Player Matchup

Danzaburou
Danzaburou
Fat Rat Matt
Danzaburou
Level 157
God Stats
8W - 2L
1,500 SR
Queue Stats
202W - 200L
1,607 Elo+
Solo
Thor
Thor
Icon of Thin
Thor
Level 121
God Stats
4W - 5L
1,500 SR
Queue Stats
778W - 635L
1,452 Elo+
Party 2
Kuzenbo
Kuzenbo
TYRMERA
Kuzenbo
Level 113
God Stats
6W - 6L
1,680 SR
Queue Stats
433W - 246L
1,683 Elo+
Party 2
Scylla
Scylla
iQuod
Scylla
Level 61
God Stats
1W - 4L
1,225 SR
Queue Stats
15W - 14L
1,452 Elo+
Party 2
Vamana
Vamana
tRoLnFuNaYbUnAy
Vamana
Level 140
God Stats
12W - 9L
1,580 SR
Queue Stats
533W - 397L
1,663 Elo+
Party 2
Team Averages
Level 118
1,497 SR
1,572 Elo+

VS

Team Averages
Level 105
1,625 SR
1,593 Elo+
Apollo
Apollo
 
Apollo
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Alxdart
Sobek
Level 111
God Stats
3W - 6L
1,434 SR
Queue Stats
183W - 162L
1,604 Elo+
Solo
Erlang Shen
Erlang Shen
Jonah Cates
Erlang Shen
Level 81
God Stats
5W - 3L
1,788 SR
Queue Stats
231W - 217L
1,600 Elo+
Party 1
Janus
Janus
LSD_Panda_
Janus
Level 147
God Stats
0W - 5L
1,707 SR
Queue Stats
213W - 215L
1,670 Elo+
Solo
Fenrir
Fenrir
desecho_opcional
Fenrir
Level 103
God Stats
10W - 18L
1,697 SR
Queue Stats
583W - 590L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fat Rat Matt
Danzaburou
11
2 / 0 / 1
6,274
627
5,452
5,829
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 0 / 0
5,953
595
2,404
4,378
1,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
TYRMERA
Kuzenbo
10
2 / 0 / 2
5,967
597
2,077
5,062
3,236
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
iQuod
Scylla
11
0 / 1 / 1
5,993
599
583
3,628
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
2 / 2 / 3
6,776
678
4,176
8,413
5,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 2 / 0
4,992
499
2,865
7,482
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Alxdart
Sobek
7
0 / 0 / 0
4,772
477
1,477
4,221
1,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
Jonah Cates
Erlang Shen
5
1 / 1 / 0
4,673
467
981
2,965
799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Janus
11
1 / 2 / 0
5,911
591
3,992
4,306
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 3 / 0
5,359
536
2,396
8,847
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
8
Kills
3
3
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
2
0
0
L
Sobek
Alxdart
Sobek
0
0
0
0
W
Danzaburou
Fat Rat Matt
Danzaburou
2
0
1
2.5
W
2
0
0
2
L
Erlang Shen
Jonah Cates
Erlang Shen
1
1
0
1
L
Janus
1
2
0
0.5
W
Kuzenbo
TYRMERA
Kuzenbo
2
0
2
3
L
1
3
0
0.33
W
Scylla
iQuod
Scylla
0
1
1
0.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,692
Damage
11,711
27,310
Taken
27,821
12,921
Mitigated
8,600
10,808
Healing
11,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,865
1,429
0
3,271
7,482
1,786
234
634
6,848
0
27,977
L
Sobek
Alxdart
Sobek
1,477
204
0
3,094
4,221
1,879
0
712
3,509
11,870
0
W
Danzaburou
Fat Rat Matt
Danzaburou
5,452
2,572
0
1,164
5,829
1,820
268
1,364
4,383
0
38,564
W
2,404
619
0
2,747
4,378
1,318
0
208
4,166
0
35,841
L
Erlang Shen
Jonah Cates
Erlang Shen
981
501
0
1,175
2,965
799
0
0
2,965
0
11,185
L
Janus
3,992
49
0
650
4,306
1,229
0
793
3,487
37,711
0
W
Kuzenbo
TYRMERA
Kuzenbo
2,077
943
0
2,389
5,062
3,236
12
1,325
3,727
14,324
0
L
2,396
575
0
3,325
8,847
2,907
0
471
8,352
0
24,888
W
Scylla
iQuod
Scylla
583
141
0
898
3,628
1,046
0
1,417
2,103
35,144
0
W
4,176
1,596
0
3,610
8,413
5,501
0
909
7,462
0
37,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,963
Gold Earned
25,707
344
Minions Killed
243
0
Camps Cleared
0
1,059,934
Distance Traveled
847,184
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,992
499
62
6
0
174,641
1
L
Sobek
4,772
477
20
2
0
201,273
3
W
Danzaburou
6,274
627
76
8
0
181,017
0
W
Thor
5,953
595
74
7
0
234,224
2
L
Erlang Shen
4,673
467
29
3
0
72,593
1
L
Janus
5,911
591
76
8
0
199,266
1
W
Kuzenbo
5,967
597
15
2
0
232,994
5
L
Fenrir
5,359
536
56
6
0
199,411
0
W
Scylla
5,993
599
89
9
0
204,301
1
W
Vamana
6,776
678
90
9
0
207,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role