Player Matchup

Nike
Nike
GhostFace-1SH
Nike
Level 17
God Stats
5W - 6L
1,414 SR
Queue Stats
120W - 165L
1,462 Elo+
Solo
Olorun
Olorun
Grss666
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 38L
1,713 Elo+
Solo
Sun Wukong
Sun Wukong
No Salt Please
Sun Wukong
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 53L
1,370 Elo+
Solo
King Arthur
King Arthur
Pysee
King Arthur
Level 27
God Stats
2W - 7L
1,172 SR
Queue Stats
100W - 116L
1,372 Elo+
Solo
Anhur
Anhur
Saucypotato8265
Anhur
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,469 Elo+
Solo
Team Averages
Level 18
1,417 SR
1,477 Elo+

VS

Team Averages
Level 20
1,622 SR
1,550 Elo+
Hercules
Hercules
Dyll Pick1e
Hercules
Level 28
God Stats
16W - 22L
1,406 SR
Queue Stats
645W - 614L
1,418 Elo+
Solo
Ra
Ra
L_e_L_e__1927
Ra
Level 1
God Stats
0W - 2L
1,300 SR
Queue Stats
2W - 4L
1,637 Elo+
Solo
Olorun
Olorun
Red Scorpio83
Olorun
Level 17
God Stats
6W - 3L
1,733 SR
Queue Stats
107W - 110L
1,516 Elo+
Solo
Danzaburou
Danzaburou
TheHumanWrist
Danzaburou
Level 28
God Stats
9W - 15L
1,823 SR
Queue Stats
40W - 34L
1,648 Elo+
Solo
Skadi
Skadi
coletrain1129
Skadi
Level 28
God Stats
4W - 11L
1,848 SR
Queue Stats
88W - 108L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
6,057
466
2,704
8,105
3,193
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Olorun
Grss666
Olorun
10
1 / 4 / 1
6,279
483
3,417
6,729
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
No Salt Please
Sun Wukong
9
2 / 2 / 1
6,065
467
2,244
7,588
2,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
Pysee
King Arthur
11
3 / 4 / 1
6,364
490
4,426
8,833
3,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
12 / 2 / 0
7,782
599
8,969
7,064
2,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dyll Pick1e
Hercules
11
0 / 1 / 2
6,538
503
3,976
8,006
3,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 13 / 1
4,338
334
0
7,129
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 4 / 5
6,338
488
5,812
8,123
2,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
TheHumanWrist
Danzaburou
14
4 / 1 / 0
8,201
631
3,883
8,208
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
7 / 2 / 1
6,929
533
8,858
8,068
2,442
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
19
Kills
13
15
Deaths
21
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
Dyll Pick1e
Hercules
0
1
2
1
W
1
3
2
0.67
W
Olorun
Grss666
Olorun
1
4
1
0.38
L
0
13
1
0.04
W
Sun Wukong
No Salt Please
Sun Wukong
2
2
1
1.25
W
King Arthur
Pysee
King Arthur
3
4
1
0.88
L
2
4
5
1.13
W
12
2
0
6
L
Danzaburou
TheHumanWrist
Danzaburou
4
1
0
4
L
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,760
Damage
22,529
38,319
Taken
39,534
14,014
Mitigated
12,975
5,475
Healing
13,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Dyll Pick1e
Hercules
3,976
795
0
2,868
8,006
3,865
648
0
8,006
0
29,383
W
2,704
425
0
250
8,105
3,193
180
1,683
6,422
0
21,805
W
Olorun
Grss666
Olorun
3,417
776
0
1,588
6,729
2,031
824
1,096
5,633
26,414
0
L
0
0
0
0
7,129
713
0
0
7,129
0
0
W
Sun Wukong
No Salt Please
Sun Wukong
2,244
982
0
511
7,588
2,883
0
380
7,208
0
23,353
W
King Arthur
Pysee
King Arthur
4,426
413
0
421
8,833
3,608
0
2,653
6,180
0
25,687
L
5,812
2,699
370
2,387
8,123
2,858
422
935
7,188
27,292
0
W
8,969
5,841
0
2,705
7,064
2,299
1,318
0
6,739
0
31,694
L
Danzaburou
TheHumanWrist
Danzaburou
3,883
1,440
0
4,824
8,208
3,097
0
485
7,723
0
50,865
L
8,858
4,036
0
2,553
8,068
2,442
102
1,997
6,071
0
33,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,547
Gold Earned
32,344
207
Minions Killed
271
0
Camps Cleared
0
1,176,351
Distance Traveled
1,079,667
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,538
503
66
5
0
228,128
0
W
Nike
6,057
466
29
2
0
234,626
0
W
Olorun
6,279
483
46
4
0
235,912
2
L
Ra
4,338
334
0
0
0
249,239
0
W
Sun Wukong
6,065
467
38
3
0
255,079
0
W
King Arthur
6,364
490
40
3
0
263,104
0
L
Olorun
6,338
488
42
3
0
169,232
1
W
Anhur
7,782
599
54
4
0
187,630
1
L
Danzaburou
8,201
631
115
9
0
254,457
1
L
Skadi
6,929
533
48
4
0
178,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role