Player Matchup

Fenrir
Fenrir
Hurtfullmetal
Fenrir
Level 29
God Stats
2W - 11L
1,534 SR
Queue Stats
12W - 21L
1,263 Elo+
Solo
Anhur
Anhur
Landen29_12
Anhur
Level 62
God Stats
2W - 2L
1,659 SR
Queue Stats
23W - 38L
1,551 Elo+
Solo
Cerberus
Cerberus
ZonkedCape49
Cerberus
Level 69
God Stats
21W - 23L
1,690 SR
Queue Stats
134W - 180L
1,530 Elo+
Solo
Team Averages
Level 53
1,628 SR
1,448 Elo+

VS

Team Averages
Level 44
1,444 SR
1,415 Elo+
Artemis
Artemis
 
Artemis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
StLord97
Zeus
Level 20
God Stats
6W - 4L
1,386 SR
Queue Stats
176W - 200L
1,438 Elo+
Solo
King Arthur
King Arthur
buger121
King Arthur
Level 27
God Stats
6W - 11L
1,445 SR
Queue Stats
20W - 31L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 4
9,041
695
6,309
10,803
4,050
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 7 / 4
9,460
728
9,456
10,360
3,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
ZonkedCape49
Cerberus
11
2 / 7 / 4
8,618
663
7,284
18,635
12,187
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
6 / 1 / 12
10,562
812
11,780
7,364
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
13
11 / 4 / 5
10,699
823
13,425
10,309
2,216
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
buger121
King Arthur
12
1 / 3 / 12
8,832
679
6,435
10,477
7,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
8
Kills
18
18
Deaths
8
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
1
12
12
L
3
4
4
1.25
L
3
7
4
0.71
W
Zeus
11
4
5
3.38
L
Cerberus
ZonkedCape49
Cerberus
2
7
4
0.57
W
King Arthur
buger121
King Arthur
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,049
Damage
31,640
39,798
Taken
28,150
19,895
Mitigated
13,102
2,459
Healing
1,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,780
7,169
0
410
7,364
2,951
0
2,163
5,201
0
43,122
L
6,309
2,151
477
1,212
10,803
4,050
0
3,659
7,144
0
15,597
L
9,456
5,019
0
0
10,360
3,658
0
3,537
6,823
0
39,554
W
Zeus
13,425
2,798
0
612
10,309
2,216
0
3,283
7,026
39,037
0
L
Cerberus
ZonkedCape49
Cerberus
7,284
508
0
770
18,635
12,187
0
6,344
12,291
30,697
0
W
King Arthur
buger121
King Arthur
6,435
1,736
195
563
10,477
7,935
0
1,855
8,622
0
18,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,119
Gold Earned
30,093
142
Minions Killed
137
0
Camps Cleared
0
656,888
Distance Traveled
667,113
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,562
812
56
4
0
258,393
5
L
Fenrir
9,041
695
23
2
0
211,439
0
L
Anhur
9,460
728
59
5
0
232,455
3
W
Zeus
10,699
823
57
4
0
156,386
0
L
Cerberus
8,618
663
60
5
0
212,994
4
W
King Arthur
8,832
679
24
2
0
252,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role