Player Matchup

Artio
Artio
Blynde
Artio
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
348W - 383L
1,533 Elo+
Party 2
Ra
Ra
HJJP200
Ra
Level 119
God Stats
5W - 7L
1,299 SR
Queue Stats
313W - 288L
1,538 Elo+
Solo
Nemesis
Nemesis
Lokimia
Nemesis
Level 158
God Stats
5W - 2L
1,500 SR
Queue Stats
342W - 325L
1,502 Elo+
Solo
Sun Wukong
Sun Wukong
Pruv
Sun Wukong
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 60L
1,580 Elo+
Solo
Danzaburou
Danzaburou
YoursTruly TJ
Danzaburou
Level 86
God Stats
10W - 12L
1,634 SR
Queue Stats
138W - 150L
1,626 Elo+
Party 2
Team Averages
Level 121
1,487 SR
1,556 Elo+

VS

Team Averages
Level 66
1,468 SR
1,496 Elo+
Ares
Ares
Coldhockeyboy20
Ares
Level 69
God Stats
8W - 5L
1,500 SR
Queue Stats
303W - 304L
1,514 Elo+
Party 1
Hachiman
Hachiman
Cveline
Hachiman
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
DemonTeddy
Arachne
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Needdeedd
Tyr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 58L
1,499 Elo+
Party 1
Baron Samedi
Baron Samedi
SmiteyJones
Baron Samedi
Level 64
God Stats
10W - 11L
1,339 SR
Queue Stats
98W - 121L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Blynde
Artio
15
3 / 4 / 9
10,115
506
7,367
16,994
16,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
4 / 3 / 13
11,352
568
12,554
11,103
4,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Lokimia
Nemesis
17
9 / 3 / 6
11,769
588
14,950
15,449
7,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Pruv
Sun Wukong
18
3 / 1 / 7
11,414
571
12,911
17,380
12,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
YoursTruly TJ
Danzaburou
17
4 / 1 / 4
11,693
585
8,467
11,046
4,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 5
8,513
426
6,788
21,322
16,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Cveline
Hachiman
15
2 / 2 / 1
9,101
455
6,397
10,124
3,613
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
DemonTeddy
Arachne
19
7 / 2 / 2
11,624
581
13,703
18,674
8,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 3 / 3
8,068
403
3,766
14,924
11,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
SmiteyJones
Baron Samedi
12
2 / 8 / 2
7,989
399
9,894
13,505
6,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
23
Kills
12
12
Deaths
23
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artio
Blynde
Artio
3
4
9
1.88
L
0
8
5
0.31
L
Hachiman
Cveline
Hachiman
2
2
1
1.25
L
Arachne
DemonTeddy
Arachne
7
2
2
4
W
4
3
13
3.5
W
Nemesis
Lokimia
Nemesis
9
3
6
4
L
1
3
3
0.83
W
Sun Wukong
Pruv
Sun Wukong
3
1
7
6.5
L
Baron Samedi
SmiteyJones
Baron Samedi
2
8
2
0.38
W
Danzaburou
YoursTruly TJ
Danzaburou
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,249
Damage
40,548
71,972
Taken
78,549
46,026
Mitigated
47,205
29,985
Healing
26,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Blynde
Artio
7,367
843
1,278
5,359
16,994
16,165
213
4,533
12,269
37,562
0
L
6,788
282
0
4,262
21,322
16,660
0
6,911
14,095
37,457
0
L
Hachiman
Cveline
Hachiman
6,397
4,606
0
4,209
10,124
3,613
0
1,854
8,264
0
50,591
L
Arachne
DemonTeddy
Arachne
13,703
8,083
0
7,270
18,674
8,965
0
5,914
12,618
0
107,441
W
12,554
1,996
2,990
4,787
11,103
4,725
0
1,752
9,192
97,918
0
W
Nemesis
Lokimia
Nemesis
14,950
6,319
0
4,916
15,449
7,545
351
4,806
10,383
0
65,279
L
3,766
858
0
5,445
14,924
11,510
738
1,848
13,038
0
28,210
W
Sun Wukong
Pruv
Sun Wukong
12,911
1,985
0
6,296
17,380
12,780
541
3,709
13,191
0
79,719
L
Baron Samedi
SmiteyJones
Baron Samedi
9,894
414
1,558
3,267
13,505
6,457
86
2,850
10,482
39,017
0
W
Danzaburou
YoursTruly TJ
Danzaburou
8,467
2,056
0
4,359
11,046
4,811
2,588
1,289
9,673
0
75,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,343
Gold Earned
45,295
616
Minions Killed
457
0
Camps Cleared
0
2,122,396
Distance Traveled
1,993,263
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,115
506
59
3
0
403,765
6
L
Ares
8,513
426
41
2
0
364,696
5
L
Hachiman
9,101
455
117
6
0
391,250
7
L
Arachne
11,624
581
172
9
0
471,887
4
W
Ra
11,352
568
166
8
0
455,244
6
W
Nemesis
11,769
588
98
5
0
437,977
4
L
Tyr
8,068
403
43
2
0
412,249
2
W
Sun Wukong
11,414
571
159
8
0
425,093
4
L
Baron Samedi
7,989
399
84
4
0
353,181
7
W
Danzaburou
11,693
585
134
7
0
400,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role