Player Matchup

Fenrir
Fenrir
Dahrling
Fenrir
Level 17
God Stats
2W - 2L
1,758 SR
Queue Stats
263W - 260L
1,544 Elo+
Solo
Janus
Janus
Divan4uk
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
JokerFaec
Cerberus
Level 26
God Stats
3W - 4L
1,613 SR
Queue Stats
109W - 98L
1,537 Elo+
Solo
Danzaburou
Danzaburou
Pupil0
Danzaburou
Level 24
God Stats
2W - 1L
1,810 SR
Queue Stats
100W - 90L
1,512 Elo+
Solo
Ullr
Ullr
UllrOrFeeder
Ullr
Level 7
God Stats
22W - 12L
1,733 SR
Queue Stats
22W - 12L
1,693 Elo+
Solo
Team Averages
Level 20
1,683 SR
1,557 Elo+

VS

Team Averages
Level 17
1,562 SR
1,590 Elo+
Tyr
Tyr
ADCarri
Tyr
Level 17
God Stats
2W - 0L
1,760 SR
Queue Stats
30W - 31L
1,569 Elo+
Party 1
Sylvanus
Sylvanus
Justtest000
Sylvanus
Level 12
God Stats
4W - 4L
1,500 SR
Queue Stats
71W - 60L
1,598 Elo+
Solo
Izanami
Izanami
RRHanzo
Izanami
Level 25
God Stats
6W - 4L
1,603 SR
Queue Stats
63W - 47L
1,586 Elo+
Solo
Loki
Loki
Raiz0h
Loki
Level 10
God Stats
3W - 4L
1,449 SR
Queue Stats
34W - 37L
1,587 Elo+
Party 1
Thoth
Thoth
SmiteSeMuere2
Thoth
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 58L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dahrling
Fenrir
10
1 / 3 / 0
5,311
531
3,013
8,333
2,791
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Divan4uk
Janus
8
1 / 3 / 1
4,870
487
1,527
4,646
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
JokerFaec
Cerberus
8
2 / 3 / 1
5,062
506
3,538
6,903
3,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Pupil0
Danzaburou
9
1 / 1 / 2
5,301
530
3,467
4,073
989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 1 / 1
5,324
532
4,961
7,599
1,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
3 / 0 / 1
6,654
665
6,476
6,927
3,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
Justtest000
Sylvanus
8
0 / 2 / 2
5,192
519
2,071
6,048
4,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
RRHanzo
Izanami
11
3 / 1 / 1
6,500
650
4,145
5,489
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
Raiz0h
Loki
10
2 / 1 / 1
6,071
607
2,470
5,585
1,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 2 / 1
6,663
666
6,884
4,463
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
6
Kills
11
11
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
3
0
1
3.5
L
Fenrir
Dahrling
Fenrir
1
3
0
0.33
L
Janus
Divan4uk
Janus
1
3
1
0.5
L
Cerberus
JokerFaec
Cerberus
2
3
1
0.83
W
Sylvanus
Justtest000
Sylvanus
0
2
2
0.5
L
Danzaburou
Pupil0
Danzaburou
1
1
2
2
W
Izanami
RRHanzo
Izanami
3
1
1
3.5
W
Loki
Raiz0h
Loki
2
1
1
2.5
W
3
2
1
1.75
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,506
Damage
22,046
31,554
Taken
28,512
10,569
Mitigated
11,902
7,917
Healing
11,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
6,476
1,780
0
4,025
6,927
3,568
0
0
6,927
0
28,510
L
Fenrir
Dahrling
Fenrir
3,013
895
0
3,268
8,333
2,791
0
0
8,333
0
22,427
L
Janus
Divan4uk
Janus
1,527
96
0
953
4,646
1,293
0
3,023
1,379
14,660
0
L
Cerberus
JokerFaec
Cerberus
3,538
388
0
1,686
6,903
3,523
0
2,033
4,844
11,968
0
W
Sylvanus
Justtest000
Sylvanus
2,071
488
872
2,254
6,048
4,240
0
1,325
4,681
10,989
0
L
Danzaburou
Pupil0
Danzaburou
3,467
1,114
0
1,129
4,073
989
0
1,764
2,275
0
27,668
W
Izanami
RRHanzo
Izanami
4,145
3,202
0
1,438
5,489
1,422
2,594
1,551
3,938
0
38,340
W
Loki
Raiz0h
Loki
2,470
339
0
2,834
5,585
1,589
0
0
5,585
0
29,031
W
6,884
124
0
551
4,463
1,083
270
1,955
2,316
42,445
0
L
4,961
2,607
0
881
7,599
1,973
0
1,765
5,768
0
31,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,868
Gold Earned
31,080
238
Minions Killed
333
0
Camps Cleared
0
844,618
Distance Traveled
904,944
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,654
665
73
7
0
183,748
0
L
Fenrir
5,311
531
49
5
0
168,778
3
L
Janus
4,870
487
36
4
0
133,730
1
L
Cerberus
5,062
506
25
3
0
197,052
5
W
Sylvanus
5,192
519
15
2
0
163,612
3
L
Danzaburou
5,301
530
54
5
0
172,625
2
W
Izanami
6,500
650
92
9
0
162,321
2
W
Loki
6,071
607
67
7
0
204,225
3
W
Thoth
6,663
666
86
9
0
191,038
5
L
Ullr
5,324
532
74
7
0
172,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role