Player Matchup

Nemesis
Nemesis
Diamond IV
DeathOverload
Nemesis
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
GOKU356
Geb
Gold II
Level 157
God Stats
18W - 17L
1,800 SR
Queue Stats
440W - 469L
1,688 MMR
Solo
Sobek
Sobek
Platinum I
UsuarioDeKraken
Sobek
Platinum I
Level 153
God Stats
7W - 8L
1,581 SR
Queue Stats
57W - 48L
1,790 MMR
Party 2
Ra
Ra
Gold III
nicogamerz
Ra
Gold III
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,713 MMR
Solo
Medusa
Medusa
Gold IV
zKar4teca
Medusa
Gold IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 60L
1,529 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,576 SR
1,644 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,499 SR
1,735 MMR
Pele
Pele
Diamond V
Timóη
Pele
Diamond V
Level 155
God Stats
9W - 13L
1,532 SR
Queue Stats
363W - 350L
2,047 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
fernaaa
Sylvanus
Platinum IV
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
440W - 419L
1,694 MMR
Party 1
Janus
Janus
Gold II
lucasval
Janus
Gold II
Level 153
God Stats
5W - 6L
1,466 SR
Queue Stats
23W - 15L
1,770 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
zEQkiNG
Cu Chulainn
Gold III
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 86L
1,663 MMR
Party 1
Chernobog
Chernobog
Silver I
Żartowniś
Chernobog
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
3 / 9 / 3
9,511
476
8,043
18,347
7,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
13
2 / 6 / 4
8,727
436
5,499
16,153
12,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
1 / 1 / 0
9,992
500
6,511
17,025
18,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
2 / 12 / 3
9,816
491
9,132
16,779
6,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
zKar4teca
Medusa
15
0 / 6 / 4
9,177
459
11,093
15,463
5,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TsukuyomiNu WaDanzaburouAphroditeApollo

VS

Bans
SetScyllaKumbhakarnaAgniYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Timóη
Pele
20
13 / 1 / 10
13,239
662
13,378
15,166
8,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
fernaaa
Sylvanus
19
3 / 1 / 3
12,048
602
9,596
10,187
12,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
lucasval
Janus
20
10 / 3 / 13
14,137
707
18,867
12,475
4,741
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
zEQkiNG
Cu Chulainn
18
4 / 2 / 13
11,328
566
10,252
13,136
9,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
Żartowniś
Chernobog
20
4 / 2 / 6
12,970
649
10,723
12,972
5,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
79
8
Kills
34
34
Deaths
9
14
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Nemesis
3
9
3
0.5
L
Geb
2
6
4
0.67
W
Pele
Timóη
Pele
13
1
10
18
L
1
1
0
1
W
Sylvanus
fernaaa
Sylvanus
3
1
3
4.5
W
Janus
lucasval
Janus
10
3
13
5.5
L
2
12
3
0.29
W
Cu Chulainn
zEQkiNG
Cu Chulainn
4
2
13
5.25
L
Medusa
zKar4teca
Medusa
0
6
4
0.33
W
Chernobog
Żartowniś
Chernobog
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,278
Damage
62,816
83,767
Taken
63,936
50,339
Mitigated
40,299
20,719
Healing
18,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
8,043
4,262
0
1,423
18,347
7,448
0
7,776
10,377
0
76,060
L
Geb
5,499
456
0
3,267
16,153
12,131
0
5,416
10,569
20,602
0
W
Pele
Timóη
Pele
13,378
2,830
0
1,905
15,166
8,993
1,334
3,423
11,562
0
86,765
L
6,511
394
0
7,669
17,025
18,507
0
7,856
9,091
61,096
0
W
Sylvanus
fernaaa
Sylvanus
9,596
2,299
608
3,630
10,187
12,173
339
4,372
5,418
56,548
8,865
W
Janus
lucasval
Janus
18,867
1,416
0
814
12,475
4,741
1,506
5,378
6,871
110,485
0
L
9,132
896
835
3,720
16,779
6,561
0
4,984
11,569
65,305
0
W
Cu Chulainn
zEQkiNG
Cu Chulainn
10,252
3,191
0
4,082
13,136
9,165
0
4,995
7,901
0
70,344
L
Medusa
zKar4teca
Medusa
11,093
5,086
0
3,805
15,463
5,692
1,348
1,239
14,166
0
65,906
W
Chernobog
Żartowniś
Chernobog
10,723
8,079
0
7,060
12,972
5,227
3,106
2,174
10,768
0
99,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,223
Gold Earned
63,722
504
Minions Killed
737
0
Camps Cleared
0
1,899,315
Distance Traveled
2,068,723
21
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,511
476
102
5
0
395,210
2
L
Geb
8,727
436
8
0
0
387,133
5
W
Pele
13,239
662
117
6
0
452,379
3
L
Sobek
9,992
500
140
7
0
406,888
4
W
Sylvanus
12,048
602
136
7
0
339,551
5
W
Janus
14,137
707
207
10
0
446,769
11
L
Ra
9,816
491
138
7
0
351,502
3
W
Cu Chulainn
11,328
566
98
5
0
429,395
4
L
Medusa
9,177
459
116
6
0
358,582
7
W
Chernobog
12,970
649
179
9
0
400,629
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role