Player Matchup

Jing Wei
Jing Wei
TheFatOggieBoii
Jing Wei
Level 140
God Stats
7W - 4L
1,723 SR
Queue Stats
203W - 157L
1,711 Elo+
Party 1
Chronos
Chronos
Willboy7777
Chronos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,539 Elo+
Party 1
Artio
Artio
psycho_teens
Artio
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,548 Elo+
Party 1
Team Averages
Level 98
1,574 SR
1,599 Elo+

VS

Team Averages
Level 74
1,715 SR
1,559 Elo+
Agni
Agni
MetaHun
Agni
Level 29
God Stats
3W - 1L
1,835 SR
Queue Stats
227W - 203L
1,623 Elo+
Solo
Heimdallr
Heimdallr
QRamos69
Heimdallr
Level 66
God Stats
5W - 4L
1,809 SR
Queue Stats
29W - 26L
1,555 Elo+
Party 2
Tsukuyomi
Tsukuyomi
rakyo69
Tsukuyomi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
8
0 / 7 / 0
5,692
632
5,043
10,413
4,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
Willboy7777
Chronos
5
0 / 3 / 0
5,241
582
1,034
3,042
1,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 0
5,962
662
1,745
8,146
3,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
MetaHun
Agni
11
5 / 0 / 8
7,611
846
7,482
3,808
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
QRamos69
Heimdallr
10
1 / 0 / 12
6,935
771
3,375
5,156
1,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
rakyo69
Tsukuyomi
10
8 / 0 / 3
7,890
877
7,495
5,345
3,007
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
14
14
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Agni
MetaHun
Agni
5
0
8
9
W
Heimdallr
QRamos69
Heimdallr
1
0
12
7
L
Jing Wei
0
7
0
0
L
Chronos
Willboy7777
Chronos
0
3
0
0
L
0
4
0
0
W
Tsukuyomi
rakyo69
Tsukuyomi
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,822
Damage
18,352
21,601
Taken
14,309
9,589
Mitigated
6,014
3,596
Healing
3,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
MetaHun
Agni
7,482
1,253
0
0
3,808
1,190
1,116
777
3,031
27,435
0
W
Heimdallr
QRamos69
Heimdallr
3,375
1,566
0
2,089
5,156
1,817
1,438
1,033
4,123
0
19,752
L
Jing Wei
5,043
3,190
0
1,703
10,413
4,560
0
3,697
6,463
0
26,232
L
Chronos
Willboy7777
Chronos
1,034
38
0
65
3,042
1,317
0
534
2,470
4,154
300
L
1,745
230
305
1,523
8,146
3,712
0
2,749
5,167
9,108
0
W
Tsukuyomi
rakyo69
Tsukuyomi
7,495
2,801
0
1,580
5,345
3,007
377
1,035
4,310
0
26,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,895
Gold Earned
22,436
67
Minions Killed
106
0
Camps Cleared
0
400,235
Distance Traveled
505,366
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,611
846
46
5
0
162,529
3
W
Heimdallr
6,935
771
33
4
0
152,355
1
L
Jing Wei
5,692
632
45
5
0
145,990
0
L
Chronos
5,241
582
7
1
0
82,320
0
L
Artio
5,962
662
15
2
0
171,925
2
W
Tsukuyomi
7,890
877
27
3
0
190,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role