Player Matchup

Vamana
Vamana
Dagesmoll
Vamana
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 18L
1,135 Elo+
Solo
Nemesis
Nemesis
ItssssKane
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 33L
1,500 Elo+
Party 1
Ullr
Ullr
Koofg
Ullr
Level 23
God Stats
8W - 9L
1,383 SR
Queue Stats
22W - 24L
1,470 Elo+
Party 1
Yemoja
Yemoja
Mertonia
Yemoja
Level 29
God Stats
3W - 2L
1,225 SR
Queue Stats
73W - 79L
1,472 Elo+
Solo
Zeus
Zeus
难念念啊
Zeus
Level 7
God Stats
2W - 1L
1,707 SR
Queue Stats
27W - 35L
1,373 Elo+
Solo
Team Averages
Level 18
1,463 SR
1,390 Elo+

VS

Team Averages
Level 10
1,559 SR
1,422 Elo+
Ares
Ares
AugustusJulius
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Mamonoske
Xbalanque
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,438 Elo+
Solo
King Arthur
King Arthur
MrAlexSanYa
King Arthur
Level 27
God Stats
9W - 10L
1,604 SR
Queue Stats
37W - 34L
1,430 Elo+
Solo
Ra
Ra
Naopako22
Ra
Level 6
God Stats
1W - 1L
1,689 SR
Queue Stats
12W - 10L
1,423 Elo+
Solo
Ravana
Ravana
greylumina
Ravana
Level 12
God Stats
3W - 10L
1,500 SR
Queue Stats
234W - 290L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dagesmoll
Vamana
15
3 / 2 / 3
9,450
473
4,858
12,335
7,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
ItssssKane
Nemesis
18
6 / 1 / 10
11,240
562
13,377
13,447
9,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
Koofg
Ullr
15
6 / 1 / 3
10,543
527
7,915
8,040
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Mertonia
Yemoja
15
0 / 3 / 9
8,897
445
4,881
10,990
7,550
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
16 / 3 / 1
12,173
609
20,790
10,973
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
7,085
354
745
13,280
7,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
Mamonoske
Xbalanque
13
2 / 4 / 3
8,929
446
6,558
12,953
4,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
MrAlexSanYa
King Arthur
15
2 / 4 / 2
9,217
461
8,500
15,344
12,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 8 / 1
9,305
465
6,489
11,676
4,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
greylumina
Ravana
12
3 / 10 / 0
8,699
435
4,673
15,222
5,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
31
Kills
10
10
Deaths
32
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Vamana
Dagesmoll
Vamana
3
2
3
2.25
W
Nemesis
ItssssKane
Nemesis
6
1
10
11
W
Ullr
Koofg
Ullr
6
1
3
7.5
L
Xbalanque
Mamonoske
Xbalanque
2
4
3
0.88
W
Yemoja
Mertonia
Yemoja
0
3
9
1.5
L
King Arthur
MrAlexSanYa
King Arthur
2
4
2
0.75
L
3
8
1
0.44
L
Ravana
greylumina
Ravana
3
10
0
0.3
W
16
3
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,821
Damage
26,965
55,785
Taken
68,475
31,703
Mitigated
33,737
14,479
Healing
8,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
745
132
0
513
13,280
7,102
143
4,252
9,003
10,864
0
W
Vamana
Dagesmoll
Vamana
4,858
1,254
0
3,776
12,335
7,516
1,681
442
11,493
0
39,653
W
Nemesis
ItssssKane
Nemesis
13,377
6,761
0
923
13,447
9,452
1,041
1,130
12,229
0
82,537
W
Ullr
Koofg
Ullr
7,915
3,601
0
18
8,040
3,106
4,815
1,762
6,278
0
56,184
L
Xbalanque
Mamonoske
Xbalanque
6,558
3,739
0
1,950
12,953
4,069
885
6,446
6,507
0
31,367
W
Yemoja
Mertonia
Yemoja
4,881
955
2,189
2,638
10,990
7,550
2,217
1,657
9,333
34,740
0
L
King Arthur
MrAlexSanYa
King Arthur
8,500
956
0
1,683
15,344
12,918
637
4,081
10,844
0
47,697
L
6,489
362
145
1,359
11,676
4,320
225
5,296
6,380
48,477
0
L
Ravana
greylumina
Ravana
4,673
895
0
2,526
15,222
5,328
0
5,596
9,551
0
34,100
W
20,790
2,602
105
4,830
10,973
4,079
390
2,243
8,655
84,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,303
Gold Earned
43,235
479
Minions Killed
296
0
Camps Cleared
0
1,858,730
Distance Traveled
1,614,881
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,085
354
14
1
0
184,764
2
W
Vamana
9,450
473
66
3
0
398,645
3
W
Nemesis
11,240
562
130
7
0
425,984
2
W
Ullr
10,543
527
99
5
0
366,295
0
L
Xbalanque
8,929
446
46
2
0
355,908
5
W
Yemoja
8,897
445
55
3
0
298,741
2
L
King Arthur
9,217
461
76
4
0
409,054
2
L
Ra
9,305
465
101
5
0
322,745
0
L
Ravana
8,699
435
59
3
0
342,410
2
W
Zeus
12,173
609
129
6
0
369,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role