Player Matchup

Sol
Sol
Cherkin
Sol
Level 8
God Stats
1W - 2L
1,042 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Greulf
Baron Samedi
Level 65
God Stats
1W - 2L
1,686 SR
Queue Stats
41W - 43L
1,451 Elo+
Party 2
Arachne
Arachne
IBiGUwU
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,457 Elo+
Solo
Izanami
Izanami
Technoharlot
Izanami
Level 10
God Stats
0W - 1L
1,415 SR
Queue Stats
12W - 15L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
gremlinir
Cthulhu
Level 29
God Stats
0W - 2L
1,591 SR
Queue Stats
17W - 16L
1,437 Elo+
Party 2
Team Averages
Level 26
1,447 SR
1,464 Elo+

VS

Team Averages
Level 7
1,428 SR
1,400 Elo+
Thanatos
Thanatos
CyberPetuh
Thanatos
Level 16
God Stats
3W - 2L
1,262 SR
Queue Stats
41W - 24L
1,558 Elo+
Solo
Neith
Neith
TeadonIV
Neith
Level 7
God Stats
2W - 4L
1,124 SR
Queue Stats
13W - 26L
1,222 Elo+
Party 1
Geb
Geb
emesisM
Geb
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,222 Elo+
Party 1
Danzaburou
Danzaburou
exipy
Danzaburou
Level 5
God Stats
1W - 1L
1,756 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
她清澈的眉眼
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
3 / 6 / 8
11,350
454
10,919
16,309
4,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
Greulf
Baron Samedi
18
4 / 5 / 7
12,678
507
13,254
16,588
10,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
IBiGUwU
Arachne
20
6 / 4 / 5
12,789
512
14,685
21,738
11,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Technoharlot
Izanami
16
0 / 5 / 1
9,762
390
3,737
16,078
6,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
gremlinir
Cthulhu
16
2 / 7 / 7
10,263
411
9,925
19,778
24,884
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CyberPetuh
Thanatos
20
16 / 4 / 2
17,000
680
27,051
32,795
27,070
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Neith
TeadonIV
Neith
17
3 / 2 / 10
11,729
469
12,674
14,678
5,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
14
0 / 2 / 8
10,966
439
4,668
15,889
12,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
exipy
Danzaburou
19
8 / 3 / 8
13,911
556
15,092
11,283
4,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 5 / 2
9,859
394
2,582
15,335
5,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
57
15
Kills
27
27
Deaths
16
28
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sol
3
6
8
1.17
W
Thanatos
CyberPetuh
Thanatos
16
4
2
4.25
L
Baron Samedi
Greulf
Baron Samedi
4
5
7
1.5
L
Arachne
IBiGUwU
Arachne
6
4
5
2.13
W
Neith
TeadonIV
Neith
3
2
10
4
L
Izanami
Technoharlot
Izanami
0
5
1
0.1
W
Geb
0
2
8
2
W
Danzaburou
exipy
Danzaburou
8
3
8
4
L
Cthulhu
gremlinir
Cthulhu
2
7
7
0.79
W
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,520
Damage
62,067
90,491
Taken
89,980
58,380
Mitigated
55,322
31,338
Healing
44,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
10,919
1,827
0
4,171
16,309
4,340
1,114
447
15,862
53,518
0
W
Thanatos
CyberPetuh
Thanatos
27,051
12,393
0
32,159
32,795
27,070
6,311
7,016
25,779
0
143,517
L
Baron Samedi
Greulf
Baron Samedi
13,254
913
3,002
6,213
16,588
10,948
137
1,717
14,871
58,730
0
L
Arachne
IBiGUwU
Arachne
14,685
11,261
0
10,672
21,738
11,997
0
545
21,193
0
91,476
W
Neith
TeadonIV
Neith
12,674
6,119
0
6,718
14,678
5,666
4,721
6,188
8,490
0
77,073
L
Izanami
Technoharlot
Izanami
3,737
2,217
0
5,178
16,078
6,211
1,935
1,060
15,018
0
53,975
W
Geb
4,668
351
0
1,570
15,889
12,570
1,107
9,632
6,257
17,045
0
W
Danzaburou
exipy
Danzaburou
15,092
8,609
0
1,026
11,283
4,666
3,271
5,842
5,441
0
84,521
L
Cthulhu
gremlinir
Cthulhu
9,925
769
375
1,727
19,778
24,884
0
899
18,879
37,662
0
W
2,582
1,304
0
3,027
15,335
5,350
302
5,420
9,915
0
31,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,842
Gold Earned
63,465
458
Minions Killed
551
0
Camps Cleared
0
2,115,711
Distance Traveled
2,031,856
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,350
454
93
4
0
413,847
0
W
Thanatos
17,000
680
243
10
0
429,015
3
L
Baron Samedi
12,678
507
77
3
0
424,081
1
L
Arachne
12,789
512
126
5
0
498,251
5
W
Neith
11,729
469
127
5
0
395,554
1
L
Izanami
9,762
390
100
4
0
378,140
0
W
Geb
10,966
439
18
1
0
430,205
0
W
Danzaburou
13,911
556
109
4
0
433,691
4
L
Cthulhu
10,263
411
62
2
0
401,392
0
W
Nemesis
9,859
394
54
2
0
343,391
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role