Player Matchup

Olorun
Olorun
Danymilkyway
Olorun
Level 6
God Stats
10W - 7L
1,579 SR
Queue Stats
14W - 18L
1,365 Elo+
Party 1
Yemoja
Yemoja
Druuhew
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Party 2
Ah Puch
Ah Puch
PorterThePeople
Ah Puch
Level 69
God Stats
8W - 7L
1,915 SR
Queue Stats
1,131W - 1,198L
1,437 Elo+
Party 1
Nu Wa
Nu Wa
jordanla7306
Nu Wa
Level 28
God Stats
20W - 19L
1,582 SR
Queue Stats
26W - 21L
1,449 Elo+
Party 2
Ra
Ra
judgejoebrown2
Ra
Level 3
God Stats
0W - 2L
1,353 SR
Queue Stats
1W - 3L
1,345 Elo+
Party 2
Team Averages
Level 22
1,586 SR
1,378 Elo+

VS

Team Averages
Level 31
1,547 SR
1,549 Elo+
Hun Batz
Hun Batz
Minatos Bro
Hun Batz
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Minatos Mom
Nu Wa
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,667 Elo+
Party 3
Neith
Neith
SpeedyReedy2004
Neith
Level 14
God Stats
2W - 0L
1,737 SR
Queue Stats
2W - 0L
1,667 Elo+
Party 3
King Arthur
King Arthur
TimelesssHunter
King Arthur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,363 Elo+
Solo
Zhong Kui
Zhong Kui
wafflepig00
Zhong Kui
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
0 / 8 / 5
8,288
921
5,532
23,177
7,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Druuhew
Yemoja
14
0 / 3 / 4
8,998
1,000
4,099
16,688
13,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 9 / 5
9,710
1,079
11,599
17,578
5,702
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 11 / 4
9,557
1,062
15,185
16,187
4,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 16 / 4
9,260
1,029
6,913
20,526
6,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Minatos Bro
Hun Batz
18
13 / 1 / 21
12,151
1,350
18,634
8,731
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
12 / 2 / 22
12,473
1,386
25,483
10,515
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 1 / 18
9,766
1,085
7,693
7,317
2,836
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
TimelesssHunter
King Arthur
16
0 / 4 / 24
9,612
1,068
4,907
9,860
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
wafflepig00
Zhong Kui
20
19 / 1 / 20
13,867
1,541
29,611
13,988
10,975
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
152
9
Kills
47
47
Deaths
9
22
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
8
5
0.31
L
Yemoja
Druuhew
Yemoja
0
3
4
0.67
W
Hun Batz
Minatos Bro
Hun Batz
13
1
21
23.5
W
12
2
22
11.5
L
3
9
5
0.61
W
3
1
18
12
W
King Arthur
TimelesssHunter
King Arthur
0
4
24
3
L
3
11
4
0.45
L
3
16
4
0.31
W
Zhong Kui
wafflepig00
Zhong Kui
19
1
20
29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,328
Damage
86,328
94,156
Taken
50,411
37,338
Mitigated
24,457
12,062
Healing
15,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
5,532
2,887
747
3,548
23,177
7,737
0
13,308
9,633
15,030
0
L
Yemoja
Druuhew
Yemoja
4,099
1,429
3,712
1,718
16,688
13,126
0
10,089
6,387
18,451
0
W
Hun Batz
Minatos Bro
Hun Batz
18,634
6,392
0
965
8,731
3,265
0
7,076
1,655
0
28,049
W
25,483
5,296
0
2,906
10,515
3,664
0
9,461
1,054
60,589
0
L
11,599
1,748
464
1,572
17,578
5,702
0
10,172
7,264
42,572
0
W
7,693
3,924
0
1,265
7,317
2,836
0
6,898
419
0
12,317
W
King Arthur
TimelesssHunter
King Arthur
4,907
1,353
267
1,726
9,860
3,717
0
8,446
1,414
0
13,713
L
15,185
2,437
0
0
16,187
4,473
0
9,551
6,438
28,583
0
L
6,913
921
83
218
20,526
6,300
0
10,902
9,340
20,226
0
W
Zhong Kui
wafflepig00
Zhong Kui
29,611
3,719
0
8,503
13,988
10,975
0
11,447
2,541
52,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,813
Gold Earned
57,869
164
Minions Killed
215
3
Camps Cleared
6
683,261
Distance Traveled
854,844
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,288
921
17
2
1
147,509
0
L
Yemoja
8,998
1,000
32
4
1
148,631
0
W
Hun Batz
12,151
1,350
23
3
2
184,070
0
W
Nu Wa
12,473
1,386
94
10
1
168,849
0
L
Ah Puch
9,710
1,079
68
8
1
133,686
0
W
Neith
9,766
1,085
19
2
2
183,272
0
W
King Arthur
9,612
1,068
15
2
1
136,333
0
L
Nu Wa
9,557
1,062
21
2
0
136,242
0
L
Ra
9,260
1,029
26
3
0
117,193
0
W
Zhong Kui
13,867
1,541
64
7
0
182,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role