Player Matchup

Merlin
Merlin
Alphomega81
Merlin
Level 27
God Stats
11W - 10L
1,446 SR
Queue Stats
108W - 132L
1,497 Elo+
Solo
Chaac
Chaac
Lusia90
Chaac
Level 30
God Stats
16W - 20L
1,307 SR
Queue Stats
561W - 624L
1,408 Elo+
Party 1
Neith
Neith
UgryźMnie
Neith
Level 8
God Stats
5W - 10L
1,458 SR
Queue Stats
18W - 27L
1,355 Elo+
Party 1
Chang'e
Chang'e
lzt787787
Chang'e
Level 29
God Stats
17W - 24L
1,455 SR
Queue Stats
101W - 100L
1,567 Elo+
Solo
Artemis
Artemis
wanHeda09
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,433 SR
1,465 Elo+

VS

Team Averages
Level 20
1,455 SR
1,473 Elo+
Rama
Rama
DANIELSEB
Rama
Level 29
God Stats
13W - 9L
1,500 SR
Queue Stats
311W - 323L
1,538 Elo+
Solo
Ymir
Ymir
Kqastr
Ymir
Level 28
God Stats
9W - 20L
1,426 SR
Queue Stats
127W - 157L
1,403 Elo+
Solo
Nu Wa
Nu Wa
Lan1948
Nu Wa
Level 21
God Stats
6W - 12L
1,348 SR
Queue Stats
79W - 68L
1,429 Elo+
Solo
Loki
Loki
SownThrower167
Loki
Level 17
God Stats
3W - 5L
1,500 SR
Queue Stats
40W - 32L
1,597 Elo+
Solo
Amaterasu
Amaterasu
feggbahga
Amaterasu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
8 / 4 / 2
12,319
493
17,610
12,706
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Lusia90
Chaac
17
3 / 4 / 4
11,239
450
14,869
24,568
27,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
16
1 / 2 / 3
10,070
403
7,673
11,665
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
lzt787787
Chang'e
18
5 / 4 / 9
11,579
463
21,589
20,901
9,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
wanHeda09
Artemis
2
0 / 0 / 0
5,060
202
0
1,832
472

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
4 / 2 / 9
12,961
518
15,433
19,390
8,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
Kqastr
Ymir
18
4 / 2 / 8
11,960
478
10,788
20,569
20,950
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Lan1948
Nu Wa
19
3 / 5 / 9
12,548
502
18,455
13,545
4,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 3 / 2
9,428
377
3,688
14,785
6,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amaterasu
feggbahga
Amaterasu
19
3 / 5 / 4
12,637
505
4,186
19,130
12,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
46
17
Kills
14
14
Deaths
17
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
8
4
2
2.25
W
Rama
4
2
9
4.25
W
Ymir
Kqastr
Ymir
4
2
8
4
W
Nu Wa
Lan1948
Nu Wa
3
5
9
1.5
L
Chaac
Lusia90
Chaac
3
4
4
1.25
W
0
3
2
0.33
L
Neith
1
2
3
1.25
W
Amaterasu
feggbahga
Amaterasu
3
5
4
1
L
Chang'e
lzt787787
Chang'e
5
4
9
2.38
L
Artemis
wanHeda09
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,741
Damage
52,550
71,672
Taken
87,419
47,032
Mitigated
54,368
27,850
Healing
20,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
17,610
1,187
0
795
12,706
4,942
330
4,712
7,662
88,193
0
W
Rama
15,433
11,691
0
9,053
19,390
8,657
3,729
9,366
9,829
0
83,254
W
Ymir
Kqastr
Ymir
10,788
1,354
509
680
20,569
20,950
684
8,159
12,030
48,101
0
W
Nu Wa
Lan1948
Nu Wa
18,455
4,343
537
2,422
13,545
4,899
1,046
8,884
4,242
77,455
0
L
Chaac
Lusia90
Chaac
14,869
3,106
0
9,055
24,568
27,924
1,023
9,948
13,973
0
58,396
W
3,688
761
270
4,075
14,785
6,965
0
3,370
11,320
0
40,835
L
Neith
7,673
4,086
0
5,535
11,665
4,374
2,342
4,268
7,193
0
56,078
W
Amaterasu
feggbahga
Amaterasu
4,186
1,465
0
2,752
19,130
12,897
1,581
8,474
9,994
0
58,978
L
Chang'e
lzt787787
Chang'e
21,589
195
2,536
9,929
20,901
9,320
865
7,289
13,248
78,292
0
L
Artemis
wanHeda09
Artemis
0
0
0
0
1,832
472
0
1,666
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,267
Gold Earned
59,534
465
Minions Killed
480
0
Camps Cleared
0
1,696,470
Distance Traveled
2,203,237
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,319
493
153
6
0
451,564
3
W
Rama
12,961
518
135
5
0
364,239
2
W
Ymir
11,960
478
52
2
0
480,237
1
W
Nu Wa
12,548
502
109
4
0
434,868
0
L
Chaac
11,239
450
105
4
0
398,588
6
W
Loki
9,428
377
63
3
0
478,550
4
L
Neith
10,070
403
107
4
0
365,804
0
W
Amaterasu
12,637
505
121
5
0
445,343
0
L
Chang'e
11,579
463
100
4
0
480,514
0
L
Artemis
5,060
202
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role