Player Matchup

Jormungandr
Jormungandr
DarkLordd666
Jormungandr
Level 45
God Stats
0W - 2L
1,256 SR
Queue Stats
61W - 97L
1,319 Elo+
Party 1
Agni
Agni
ZZalmogZZ
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 64L
1,319 Elo+
Party 1
Danzaburou
Danzaburou
iiTzBeasTii
Danzaburou
Level 25
God Stats
63W - 26L
1,807 SR
Queue Stats
105W - 69L
1,482 Elo+
Solo
Team Averages
Level 29
1,521 SR
1,373 Elo+

VS

Team Averages
Level 70
1,585 SR
1,486 Elo+
Chaac
Chaac
DeathScythe3865
Chaac
Level 118
God Stats
7W - 5L
1,525 SR
Queue Stats
86W - 78L
1,558 Elo+
Solo
Ullr
Ullr
SlowEnergy969
Ullr
Level 40
God Stats
2W - 0L
1,730 SR
Queue Stats
297W - 322L
1,399 Elo+
Solo
Ah Puch
Ah Puch
cataldalcatal003
Ah Puch
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarkLordd666
Jormungandr
8
0 / 3 / 1
6,472
647
3,626
9,808
5,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
9
1 / 3 / 0
6,360
636
3,678
5,283
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
iiTzBeasTii
Danzaburou
9
0 / 2 / 1
6,296
630
4,583
8,511
2,891
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 5
7,195
720
8,346
5,603
3,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 1 / 3
7,548
755
4,903
7,191
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 7
7,297
730
7,329
4,546
1,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
8
8
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DarkLordd666
Jormungandr
0
3
1
0.17
W
3
0
5
5.5
W
4
1
3
5.5
L
Agni
1
3
0
0.33
W
1
0
7
4.5
L
Danzaburou
iiTzBeasTii
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,887
Damage
20,578
23,602
Taken
17,340
9,446
Mitigated
7,223
5,838
Healing
7,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DarkLordd666
Jormungandr
3,626
762
0
1,805
9,808
5,055
0
3,665
6,068
14,700
0
W
8,346
0
877
3,541
5,603
3,260
0
2,227
3,052
0
32,898
W
4,903
1,387
211
699
7,191
2,378
0
2,755
4,184
0
24,446
L
Agni
3,678
248
231
465
5,283
1,500
0
1,158
3,900
15,148
0
W
7,329
239
564
1,505
4,546
1,585
0
1,574
2,746
20,607
0
L
Danzaburou
iiTzBeasTii
Danzaburou
4,583
1,525
520
2,817
8,511
2,891
0
2,567
5,744
0
25,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,128
Gold Earned
22,040
123
Minions Killed
121
0
Camps Cleared
0
497,441
Distance Traveled
528,996
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,472
647
36
4
0
160,345
4
W
Chaac
7,195
720
42
4
0
186,017
1
W
Ullr
7,548
755
37
4
0
168,220
0
L
Agni
6,360
636
27
3
0
167,241
1
W
Ah Puch
7,297
730
42
4
0
174,759
0
L
Danzaburou
6,296
630
60
6
0
169,855
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role