Player Matchup

Danzaburou
Danzaburou
Azmay
Danzaburou
Level 112
God Stats
4W - 2L
1,287 SR
Queue Stats
36W - 33L
1,563 Elo+
Solo
Amaterasu
Amaterasu
CryoVain
Amaterasu
Level 160
God Stats
3W - 0L
1,731 SR
Queue Stats
134W - 99L
1,688 Elo+
Party 1
Scylla
Scylla
Johnnyiron14
Scylla
Level 116
God Stats
1W - 0L
1,277 SR
Queue Stats
20W - 15L
1,652 Elo+
Party 1
Sobek
Sobek
burntpopcorn44
Sobek
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 23L
1,655 Elo+
Party 1
Fenrir
Fenrir
dumpsterdive
Fenrir
Level 120
God Stats
2W - 0L
1,897 SR
Queue Stats
25W - 22L
1,643 Elo+
Party 1
Team Averages
Level 129
1,538 SR
1,640 Elo+

VS

Team Averages
Level 120
1,614 SR
1,534 Elo+
Raijin
Raijin
AmericanFunnee
Raijin
Level 129
God Stats
10W - 5L
1,500 SR
Queue Stats
377W - 351L
1,634 Elo+
Solo
Nemesis
Nemesis
Bratcher420
Nemesis
Level 106
God Stats
5W - 3L
1,870 SR
Queue Stats
338W - 288L
1,644 Elo+
Party 2
Cthulhu
Cthulhu
D Logsy
Cthulhu
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
242W - 207L
1,606 Elo+
Party 2
Rama
Rama
PyrexFenix
Rama
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,146 Elo+
Party 2
Sun Wukong
Sun Wukong
WolfDefense
Sun Wukong
Level 104
God Stats
11W - 11L
1,702 SR
Queue Stats
82W - 68L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azmay
Danzaburou
12
5 / 0 / 3
7,533
579
8,971
7,090
2,676
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
CryoVain
Amaterasu
13
5 / 2 / 0
7,894
607
6,151
10,279
6,845
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
13
3 / 0 / 5
7,736
595
5,595
5,637
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 1 / 6
7,400
569
5,025
11,820
11,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
12
1 / 0 / 3
6,689
515
4,060
7,620
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,899
531
1,896
5,976
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Bratcher420
Nemesis
10
1 / 4 / 0
5,921
455
3,317
8,139
2,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
D Logsy
Cthulhu
9
0 / 4 / 0
5,547
427
4,416
9,889
5,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
1 / 2 / 0
6,149
473
4,927
7,099
1,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
WolfDefense
Sun Wukong
12
1 / 4 / 1
6,688
514
4,912
11,097
4,835
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
16
Kills
3
3
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Danzaburou
Azmay
Danzaburou
5
0
3
6.5
L
Nemesis
Bratcher420
Nemesis
1
4
0
0.25
W
Amaterasu
CryoVain
Amaterasu
5
2
0
2.5
L
Cthulhu
D Logsy
Cthulhu
0
4
0
0
W
Scylla
3
0
5
5.5
L
1
2
0
0.5
L
Sun Wukong
WolfDefense
Sun Wukong
1
4
1
0.38
W
2
1
6
5
W
Fenrir
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,802
Damage
19,468
42,446
Taken
42,200
25,250
Mitigated
16,277
18,804
Healing
8,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,896
107
0
1,452
5,976
2,010
0
2,473
3,503
45,811
0
W
Danzaburou
Azmay
Danzaburou
8,971
4,241
0
3,730
7,090
2,676
629
1,964
5,108
0
50,231
L
Nemesis
Bratcher420
Nemesis
3,317
1,312
0
646
8,139
2,532
0
2,751
5,388
0
27,900
W
Amaterasu
CryoVain
Amaterasu
6,151
2,378
0
4,473
10,279
6,845
44
300
9,933
0
44,391
L
Cthulhu
D Logsy
Cthulhu
4,416
425
224
1,871
9,889
5,065
0
2,505
7,384
15,324
0
W
Scylla
5,595
335
88
2,092
5,637
1,740
593
1,099
4,452
49,945
0
L
4,927
3,961
0
1,874
7,099
1,835
0
1,540
5,559
0
38,379
L
Sun Wukong
WolfDefense
Sun Wukong
4,912
1,299
0
2,808
11,097
4,835
416
1,351
9,746
0
37,879
W
5,025
649
0
3,809
11,820
11,205
51
2,472
9,348
17,102
0
W
Fenrir
4,060
708
0
4,612
7,620
2,784
323
303
7,293
0
34,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,252
Gold Earned
31,204
377
Minions Killed
361
0
Camps Cleared
0
1,229,037
Distance Traveled
1,137,915
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,899
531
115
9
0
235,904
3
W
Danzaburou
7,533
579
115
9
0
221,079
5
L
Nemesis
5,921
455
56
4
0
274,417
6
W
Amaterasu
7,894
607
85
7
0
244,481
0
L
Cthulhu
5,547
427
23
2
0
222,611
4
W
Scylla
7,736
595
100
8
0
242,342
1
L
Rama
6,149
473
84
6
0
195,800
4
L
Sun Wukong
6,688
514
83
6
0
209,183
1
W
Sobek
7,400
569
13
1
0
238,873
2
W
Fenrir
6,689
515
64
5
0
282,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role