Player Matchup

Rama
Rama
STONEAGE250
Rama
Level 70
God Stats
1W - 5L
1,500 SR
Queue Stats
72W - 130L
1,523 Elo+
Party 1
Anubis
Anubis
xFallenAngel617
Anubis
Level 125
God Stats
4W - 6L
1,501 SR
Queue Stats
111W - 189L
1,534 Elo+
Party 1
Arachne
Arachne
xXdragoncllector
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,666 Elo+
Party 1
Team Averages
Level 70
1,500 SR
1,574 Elo+

VS

Team Averages
Level 58
1,545 SR
1,403 Elo+
Chang'e
Chang'e
CrimsonReaper44
Chang'e
Level 64
God Stats
67W - 45L
1,796 SR
Queue Stats
529W - 656L
1,386 Elo+
Party 2
Izanami
Izanami
JACHUA
Izanami
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 18L
1,478 Elo+
Solo
Horus
Horus
ZlDannY
Horus
Level 24
God Stats
3W - 5L
1,338 SR
Queue Stats
3W - 5L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 5
7,499
833
5,176
8,387
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
2 / 4 / 4
7,012
779
7,752
6,386
2,560
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

8
2 / 5 / 1
6,229
692
2,867
7,336
3,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 3 / 7
7,903
878
6,902
6,579
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
JACHUA
Izanami
12
8 / 0 / 5
8,441
938
7,117
5,632
1,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
ZlDannY
Horus
10
1 / 5 / 13
7,289
810
4,095
14,735
9,411
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
7
Kills
15
15
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
3
7
3.17
W
Izanami
JACHUA
Izanami
8
0
5
10.5
L
3
6
5
0.92
W
Horus
ZlDannY
Horus
1
5
13
1.5
L
2
4
4
1
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,795
Damage
18,114
22,109
Taken
26,946
7,783
Mitigated
13,366
2,665
Healing
6,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,902
298
2,016
1,680
6,579
2,028
476
1,160
5,419
25,961
0
W
Izanami
JACHUA
Izanami
7,117
5,734
489
1,361
5,632
1,927
2,005
1,411
4,221
0
33,179
L
5,176
4,935
258
1,357
8,387
2,086
0
2,415
5,800
0
20,017
W
Horus
ZlDannY
Horus
4,095
1,893
257
868
14,735
9,411
630
5,213
9,522
0
10,883
L
7,752
380
135
786
6,386
2,560
0
1,707
4,507
32,911
0
L
2,867
2,544
0
129
7,336
3,137
0
2,297
4,876
0
6,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,740
Gold Earned
23,633
82
Minions Killed
114
0
Camps Cleared
0
395,486
Distance Traveled
491,887
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,903
878
43
5
0
154,449
0
W
Izanami
8,441
938
56
6
0
173,372
0
L
Rama
7,499
833
31
3
0
114,740
1
W
Horus
7,289
810
15
2
0
164,066
0
L
Anubis
7,012
779
47
5
0
128,200
2
L
Arachne
6,229
692
4
0
0
152,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role