
L
Fenrir
Crwnd-Crow
Fenrir
7
4
4
2.25
W
Erlang Shen
HoF Pvll up
Erlang Shen
7
4
9
2.88
W
Fenrir
HoF Swish
Fenrir
6
0
4
8
L
Merlin
NBNG
Merlin
4
5
4
1.2
L
1
3
2
0.67
W
2
1
3
3.5
L
5
3
2
2
W
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,939
Damage
40,611
65,647
Taken
60,497
38,384
Mitigated
25,381
15,987
Healing
19,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bromo1997
Danzaburou
6,441
2,002
0
5,929
14,658
5,168
0
1,904
12,692
0
60,290
W
Persephone
C4V4NM4NSNTNL
Persephone
10,741
477
0
2,332
12,623
4,256
0
3,920
8,332
74,877
0
L
Fenrir
Crwnd-Crow
Fenrir
12,674
3,352
0
5,342
15,982
9,170
0
4,187
11,667
0
74,819
W
Erlang Shen
HoF Pvll up
Erlang Shen
9,877
6,662
0
4,263
14,958
7,548
0
3,181
11,623
0
50,537
W
Fenrir
HoF Swish
Fenrir
6,152
1,451
0
3,158
8,932
5,544
0
2,690
6,162
0
24,733
L
Merlin
NBNG
Merlin
10,568
1,208
0
470
9,285
3,317
1,076
4,142
4,867
60,236
0
L
2,518
394
0
715
11,722
9,878
166
1,726
9,894
21,890
0
W
6,970
4,630
0
5,699
9,337
3,468
142
926
8,411
0
78,121
L
7,738
1,561
0
3,531
14,000
10,851
516
5,069
8,915
0
50,576
W
6,871
2,265
123
4,190
14,647
4,565
594
1,706
12,506
42,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,203
Gold Earned
50,164
505
Minions Killed
512
0
Camps Cleared
0
1,599,955
Distance Traveled
1,609,833
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,148
481
115
6
0
291,619
2
W
Persephone
11,180
588
132
7
0
353,562
2
L
Fenrir
10,680
562
120
6
0
369,519
2
W
Erlang Shen
10,795
568
96
5
0
351,673
2
W
Fenrir
10,332
544
38
2
0
294,560
1
L
Merlin
10,093
531
128
7
0
325,893
1
L
Nox
8,588
452
33
2
0
303,484
5
W
Apollo
9,591
505
166
9
0
316,436
1
L
Chaac
9,694
510
109
6
0
309,440
1
W
Olorun
8,266
435
80
4
0
293,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role