Player Matchup

Janus
Janus
Silver I
Duhfoxaaay
Janus
Silver I
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 36L
1,541 MMR
Solo
Yemoja
Yemoja
Bronze III
EhUh
Yemoja
Bronze III
Level 126
God Stats
1W - 0L
1,568 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
Elуne
Fenrir
Gold III
Level 160
God Stats
15W - 14L
1,500 SR
Queue Stats
762W - 745L
1,529 MMR
Solo
King Arthur
King Arthur
Silver I
Mikelvh13
King Arthur
Silver I
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
Omoigakezu
Artemis
Bronze III
Level 84
God Stats
1W - 0L
1,848 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,583 SR
1,514 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,512 SR
1,506 MMR
Arachne
Arachne
Bronze III
GoodDay94
Arachne
Bronze III
Level 30
God Stats
1W - 2L
1,365 SR
Queue Stats
20W - 64L
1,503 MMR
Solo
Thoth
Thoth
Gold II
MrSP4CTRE
Thoth
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold I
slobberylamb
Mulan
Gold I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 94L
1,497 MMR
Solo
Apollo
Apollo
Gold IV
人生如戏K
Apollo
Gold IV
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Gold V
大条胖头鱼
Aphrodite
Gold V
Level 145
God Stats
2W - 2L
1,693 SR
Queue Stats
40W - 51L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
6 / 5 / 5
11,200
560
14,053
12,723
4,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
EhUh
Yemoja
15
2 / 0 / 6
9,735
487
6,697
9,106
7,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Elуne
Fenrir
19
9 / 0 / 3
11,925
596
13,070
16,728
8,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
Mikelvh13
King Arthur
18
1 / 0 / 2
10,972
549
14,383
14,593
11,202
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
Omoigakezu
Artemis
16
3 / 4 / 1
10,197
510
8,372
13,527
4,133
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetGuan YuNu WaTsukuyomiCu Chulainn

VS

Bans
MercuryUllrCthulhuDanzaburouSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GoodDay94
Arachne
11
0 / 6 / 4
7,660
383
2,230
11,772
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thoth
MrSP4CTRE
Thoth
18
5 / 6 / 0
11,019
551
8,875
10,297
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 3 / 0
9,537
477
8,979
23,042
14,899
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 5 / 0
9,579
479
10,071
18,106
6,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
大条胖头鱼
Aphrodite
16
1 / 1 / 4
9,699
485
8,672
15,769
7,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
21
Kills
9
9
Deaths
21
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
6
5
5
1.7
W
Yemoja
EhUh
Yemoja
2
0
6
5
W
Fenrir
Elуne
Fenrir
9
0
3
10.5
L
Arachne
GoodDay94
Arachne
0
6
4
0.33
W
King Arthur
Mikelvh13
King Arthur
1
0
2
2
L
Thoth
MrSP4CTRE
Thoth
5
6
0
0.83
W
Artemis
Omoigakezu
Artemis
3
4
1
0.88
L
0
3
0
0
L
3
5
0
0.6
L
Aphrodite
大条胖头鱼
Aphrodite
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,575
Damage
38,827
66,677
Taken
78,986
35,897
Mitigated
35,537
26,462
Healing
32,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
14,053
562
0
845
12,723
4,689
926
5,810
6,553
75,329
0
W
Yemoja
EhUh
Yemoja
6,697
1,440
2,911
3,398
9,106
7,109
16
1,417
7,689
25,892
0
W
Fenrir
Elуne
Fenrir
13,070
3,872
0
9,327
16,728
8,764
0
3,737
12,823
0
114,991
L
Arachne
GoodDay94
Arachne
2,230
1,584
0
3,050
11,772
3,738
0
4,184
7,376
0
27,277
W
King Arthur
Mikelvh13
King Arthur
14,383
1,588
0
5,064
14,593
11,202
0
1,346
13,247
0
80,851
L
Thoth
MrSP4CTRE
Thoth
8,875
148
0
1,785
10,297
3,504
0
4,006
6,059
74,394
0
W
Artemis
Omoigakezu
Artemis
8,372
4,278
0
4,917
13,527
4,133
736
4,681
8,818
0
62,244
L
8,979
1,168
0
8,176
23,042
14,899
0
2,392
20,308
0
69,315
L
10,071
6,569
0
6,751
18,106
6,318
1,068
5,321
12,733
0
73,494
L
Aphrodite
大条胖头鱼
Aphrodite
8,672
431
3,548
9,348
15,769
7,078
0
4,217
11,496
50,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,029
Gold Earned
47,494
652
Minions Killed
574
0
Camps Cleared
0
1,889,094
Distance Traveled
1,861,594
28
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,200
560
152
8
0
379,929
2
W
Yemoja
9,735
487
33
2
0
386,647
4
W
Fenrir
11,925
596
172
9
0
437,176
5
L
Arachne
7,660
383
57
3
0
385,202
5
W
King Arthur
10,972
549
157
8
0
380,565
10
L
Thoth
11,019
551
165
8
0
360,746
6
W
Artemis
10,197
510
138
7
0
304,777
7
L
Mulan
9,537
477
139
7
0
366,901
5
L
Apollo
9,579
479
138
7
0
342,099
6
L
Aphrodite
9,699
485
75
4
0
406,646
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role