Player Matchup

Terra
Terra
RiftKid
Terra
Level 18
God Stats
6W - 21L
1,277 SR
Queue Stats
99W - 198L
1,218 Elo+
Party 2
Achilles
Achilles
TheRealHotSauce1
Achilles
Level 15
God Stats
12W - 34L
1,399 SR
Queue Stats
126W - 211L
1,446 Elo+
Party 2
Guan Yu
Guan Yu
elgatocosmico74
Guan Yu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Bakasura
Bakasura
soul23departed
Bakasura
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 35L
1,289 Elo+
Solo
Chronos
Chronos
vizcaino
Chronos
Level 13
God Stats
0W - 3L
1,277 SR
Queue Stats
1W - 9L
1,056 Elo+
Solo
Team Averages
Level 15
1,391 SR
1,302 Elo+

VS

Team Averages
Level 25
1,537 SR
1,439 Elo+
Nemesis
Nemesis
Beastopotomus
Nemesis
Level 41
God Stats
2W - 0L
1,699 SR
Queue Stats
52W - 57L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
JibaJabb
Cthulhu
Level 21
God Stats
8W - 8L
1,342 SR
Queue Stats
34W - 39L
1,346 Elo+
Party 1
Chronos
Chronos
SOGGY DIAPER483
Chronos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 55L
1,398 Elo+
Solo
Artemis
Artemis
SoulCrusader1335
Artemis
Level 28
God Stats
7W - 3L
1,687 SR
Queue Stats
24W - 23L
1,457 Elo+
Party 1
Ymir
Ymir
cuck4ever
Ymir
Level 6
God Stats
2W - 3L
1,457 SR
Queue Stats
6W - 7L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
RiftKid
Terra
10
0 / 8 / 0
6,198
326
3,229
17,016
5,551
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

10
1 / 1 / 1
7,080
373
8,178
12,630
9,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 6 / 1
5,943
313
1,238
6,214
2,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
12
2 / 8 / 1
8,061
424
6,765
16,528
5,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
vizcaino
Chronos
7
0 / 8 / 0
5,759
303
609
8,338
1,878
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
17
8 / 0 / 3
11,413
601
6,360
10,370
6,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
JibaJabb
Cthulhu
17
7 / 1 / 6
11,377
599
13,896
13,185
14,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
7 / 2 / 7
10,517
554
8,823
13,660
5,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
3 / 1 / 3
9,036
476
7,174
7,702
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
13
2 / 2 / 3
9,362
493
1,950
10,044
9,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
3
Kills
27
31
Deaths
6
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nemesis
8
0
3
9.5
W
Cthulhu
JibaJabb
Cthulhu
7
1
6
10
L
Terra
RiftKid
Terra
0
8
0
0
W
7
2
7
5.25
W
3
1
3
4.5
L
1
1
1
1.5
W
Ymir
2
2
3
1.75
L
0
6
1
0.08
L
Bakasura
2
8
1
0.31
L
Chronos
vizcaino
Chronos
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,019
Damage
38,203
60,726
Taken
54,961
25,761
Mitigated
37,193
4,108
Healing
20,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
6,360
1,426
0
5,314
10,370
6,024
570
316
9,904
443
72,544
W
Cthulhu
JibaJabb
Cthulhu
13,896
1,677
152
6,560
13,185
14,267
1,398
1,529
10,907
56,150
0
L
Terra
RiftKid
Terra
3,229
643
54
802
17,016
5,551
0
8,199
8,592
16,917
0
W
8,823
3,323
0
5,655
13,660
5,148
6,093
926
12,208
47,692
0
W
7,174
3,648
0
2,295
7,702
2,730
6,203
201
7,332
0
44,068
L
8,178
2,435
0
898
12,630
9,953
0
6,337
6,093
0
26,086
W
Ymir
1,950
697
0
889
10,044
9,024
2,000
866
9,103
21,140
0
L
1,238
246
0
604
6,214
2,685
0
1,503
4,586
0
13,050
L
Bakasura
6,765
4,586
0
1,491
16,528
5,694
0
5,586
10,692
0
37,351
L
Chronos
vizcaino
Chronos
609
63
0
259
8,338
1,878
0
2,344
5,994
7,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,041
Gold Earned
51,705
164
Minions Killed
409
0
Camps Cleared
0
1,392,599
Distance Traveled
1,721,612
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,413
601
115
6
0
395,484
3
W
Cthulhu
11,377
599
100
5
0
333,407
3
L
Terra
6,198
326
23
1
0
268,096
0
W
Chronos
10,517
554
75
4
0
344,327
0
W
Artemis
9,036
476
81
4
0
342,073
3
L
Achilles
7,080
373
45
2
0
354,604
0
W
Ymir
9,362
493
38
2
0
306,321
0
L
Guan Yu
5,943
313
29
2
0
200,442
0
L
Bakasura
8,061
424
61
3
0
336,560
3
L
Chronos
5,759
303
6
0
0
232,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role