Player Matchup

Danzaburou
Danzaburou
CrudestBiscuit
Danzaburou
Level 44
God Stats
1W - 5L
1,469 SR
Queue Stats
129W - 195L
1,370 Elo+
Party 1
Bellona
Bellona
Ghosts02
Bellona
Level 24
God Stats
14W - 15L
1,525 SR
Queue Stats
35W - 46L
1,384 Elo+
Party 1
Nemesis
Nemesis
MacGyver15
Nemesis
Level 26
God Stats
12W - 14L
1,481 SR
Queue Stats
50W - 68L
1,380 Elo+
Party 1
Ra
Ra
R4fitx711
Ra
Level 28
God Stats
9W - 5L
1,789 SR
Queue Stats
85W - 68L
1,478 Elo+
Party 4
Yemoja
Yemoja
The_VeXor
Yemoja
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 41L
1,468 Elo+
Party 4
Team Averages
Level 41
1,553 SR
1,416 Elo+

VS

Team Averages
Level 86
1,507 SR
1,404 Elo+
Apollo
Apollo
CausticMindz
Apollo
Level 125
God Stats
11W - 9L
1,444 SR
Queue Stats
215W - 186L
1,462 Elo+
Party 2
Merlin
Merlin
Rain7719
Merlin
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
75W - 58L
1,305 Elo+
Party 2
Olorun
Olorun
RedLighting1815
Olorun
Level 41
God Stats
65W - 54L
1,578 SR
Queue Stats
679W - 613L
1,470 Elo+
Party 2
Osiris
Osiris
Waltercantquit
Osiris
Level 134
God Stats
8W - 12L
1,194 SR
Queue Stats
944W - 1,045L
1,342 Elo+
Party 3
Serqet
Serqet
lord_flexanor72
Serqet
Level 29
God Stats
2W - 1L
1,821 SR
Queue Stats
163W - 196L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrudestBiscuit
Danzaburou
15
0 / 3 / 0
9,341
389
9,091
12,978
4,728
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Ghosts02
Bellona
16
2 / 1 / 1
10,174
424
9,336
15,250
14,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
MacGyver15
Nemesis
16
1 / 2 / 4
10,025
418
11,254
18,269
7,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 6 / 0
10,572
441
8,563
17,416
7,332
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
The_VeXor
Yemoja
14
2 / 5 / 2
9,628
401
10,371
17,541
20,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
19
8 / 1 / 7
12,867
536
23,979
19,885
7,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Rain7719
Merlin
19
5 / 1 / 1
12,818
534
13,298
14,037
5,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
3 / 0 / 7
14,376
599
13,578
22,751
11,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
0 / 3 / 0
12,679
528
9,083
17,905
21,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
1 / 3 / 1
11,662
486
3,408
15,758
6,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
8
Kills
17
17
Deaths
8
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
8
1
7
11.5
L
Danzaburou
CrudestBiscuit
Danzaburou
0
3
0
0
L
Bellona
Ghosts02
Bellona
2
1
1
2.5
L
Nemesis
MacGyver15
Nemesis
1
2
4
1.5
L
3
6
0
0.5
W
Merlin
Rain7719
Merlin
5
1
1
5.5
W
3
0
7
6.5
L
Yemoja
The_VeXor
Yemoja
2
5
2
0.6
W
0
3
0
0
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,615
Damage
63,346
81,454
Taken
90,336
53,770
Mitigated
52,804
27,886
Healing
44,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
23,979
14,877
0
14,463
19,885
7,745
3,049
4,013
15,872
0
99,120
L
Danzaburou
CrudestBiscuit
Danzaburou
9,091
3,345
0
4,773
12,978
4,728
930
5,239
7,739
0
61,409
L
Bellona
Ghosts02
Bellona
9,336
1,848
0
3,732
15,250
14,083
224
1,440
13,552
0
59,547
L
Nemesis
MacGyver15
Nemesis
11,254
4,809
0
8,142
18,269
7,345
660
1,869
15,929
0
69,459
L
8,563
423
1,043
5,352
17,416
7,332
114
8,360
7,989
68,517
0
W
Merlin
Rain7719
Merlin
13,298
391
0
879
14,037
5,979
912
4,925
9,112
78,020
0
W
13,578
7,880
2,629
20,210
22,751
11,060
5,841
6,392
16,359
114,654
0
L
Yemoja
The_VeXor
Yemoja
10,371
1,534
2,641
2,203
17,541
20,282
0
8,980
8,387
33,625
0
W
9,083
2,650
0
6,192
17,905
21,646
1,681
993
16,912
0
76,872
W
3,408
669
0
300
15,758
6,374
0
2,611
13,147
0
85,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,740
Gold Earned
64,402
520
Minions Killed
716
0
Camps Cleared
0
2,208,328
Distance Traveled
2,141,166
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,867
536
120
5
0
451,576
6
L
Danzaburou
9,341
389
109
5
0
401,439
1
L
Bellona
10,174
424
120
5
0
418,517
7
L
Nemesis
10,025
418
113
5
0
552,742
1
L
Ra
10,572
441
130
5
0
423,367
0
W
Merlin
12,818
534
132
6
0
439,621
6
W
Olorun
14,376
599
193
8
0
366,574
3
L
Yemoja
9,628
401
48
2
0
412,263
7
W
Osiris
12,679
528
150
6
0
368,588
0
W
Serqet
11,662
486
121
5
0
514,807
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role