Player Matchup

Kuzenbo
Kuzenbo
Gold I
AdvertiseeeRG
Kuzenbo
Gold I
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
308W - 293L
1,544 MMR
Party 1
Skadi
Skadi
Platinum V
Benji54520
Skadi
Platinum V
Level 157
God Stats
79W - 49L
1,816 SR
Queue Stats
593W - 602L
1,563 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Kuer234
Sun Wukong
Bronze III
Level 141
God Stats
2W - 2L
1,451 SR
Queue Stats
20W - 20L
1,587 MMR
Solo
Raijin
Raijin
Gold III
Luck4624
Raijin
Gold III
Level 146
God Stats
11W - 9L
1,747 SR
Queue Stats
728W - 717L
1,585 MMR
Solo
Bakasura
Bakasura
Platinum V
xVG-KILL3R-OGx
Bakasura
Platinum V
Level 158
God Stats
1W - 1L
1,294 SR
Queue Stats
77W - 70L
1,543 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,562 SR
1,565 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,631 SR
1,565 MMR
Mercury
Mercury
Gold I
Bowdown72
Mercury
Gold I
Level 147
God Stats
28W - 37L
1,670 SR
Queue Stats
362W - 375L
1,585 MMR
Solo
Bellona
Bellona
Gold II
Forty_Raptors
Bellona
Gold II
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 276L
1,557 MMR
Solo
Apollo
Apollo
Gold IV
SEl325P
Apollo
Gold IV
Level 126
God Stats
3W - 3L
1,629 SR
Queue Stats
25W - 32L
1,541 MMR
Solo
Kukulkan
Kukulkan
Gold IV
TheDeadPhoenix6
Kukulkan
Gold IV
Level 87
God Stats
1W - 2L
1,734 SR
Queue Stats
78W - 93L
1,551 MMR
Solo
Yemoja
Yemoja
Silver I
VirtuousBook519
Yemoja
Silver I
Level 117
God Stats
11W - 12L
1,622 SR
Queue Stats
225W - 228L
1,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
18
3 / 0 / 17
12,634
574
11,860
23,098
37,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
19
3 / 5 / 5
12,465
567
13,630
11,806
4,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Kuer234
Sun Wukong
19
3 / 0 / 4
12,508
569
13,738
18,411
12,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
Luck4624
Raijin
19
8 / 2 / 6
12,981
590
16,429
12,574
5,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
20
11 / 1 / 8
14,397
654
20,108
17,984
9,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Cu ChulainnCthulhuSetNu Wa

VS

Bans
DanzaburouKing ArthurAphroditeScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bowdown72
Mercury
18
1 / 2 / 3
10,740
488
5,381
16,355
5,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
20
1 / 1 / 0
13,904
632
12,266
23,576
21,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Apollo
SEl325P
Apollo
15
3 / 7 / 2
9,800
445
8,646
22,231
7,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
14
1 / 11 / 1
9,045
411
10,852
16,743
6,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 7 / 2
9,527
433
8,107
19,346
14,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
16
28
Kills
8
8
Deaths
28
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
3
0
17
11.5
W
Skadi
3
5
5
1.1
L
Mercury
Bowdown72
Mercury
1
2
3
1.25
L
Bellona
1
1
0
1
W
Sun Wukong
Kuer234
Sun Wukong
3
0
4
5
W
Raijin
Luck4624
Raijin
8
2
6
5.5
L
Apollo
SEl325P
Apollo
3
7
2
0.57
L
Kukulkan
1
11
1
0.14
L
2
7
2
0.43
W
Bakasura
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,765
Damage
45,252
83,873
Taken
98,251
69,936
Mitigated
55,979
31,799
Healing
28,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
11,860
4,096
0
8,863
23,098
37,293
337
7,653
15,445
47,833
0
W
Skadi
13,630
6,131
0
3,365
11,806
4,617
4,995
3,137
8,669
0
102,252
L
Mercury
Bowdown72
Mercury
5,381
988
0
4,950
16,355
5,871
348
4,939
11,017
0
82,368
L
Bellona
12,266
5,700
0
12,304
23,576
21,904
396
2,929
20,177
0
123,093
W
Sun Wukong
Kuer234
Sun Wukong
13,738
3,689
0
9,023
18,411
12,651
391
1,210
17,201
0
83,827
W
Raijin
Luck4624
Raijin
16,429
1,271
563
4,104
12,574
5,917
1,762
4,688
7,886
86,280
0
L
Apollo
SEl325P
Apollo
8,646
5,112
318
6,548
22,231
7,882
818
5,162
15,730
0
69,006
L
Kukulkan
10,852
216
0
0
16,743
6,209
0
6,464
9,067
60,901
0
L
8,107
871
1,269
2,915
19,346
14,113
0
7,871
10,437
33,173
0
W
Bakasura
20,108
13,559
0
5,881
17,984
9,458
561
2,789
15,195
0
142,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,985
Gold Earned
53,016
728
Minions Killed
729
0
Camps Cleared
0
2,253,842
Distance Traveled
2,079,999
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,634
574
45
2
0
446,610
0
W
Skadi
12,465
567
168
8
0
409,716
6
L
Mercury
10,740
488
153
7
0
514,109
2
L
Bellona
13,904
632
270
12
0
458,160
2
W
Sun Wukong
12,508
569
161
7
0
446,912
1
W
Raijin
12,981
590
137
6
0
402,814
3
L
Apollo
9,800
445
137
6
0
354,156
2
L
Kukulkan
9,045
411
125
6
0
374,641
1
L
Yemoja
9,527
433
44
2
0
378,933
9
W
Bakasura
14,397
654
217
10
0
547,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role