Player Matchup

Bellona
Bellona
Silver II
BFMV_Talent
Bellona
Silver II
Level 160
God Stats
6W - 5L
1,346 SR
Queue Stats
261W - 251L
1,506 MMR
Party 2
Scylla
Scylla
Gold II
Doenis91
Scylla
Gold II
Level 155
God Stats
16W - 16L
1,737 SR
Queue Stats
60W - 57L
1,909 MMR
Party 2
Loki
Loki
Gold II
R-e-c-o-g-n-i-ze
Loki
Gold II
Level 149
God Stats
10W - 10L
1,725 SR
Queue Stats
647W - 639L
1,732 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Re6er
Ne Zha
Platinum I
Level 160
God Stats
4W - 6L
1,582 SR
Queue Stats
647W - 572L
1,832 MMR
Solo
Olorun
Olorun
Platinum II
saimonlebon_
Olorun
Platinum II
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
774W - 759L
1,779 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,578 SR
1,751 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,638 SR
1,752 MMR
Anhur
Anhur
Gold II
Algama
Anhur
Gold II
Level 39
God Stats
5W - 2L
1,500 SR
Queue Stats
179W - 115L
1,825 MMR
Solo
Sobek
Sobek
Platinum V
Bazzo1996
Sobek
Platinum V
Level 151
God Stats
6W - 3L
1,981 SR
Queue Stats
91W - 71L
1,734 MMR
Party 1
Camazotz
Camazotz
Platinum IV
CptChaaapo
Camazotz
Platinum IV
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
255W - 230L
1,665 MMR
Solo
Hera
Hera
Platinum III
PhenixLePen
Hera
Platinum III
Level 105
God Stats
4W - 0L
1,781 SR
Queue Stats
159W - 144L
1,826 MMR
Solo
Pele
Pele
Gold I
YouSeeMyskill96
Pele
Gold I
Level 154
God Stats
22W - 10L
1,427 SR
Queue Stats
258W - 232L
1,708 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BFMV_Talent
Bellona
18
1 / 7 / 1
10,685
465
12,887
30,075
21,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Doenis91
Scylla
17
1 / 6 / 1
10,569
460
7,563
12,220
3,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 6 / 1
8,882
386
7,141
15,785
9,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Re6er
Ne Zha
17
4 / 7 / 3
10,825
471
11,154
23,403
8,912
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Olorun
17
0 / 7 / 4
10,318
449
7,938
20,515
6,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
SetCu ChulainnTsukuyomiDanzaburouCupid

VS

Bans
JanusGebErlang ShenSkadiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Algama
Anhur
20
13 / 3 / 4
16,355
711
24,161
13,711
5,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Bazzo1996
Sobek
17
2 / 0 / 16
12,553
546
9,159
17,283
20,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Camazotz
CptChaaapo
Camazotz
20
7 / 2 / 6
15,395
669
19,089
20,545
20,019
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
4 / 4 / 11
13,637
593
10,890
13,251
5,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 1 / 10
13,776
599
12,663
17,503
7,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
80
9
Kills
33
33
Deaths
10
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Anhur
Algama
Anhur
13
3
4
5
L
Bellona
BFMV_Talent
Bellona
1
7
1
0.21
W
Sobek
Bazzo1996
Sobek
2
0
16
10
W
Camazotz
CptChaaapo
Camazotz
7
2
6
5
L
Scylla
Doenis91
Scylla
1
6
1
0.25
W
4
4
11
2.38
L
3
6
1
0.58
L
Ne Zha
Re6er
Ne Zha
4
7
3
0.79
W
7
1
10
12
L
Olorun
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,683
Damage
75,962
101,998
Taken
82,293
49,862
Mitigated
58,371
25,099
Healing
37,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Algama
Anhur
24,161
13,409
0
3,138
13,711
5,460
4,971
4,808
8,851
0
134,359
L
Bellona
BFMV_Talent
Bellona
12,887
6,470
0
11,286
30,075
21,714
0
3,285
26,670
0
78,255
W
Sobek
Bazzo1996
Sobek
9,159
567
0
7,353
17,283
20,027
338
4,109
13,008
36,727
0
W
Camazotz
CptChaaapo
Camazotz
19,089
6,704
0
14,249
20,545
20,019
2,960
1,708
18,784
0
108,806
L
Scylla
Doenis91
Scylla
7,563
199
0
1,220
12,220
3,849
0
4,686
7,392
74,194
0
W
10,890
1,863
168
3,221
13,251
5,569
1,647
1,991
11,086
100,629
0
L
7,141
1,581
345
1,067
15,785
9,182
122
3,697
12,022
388
31,715
L
Ne Zha
Re6er
Ne Zha
11,154
2,334
0
2,418
23,403
8,912
0
5,434
17,789
0
75,942
W
12,663
2,667
0
9,824
17,503
7,296
3,242
3,118
14,277
0
110,567
L
Olorun
7,938
3,613
527
8,236
20,515
6,205
0
2,439
18,076
75,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,279
Gold Earned
71,716
589
Minions Killed
719
0
Camps Cleared
0
2,124,393
Distance Traveled
2,351,219
31
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
16,355
711
198
9
0
446,397
2
L
Bellona
10,685
465
144
6
0
444,566
5
W
Sobek
12,553
546
33
1
0
473,214
10
W
Camazotz
15,395
669
160
7
0
494,410
6
L
Scylla
10,569
460
149
6
0
421,678
8
W
Hera
13,637
593
179
8
0
437,613
0
L
Loki
8,882
386
55
2
0
466,369
3
L
Ne Zha
10,825
471
104
5
0
421,896
5
W
Pele
13,776
599
149
6
0
499,585
5
L
Olorun
10,318
449
137
6
0
369,884
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role