Player Matchup

Bacchus
Bacchus
BeamSkuLLbeanie
Bacchus
Level 107
God Stats
4W - 5L
1,472 SR
Queue Stats
203W - 226L
1,326 Elo+
Solo
Jormungandr
Jormungandr
SeniorPlum
Jormungandr
Level 29
God Stats
4W - 7L
1,484 SR
Queue Stats
8W - 18L
1,256 Elo+
Party 1
Anubis
Anubis
TossHisSauce
Anubis
Level 90
God Stats
3W - 0L
1,755 SR
Queue Stats
77W - 79L
1,471 Elo+
Party 1
Izanami
Izanami
XxBEANxLARDxDA3
Izanami
Level 97
God Stats
36W - 32L
1,473 SR
Queue Stats
158W - 130L
1,384 Elo+
Party 1
Achilles
Achilles
hellz-bellzz99
Achilles
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
439W - 437L
1,447 Elo+
Solo
Team Averages
Level 86
1,537 SR
1,377 Elo+

VS

Team Averages
Level 55
1,307 SR
1,369 Elo+
Neith
Neith
CRL Rohan
Neith
Level 28
God Stats
16W - 21L
1,158 SR
Queue Stats
158W - 176L
1,441 Elo+
Party 2
Loki
Loki
Havoc Rainbow
Loki
Level 48
God Stats
4W - 10L
1,484 SR
Queue Stats
115W - 144L
1,421 Elo+
Solo
Nu Wa
Nu Wa
TheLiftedOnes
Nu Wa
Level 86
God Stats
6W - 11L
1,146 SR
Queue Stats
138W - 132L
1,261 Elo+
Solo
Khepri
Khepri
ThickAntiVenom3
Khepri
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 97L
1,377 Elo+
Party 2
Bellona
Bellona
warriorbeast837
Bellona
Level 65
God Stats
12W - 28L
1,247 SR
Queue Stats
276W - 357L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 6
6,308
526
2,725
7,510
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
SeniorPlum
Jormungandr
11
2 / 0 / 0
6,248
521
2,893
7,117
6,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
11
4 / 0 / 3
6,731
561
4,669
5,940
2,662
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
8 / 0 / 1
7,015
585
4,367
5,499
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
10
1 / 1 / 5
6,083
507
3,545
8,102
2,719
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CRL Rohan
Neith
10
1 / 2 / 0
5,888
491
2,602
3,492
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 1
5,509
459
2,613
6,909
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 3 / 1
5,603
467
5,443
4,545
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 4 / 0
5,011
418
1,789
7,003
2,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 0
5,646
471
3,532
5,679
3,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
15
Kills
1
1
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
L
Neith
CRL Rohan
Neith
1
2
0
0.5
L
0
5
1
0.1
W
Jormungandr
SeniorPlum
Jormungandr
2
0
0
2
L
0
3
1
0.17
L
0
4
0
0
W
Anubis
4
0
3
5.5
W
8
0
1
8.5
W
Achilles
1
1
5
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,199
Damage
15,979
34,168
Taken
27,628
19,715
Mitigated
11,465
9,507
Healing
3,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,725
319
306
1,916
7,510
6,534
617
712
6,709
15,088
0
L
Neith
CRL Rohan
Neith
2,602
1,837
0
621
3,492
991
0
1,156
2,336
0
25,269
L
2,613
560
246
894
6,909
3,390
0
2,825
4,040
0
31,690
W
Jormungandr
SeniorPlum
Jormungandr
2,893
739
0
1,101
7,117
6,075
201
374
6,478
27,038
0
L
5,443
1,588
0
481
4,545
1,000
196
1,473
3,072
28,543
0
L
1,789
367
0
888
7,003
2,775
0
1,420
5,558
15,821
0
W
Anubis
4,669
331
0
2,833
5,940
2,662
322
2,380
3,303
35,102
0
W
4,367
2,681
0
2,638
5,499
1,725
1,471
996
4,423
0
34,822
W
Achilles
3,545
1,395
0
713
8,102
2,719
0
2,226
5,724
0
34,443
L
3,532
314
0
436
5,679
3,309
0
3,144
2,335
0
24,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,385
Gold Earned
27,657
287
Minions Killed
259
0
Camps Cleared
0
1,114,035
Distance Traveled
1,078,373
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,308
526
17
1
0
215,509
1
L
Neith
5,888
491
51
4
0
191,563
0
L
Loki
5,509
459
61
5
0
233,145
3
W
Jormungandr
6,248
521
54
5
0
216,936
0
L
Nu Wa
5,603
467
59
5
0
209,868
4
L
Khepri
5,011
418
27
2
0
230,295
2
W
Anubis
6,731
561
85
7
0
222,872
0
W
Izanami
7,015
585
70
6
0
208,750
0
W
Achilles
6,083
507
61
5
0
249,968
4
L
Bellona
5,646
471
61
5
0
213,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role