Player Matchup

Heimdallr
Heimdallr
BaderKWT
Heimdallr
Level 80
God Stats
5W - 6L
1,380 SR
Queue Stats
21W - 28L
1,550 Elo+
Party 2
Janus
Janus
BoSalem
Janus
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 5L
1,823 Elo+
Party 2
Fenrir
Fenrir
VastolordQ8
Fenrir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,690 Elo+
Party 2
Kuzenbo
Kuzenbo
bighjaj
Kuzenbo
Level 57
God Stats
0W - 1L
1,673 SR
Queue Stats
6W - 8L
1,774 Elo+
Party 2
Team Averages
Level 60
1,513 SR
1,709 Elo+

VS

Team Averages
Level 67
1,435 SR
1,454 Elo+
Danzaburou
Danzaburou
AwfulRim
Danzaburou
Level 27
God Stats
6W - 2L
1,474 SR
Queue Stats
16W - 21L
1,522 Elo+
Solo
Vulcan
Vulcan
Bebobot
Vulcan
Level 91
God Stats
14W - 17L
1,426 SR
Queue Stats
71W - 104L
1,394 Elo+
Party 1
King Arthur
King Arthur
M0NTAGNE
King Arthur
Level 82
God Stats
8W - 11L
1,378 SR
Queue Stats
160W - 211L
1,399 Elo+
Party 1
Artemis
Artemis
xAyumiko
Artemis
Level 67
God Stats
2W - 1L
1,462 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BaderKWT
Heimdallr
15
0 / 4 / 1
9,164
655
6,177
10,358
5,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
BoSalem
Janus
15
1 / 2 / 0
9,378
670
4,570
8,163
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
3 / 5 / 2
10,323
737
6,550
13,464
11,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
bighjaj
Kuzenbo
14
1 / 3 / 1
9,532
681
4,846
13,407
17,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AwfulRim
Danzaburou
17
3 / 1 / 6
10,772
769
10,742
9,282
4,010
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Bebobot
Vulcan
18
5 / 2 / 6
11,567
826
13,139
5,254
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
M0NTAGNE
King Arthur
17
4 / 1 / 6
10,905
779
8,662
14,750
12,935
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
xAyumiko
Artemis
16
2 / 1 / 8
10,747
768
6,598
6,871
2,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
14
14
Deaths
5
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AwfulRim
Danzaburou
3
1
6
6
L
Heimdallr
BaderKWT
Heimdallr
0
4
1
0.13
W
Vulcan
Bebobot
Vulcan
5
2
6
4
L
Janus
BoSalem
Janus
1
2
0
0.5
W
King Arthur
M0NTAGNE
King Arthur
4
1
6
7
L
Fenrir
3
5
2
0.8
L
Kuzenbo
bighjaj
Kuzenbo
1
3
1
0.5
W
Artemis
xAyumiko
Artemis
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,143
Damage
39,141
45,392
Taken
36,157
37,615
Mitigated
22,235
3,742
Healing
7,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AwfulRim
Danzaburou
10,742
3,551
0
1,316
9,282
4,010
2,119
2,910
6,372
0
39,571
L
Heimdallr
BaderKWT
Heimdallr
6,177
2,729
0
671
10,358
5,783
0
3,578
6,698
0
44,974
W
Vulcan
Bebobot
Vulcan
13,139
3,518
0
0
5,254
2,354
1,330
1,235
4,019
61,148
0
L
Janus
BoSalem
Janus
4,570
158
0
325
8,163
3,273
0
1,129
6,966
31,781
0
W
King Arthur
M0NTAGNE
King Arthur
8,662
400
475
3,293
14,750
12,935
628
3,072
11,678
0
31,698
L
Fenrir
6,550
1,293
0
2,144
13,464
11,222
416
4,254
9,096
0
28,725
L
Kuzenbo
bighjaj
Kuzenbo
4,846
1,499
0
602
13,407
17,337
174
4,240
8,845
20,846
0
W
Artemis
xAyumiko
Artemis
6,598
2,915
879
1,816
6,871
2,936
1,818
2,492
4,379
0
30,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,397
Gold Earned
43,991
233
Minions Killed
270
9
Camps Cleared
13
977,030
Distance Traveled
1,176,357
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,772
769
60
4
3
270,069
3
L
Heimdallr
9,164
655
70
5
4
237,392
4
W
Vulcan
11,567
826
102
7
5
303,392
4
L
Janus
9,378
670
68
5
2
268,654
5
W
King Arthur
10,905
779
41
3
3
336,143
2
L
Fenrir
10,323
737
69
5
1
239,979
2
L
Kuzenbo
9,532
681
26
2
2
231,005
0
W
Artemis
10,747
768
67
5
2
266,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role