Player Matchup

Ymir
Ymir
Fany丶小弟
Ymir
Level 24
God Stats
30W - 19L
1,753 SR
Queue Stats
325W - 323L
1,494 Elo+
Solo
Arachne
Arachne
NeverQuiteSane
Arachne
Level 18
God Stats
1W - 1L
1,344 SR
Queue Stats
30W - 25L
1,673 Elo+
Solo
Zeus
Zeus
RaininWhitePepl
Zeus
Level 28
God Stats
41W - 36L
1,779 SR
Queue Stats
42W - 44L
1,745 Elo+
Solo
Ullr
Ullr
ShadowraithAlpha
Ullr
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 121L
1,563 Elo+
Solo
Chaac
Chaac
songdasheng
Chaac
Level 29
God Stats
17W - 20L
1,556 SR
Queue Stats
383W - 383L
1,687 Elo+
Solo
Team Averages
Level 23
1,586 SR
1,633 Elo+

VS

Team Averages
Level 26
1,678 SR
1,604 Elo+
Baron Samedi
Baron Samedi
Barantyso
Baron Samedi
Level 26
God Stats
28W - 9L
2,010 SR
Queue Stats
68W - 41L
1,698 Elo+
Party 2
Ne Zha
Ne Zha
PurfectOZ
Ne Zha
Level 28
God Stats
42W - 36L
1,410 SR
Queue Stats
263W - 293L
1,439 Elo+
Solo
Heimdallr
Heimdallr
danihester23
Heimdallr
Level 18
God Stats
12W - 4L
1,771 SR
Queue Stats
25W - 13L
1,597 Elo+
Party 1
Aphrodite
Aphrodite
demonicfire4000
Aphrodite
Level 34
God Stats
28W - 20L
1,475 SR
Queue Stats
195W - 207L
1,570 Elo+
Party 1
Artemis
Artemis
superboinkboink
Artemis
Level 24
God Stats
46W - 27L
1,725 SR
Queue Stats
163W - 114L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
7,542
419
3,351
11,179
8,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
5 / 2 / 2
9,765
543
6,775
10,531
6,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 5 / 2
10,255
570
12,292
9,785
3,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 3 / 1
8,006
445
4,647
10,397
3,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 2 / 4
10,854
603
11,998
15,169
13,032
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Barantyso
Baron Samedi
18
12 / 4 / 0
11,321
629
16,902
16,940
8,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
PurfectOZ
Ne Zha
14
1 / 5 / 3
8,126
451
2,472
12,253
4,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
danihester23
Heimdallr
13
0 / 5 / 2
7,663
426
4,007
10,941
6,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
demonicfire4000
Aphrodite
12
0 / 2 / 1
6,934
385
4,433
7,175
2,982
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
1 / 2 / 2
7,591
422
8,795
10,773
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
18
Kills
14
14
Deaths
18
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Barantyso
Baron Samedi
12
4
0
3
W
0
2
4
1
W
5
2
2
3
L
Ne Zha
PurfectOZ
Ne Zha
1
5
3
0.5
W
6
5
2
1.4
W
1
3
1
0.5
L
Heimdallr
danihester23
Heimdallr
0
5
2
0.2
L
Aphrodite
demonicfire4000
Aphrodite
0
2
1
0.25
W
6
2
4
4
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,063
Damage
36,609
57,061
Taken
58,082
35,231
Mitigated
26,166
15,194
Healing
23,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Barantyso
Baron Samedi
16,902
292
1,376
7,653
16,940
8,621
0
6,557
10,383
77,565
0
W
3,351
501
0
1,815
11,179
8,802
301
3,915
7,190
16,373
0
W
6,775
4,172
0
3,079
10,531
6,653
0
3,314
7,058
0
68,863
L
Ne Zha
PurfectOZ
Ne Zha
2,472
580
0
4,081
12,253
4,094
1,196
2,167
10,086
0
40,080
W
12,292
1,155
828
964
9,785
3,263
993
5,405
4,063
51,758
0
W
4,647
1,975
0
3,237
10,397
3,481
2,427
3,206
7,163
0
39,348
L
Heimdallr
danihester23
Heimdallr
4,007
1,574
0
1,456
10,941
6,666
597
938
10,003
0
35,987
L
Aphrodite
demonicfire4000
Aphrodite
4,433
975
1,825
4,100
7,175
2,982
374
2,354
4,821
27,915
0
W
11,998
1,445
0
5,271
15,169
13,032
352
4,743
10,252
0
61,061
L
8,795
3,203
0
3,246
10,773
3,803
218
3,801
6,972
0
40,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,422
Gold Earned
41,635
413
Minions Killed
452
0
Camps Cleared
0
1,547,815
Distance Traveled
1,387,250
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,321
629
157
9
0
306,415
4
W
Ymir
7,542
419
26
1
0
280,687
0
W
Arachne
9,765
543
95
5
0
373,216
5
L
Ne Zha
8,126
451
72
4
0
260,833
2
W
Zeus
10,255
570
83
5
0
310,683
0
W
Ullr
8,006
445
72
4
0
284,420
1
L
Heimdallr
7,663
426
74
4
0
247,502
0
L
Aphrodite
6,934
385
60
3
0
288,767
0
W
Chaac
10,854
603
137
8
0
298,809
2
L
Artemis
7,591
422
89
5
0
283,733
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role