Player Matchup

Guan Yu
Guan Yu
Platinum V
Algama
Guan Yu
Platinum V
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 115L
1,963 MMR
Party 1
Cerberus
Cerberus
Platinum II
HaIKune
Cerberus
Platinum II
Level 160
God Stats
5W - 0L
1,500 SR
Queue Stats
105W - 101L
2,009 MMR
Solo
Merlin
Merlin
Diamond IV
WRTTN
Merlin
Diamond IV
Level 69
God Stats
5W - 7L
1,312 SR
Queue Stats
314W - 269L
2,129 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Masters
evotioNN
Ah Muzen Cab
Masters
Level 157
God Stats
5W - 5L
1,228 SR
Queue Stats
419W - 323L
2,333 MMR
Party 2
Pele
Pele
Platinum V
iamBakaWinner
Pele
Platinum V
Level 45
God Stats
4W - 0L
1,500 SR
Queue Stats
128W - 67L
2,000 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 94
1,408 SR
2,087 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,980 SR
2,096 MMR
Heimdallr
Heimdallr
Platinum IV
DanRob_AD
Heimdallr
Platinum IV
Level 119
God Stats
2W - 2L
1,842 SR
Queue Stats
142W - 140L
1,874 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
JustCodo
Cu Chulainn
Platinum II
Level 160
God Stats
19W - 3L
2,029 SR
Queue Stats
88W - 43L
2,294 MMR
Party 4
Chang'e
Chang'e
Platinum II
Kittywaii
Chang'e
Platinum II
Level 107
God Stats
11W - 5L
2,129 SR
Queue Stats
85W - 47L
2,294 MMR
Party 4
Tsukuyomi
Tsukuyomi
Platinum II
ZeusKNG
Tsukuyomi
Platinum II
Level 155
God Stats
20W - 9L
1,967 SR
Queue Stats
209W - 180L
2,008 MMR
Party 3
Bacchus
Bacchus
Platinum II
angelmoyu_99
Bacchus
Platinum II
Level 147
God Stats
3W - 1L
1,933 SR
Queue Stats
223W - 186L
2,008 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Algama
Guan Yu
20
3 / 2 / 7
12,657
603
9,500
19,967
29,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
HaIKune
Cerberus
16
0 / 6 / 9
9,764
465
5,847
17,038
13,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
WRTTN
Merlin
19
5 / 4 / 5
12,531
597
10,266
10,727
4,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
evotioNN
Ah Muzen Cab
20
9 / 1 / 7
13,982
666
17,634
15,652
7,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
7 / 2 / 5
14,235
678
13,055
13,096
7,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
SetAo KuangJanusDanzaburouPersephone

VS

Bans
FenrirKhepriApolloSobekCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DanRob_AD
Heimdallr
17
5 / 7 / 2
10,731
511
8,440
16,607
8,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
JustCodo
Cu Chulainn
19
1 / 4 / 2
11,845
564
10,547
14,924
13,061
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Kittywaii
Chang'e
17
3 / 4 / 3
10,777
513
9,757
12,747
8,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
ZeusKNG
Tsukuyomi
17
4 / 5 / 2
10,391
495
7,466
15,337
6,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
angelmoyu_99
Bacchus
15
2 / 4 / 7
9,928
473
7,829
14,064
14,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
31
24
Kills
15
15
Deaths
24
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Algama
Guan Yu
3
2
7
3.25
L
Heimdallr
DanRob_AD
Heimdallr
5
7
2
0.86
W
Cerberus
HaIKune
Cerberus
0
6
9
0.75
L
Cu Chulainn
JustCodo
Cu Chulainn
1
4
2
0.5
L
Chang'e
Kittywaii
Chang'e
3
4
3
1.13
W
Merlin
WRTTN
Merlin
5
4
5
1.88
L
Tsukuyomi
ZeusKNG
Tsukuyomi
4
5
2
1
L
Bacchus
angelmoyu_99
Bacchus
2
4
7
1.38
W
Ah Muzen Cab
evotioNN
Ah Muzen Cab
9
1
7
12.5
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,302
Damage
44,039
76,480
Taken
73,679
61,761
Mitigated
50,533
29,369
Healing
18,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Algama
Guan Yu
9,500
1,912
1,404
9,719
19,967
29,423
394
1,069
18,864
0
73,859
L
Heimdallr
DanRob_AD
Heimdallr
8,440
3,180
0
2,304
16,607
8,518
48
4,618
11,908
0
53,660
W
Cerberus
HaIKune
Cerberus
5,847
129
0
4,109
17,038
13,117
347
5,928
10,920
28,896
0
L
Cu Chulainn
JustCodo
Cu Chulainn
10,547
2,908
0
3,020
14,924
13,061
27
950
13,514
0
87,976
L
Chang'e
Kittywaii
Chang'e
9,757
1,057
1,795
4,942
12,747
8,374
0
3,211
9,367
85,338
0
W
Merlin
WRTTN
Merlin
10,266
313
614
1,363
10,727
4,596
938
4,007
6,566
92,623
0
L
Tsukuyomi
ZeusKNG
Tsukuyomi
7,466
1,278
0
3,778
15,337
6,376
51
2,023
13,153
0
78,280
L
Bacchus
angelmoyu_99
Bacchus
7,829
665
0
2,248
14,064
14,204
0
4,892
9,029
31,220
0
W
Ah Muzen Cab
evotioNN
Ah Muzen Cab
17,634
9,215
0
9,830
15,652
7,236
7,804
4,185
11,377
0
121,148
W
13,055
3,113
0
2,330
13,096
7,389
663
2,225
10,829
0
130,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,169
Gold Earned
53,672
748
Minions Killed
671
0
Camps Cleared
0
2,276,080
Distance Traveled
2,111,807
20
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,657
603
137
7
0
491,448
2
L
Heimdallr
10,731
511
103
5
0
357,866
6
W
Cerberus
9,764
465
54
3
0
423,080
5
L
Cu Chulainn
11,845
564
180
9
0
432,221
4
L
Chang'e
10,777
513
207
10
0
413,748
11
W
Merlin
12,531
597
172
8
0
424,284
4
L
Tsukuyomi
10,391
495
138
7
0
454,020
4
L
Bacchus
9,928
473
43
2
0
453,952
8
W
Ah Muzen Cab
13,982
666
176
8
0
439,528
5
W
Pele
14,235
678
209
10
0
497,740
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role