Player Matchup

Janus
Janus
 
Janus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Devilson667
Achilles
Level 159
God Stats
4W - 3L
1,311 SR
Queue Stats
302W - 292L
1,649 Elo+
Solo
Hachiman
Hachiman
Weak3nSub
Hachiman
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 45L
1,440 Elo+
Party 1
Team Averages
Level 122
1,437 SR
1,529 Elo+

VS

Team Averages
Level 78
1,559 SR
1,533 Elo+
Ra
Ra
BootyApocalypse
Ra
Level 16
God Stats
0W - 1L
1,678 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
TatsuyaSora
Ullr
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
497W - 345L
1,599 Elo+
Party 2
Sun Wukong
Sun Wukong
bAkirad
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 4 / 9
8,158
680
4,616
6,817
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Devilson667
Achilles
13
4 / 0 / 8
8,544
712
9,613
12,187
11,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Weak3nSub
Hachiman
13
7 / 1 / 6
9,281
773
15,272
7,474
2,716
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
7,474
623
6,937
9,307
3,359
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 4
7,559
630
6,789
12,216
6,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
bAkirad
Sun Wukong
10
2 / 6 / 3
7,819
652
4,921
13,457
10,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
13
Kills
5
5
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
4
9
1.63
L
2
5
1
0.5
W
Achilles
Devilson667
Achilles
4
0
8
8
L
1
2
4
1.5
W
Hachiman
Weak3nSub
Hachiman
7
1
6
10
L
Sun Wukong
bAkirad
Sun Wukong
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,501
Damage
18,647
26,478
Taken
34,980
16,262
Mitigated
20,348
5,195
Healing
9,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,616
529
0
0
6,817
2,079
0
1,981
4,694
27,052
0
L
6,937
1,187
1,582
1,512
9,307
3,359
324
1,585
7,505
29,074
0
W
Achilles
Devilson667
Achilles
9,613
1,141
0
2,887
12,187
11,467
308
2,973
8,800
0
19,575
L
6,789
2,412
0
3,535
12,216
6,428
0
598
11,307
0
24,518
W
Hachiman
Weak3nSub
Hachiman
15,272
6,537
0
2,308
7,474
2,716
1,117
1,329
6,019
0
48,275
L
Sun Wukong
bAkirad
Sun Wukong
4,921
444
503
2,184
13,457
10,561
49
2,118
10,892
0
18,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,983
Gold Earned
22,852
143
Minions Killed
117
0
Camps Cleared
0
674,606
Distance Traveled
655,994
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,158
680
39
3
0
192,447
0
L
Ra
7,474
623
50
4
0
216,427
0
W
Achilles
8,544
712
13
1
0
254,132
0
L
Ullr
7,559
630
41
3
0
223,092
2
W
Hachiman
9,281
773
91
8
0
228,027
0
L
Sun Wukong
7,819
652
26
2
0
216,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role