Player Matchup

Scylla
Scylla
BoundIess Storm
Scylla
Level 29
God Stats
27W - 33L
1,547 SR
Queue Stats
134W - 142L
1,562 Elo+
Solo
Ullr
Ullr
CWaltonator
Ullr
Level 27
God Stats
19W - 26L
1,423 SR
Queue Stats
385W - 382L
1,473 Elo+
Solo
Mercury
Mercury
Schmigler
Mercury
Level 26
God Stats
3W - 5L
1,658 SR
Queue Stats
115W - 97L
1,584 Elo+
Solo
Neith
Neith
StriderRaijin
Neith
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,658 Elo+
Party 1
Hel
Hel
vladmeir
Hel
Level 114
God Stats
6W - 2L
1,500 SR
Queue Stats
128W - 123L
1,708 Elo+
Party 1
Team Averages
Level 41
1,526 SR
1,597 Elo+

VS

Team Averages
Level 19
1,391 SR
1,516 Elo+
Apollo
Apollo
OLDozymandias
Apollo
Level 25
God Stats
12W - 3L
1,500 SR
Queue Stats
52W - 62L
1,418 Elo+
Solo
Fenrir
Fenrir
Rigg16
Fenrir
Level 25
God Stats
3W - 3L
1,129 SR
Queue Stats
107W - 114L
1,435 Elo+
Solo
Hera
Hera
itsTurkill69
Hera
Level 8
God Stats
1W - 2L
1,309 SR
Queue Stats
9W - 9L
1,615 Elo+
Solo
Bellona
Bellona
julio_A619
Bellona
Level 29
God Stats
8W - 11L
1,518 SR
Queue Stats
121W - 143L
1,479 Elo+
Solo
Yemoja
Yemoja
xtrasmallpeener
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,515
501
5,142
8,061
2,289
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 5 / 0
5,241
403
4,385
7,655
2,157
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
Schmigler
Mercury
10
1 / 5 / 1
6,087
468
3,760
9,479
2,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 1 / 1
5,620
432
1,711
3,836
1,143
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 0
6,549
504
7,685
6,789
2,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
6,401
492
2,337
9,121
3,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Rigg16
Fenrir
9
2 / 2 / 3
6,284
483
1,711
6,444
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 0 / 1
8,316
640
8,237
5,034
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
julio_A619
Bellona
13
5 / 2 / 4
8,245
634
9,243
12,317
8,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 0 / 1
7,086
545
2,450
7,264
3,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
15
15
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
1
5
0
0.2
W
0
0
5
2.5
W
Fenrir
Rigg16
Fenrir
2
2
3
1.75
L
Mercury
Schmigler
Mercury
1
5
1
0.3
L
0
1
1
0.5
W
7
0
1
7.5
W
Bellona
julio_A619
Bellona
5
2
4
3.5
L
1
2
0
0.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,683
Damage
23,978
35,820
Taken
40,180
10,439
Mitigated
18,066
11,641
Healing
21,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,142
567
0
3,203
8,061
2,289
0
4,117
3,596
33,724
0
L
4,385
2,235
0
23
7,655
2,157
95
0
7,655
0
12,873
W
2,337
1,602
0
3,651
9,121
3,025
650
4,094
5,005
0
35,260
W
Fenrir
Rigg16
Fenrir
1,711
372
0
2,032
6,444
1,918
0
1,610
4,686
0
21,901
L
Mercury
Schmigler
Mercury
3,760
1,548
0
3,482
9,479
2,667
0
2,044
7,379
0
22,345
L
1,711
1,611
0
168
3,836
1,143
0
1,863
1,933
0
22,396
W
8,237
1,711
0
2,201
5,034
1,553
23
1,706
3,142
41,296
0
W
Bellona
julio_A619
Bellona
9,243
2,450
0
7,189
12,317
8,140
2,186
552
11,733
0
46,591
L
7,685
135
1,372
3,393
6,789
2,183
0
2,175
4,570
40,352
0
W
2,450
79
3,109
3,276
7,264
3,430
225
4,449
2,787
24,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,012
Gold Earned
36,332
269
Minions Killed
362
0
Camps Cleared
0
1,242,393
Distance Traveled
1,250,204
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,515
501
82
6
0
261,006
4
L
Ullr
5,241
403
19
1
0
254,041
0
W
Apollo
6,401
492
75
6
0
201,950
1
W
Fenrir
6,284
483
46
4
0
289,845
0
L
Mercury
6,087
468
39
3
0
278,910
2
L
Neith
5,620
432
59
5
0
198,898
0
W
Hera
8,316
640
99
8
0
267,477
2
W
Bellona
8,245
634
100
8
0
278,184
0
L
Hel
6,549
504
70
5
0
249,538
3
W
Yemoja
7,086
545
42
3
0
212,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role