Player Matchup

Izanami
Izanami
 
Izanami
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BranBot123
Bellona
Level 28
God Stats
23W - 11L
1,628 SR
Queue Stats
66W - 59L
1,561 Elo+
Solo
Kukulkan
Kukulkan
ShilohTheWolf
Kukulkan
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,391 Elo+
Solo
Sylvanus
Sylvanus
Smooth4818
Sylvanus
Level 7
God Stats
2W - 2L
1,416 SR
Queue Stats
10W - 10L
1,464 Elo+
Solo
Tsukuyomi
Tsukuyomi
deadblackjacket
Tsukuyomi
Level 5
God Stats
1W - 7L
1,500 SR
Queue Stats
2W - 11L
1,238 Elo+
Solo
Team Averages
Level 18
1,509 SR
1,431 Elo+

VS

Team Averages
Level 22
1,405 SR
1,495 Elo+
Janus
Janus
ExSanguiine
Janus
Level 27
God Stats
1W - 3L
1,488 SR
Queue Stats
24W - 34L
1,535 Elo+
Solo
Odin
Odin
bananaman991
Odin
Level 22
God Stats
3W - 2L
1,377 SR
Queue Stats
91W - 87L
1,541 Elo+
Party 1
Susano
Susano
ethereal-fare6
Susano
Level 18
God Stats
1W - 3L
1,463 SR
Queue Stats
64W - 71L
1,540 Elo+
Solo
Artemis
Artemis
lexa404
Artemis
Level 18
God Stats
34W - 30L
1,437 SR
Queue Stats
42W - 32L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
yaboiiijaeden
Cthulhu
Level 25
God Stats
0W - 3L
1,260 SR
Queue Stats
100W - 90L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 1 / 3
6,873
625
5,226
6,305
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
BranBot123
Bellona
11
7 / 2 / 1
7,025
639
9,130
9,063
7,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
ShilohTheWolf
Kukulkan
11
1 / 3 / 0
6,164
560
1,760
5,338
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Smooth4818
Sylvanus
10
3 / 0 / 7
7,138
649
4,466
6,602
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
deadblackjacket
Tsukuyomi
7
0 / 4 / 2
5,258
478
1,195
6,513
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 4
6,857
623
4,756
4,579
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 1
5,311
483
2,692
8,704
3,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
5 / 1 / 4
6,521
593
4,864
5,627
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
lexa404
Artemis
8
0 / 4 / 1
4,645
422
2,271
6,568
1,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Cthulhu
9
0 / 3 / 1
5,221
475
1,788
7,951
5,250
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
13
Kills
10
10
Deaths
14
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
3
3.5
W
Bellona
BranBot123
Bellona
7
2
1
3.75
L
4
1
4
6
W
Kukulkan
ShilohTheWolf
Kukulkan
1
3
0
0.33
W
Sylvanus
Smooth4818
Sylvanus
3
0
7
6.5
L
1
5
1
0.3
W
Tsukuyomi
deadblackjacket
Tsukuyomi
0
4
2
0.25
L
5
1
4
7
L
Artemis
lexa404
Artemis
0
4
1
0.13
L
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,777
Damage
16,371
33,821
Taken
33,429
18,193
Mitigated
12,629
12,151
Healing
5,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,226
3,852
0
1,813
6,305
2,461
3,454
1,379
4,926
0
47,461
W
Bellona
BranBot123
Bellona
9,130
3,766
0
1,246
9,063
7,732
0
665
8,338
0
34,194
L
4,756
434
0
872
4,579
1,300
0
1,325
3,254
30,874
0
W
Kukulkan
ShilohTheWolf
Kukulkan
1,760
615
0
210
5,338
1,724
0
1,247
3,989
26,206
0
W
Sylvanus
Smooth4818
Sylvanus
4,466
701
3,508
3,788
6,602
4,629
388
1,502
5,002
14,531
0
L
2,692
419
0
1,832
8,704
3,002
0
1,723
6,981
0
11,251
W
Tsukuyomi
deadblackjacket
Tsukuyomi
1,195
454
0
1,586
6,513
1,647
0
1,383
5,022
0
13,572
L
4,864
916
0
2,248
5,627
1,728
0
71
5,556
0
29,151
L
Artemis
lexa404
Artemis
2,271
960
0
772
6,568
1,349
0
1,930
4,638
0
13,509
L
Cthulhu
1,788
342
0
0
7,951
5,250
30
1,177
6,774
18,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,458
Gold Earned
28,555
271
Minions Killed
213
0
Camps Cleared
0
1,007,367
Distance Traveled
1,042,019
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,873
625
110
10
0
160,040
1
W
Bellona
7,025
639
62
6
0
217,341
1
L
Janus
6,857
623
65
6
0
216,597
1
W
Kukulkan
6,164
560
60
5
0
196,174
2
W
Sylvanus
7,138
649
19
2
0
201,737
3
L
Odin
5,311
483
21
2
0
205,368
0
W
Tsukuyomi
5,258
478
20
2
0
232,075
1
L
Susano
6,521
593
59
5
0
242,292
0
L
Artemis
4,645
422
36
3
0
187,965
0
L
Cthulhu
5,221
475
32
3
0
189,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role