Player Matchup

Sun Wukong
Sun Wukong
ArdenGoneAWOL92
Sun Wukong
Level 11
God Stats
5W - 5L
1,746 SR
Queue Stats
103W - 108L
1,423 Elo+
Party 1
Skadi
Skadi
NachocheezXX
Skadi
Level 23
God Stats
17W - 17L
1,494 SR
Queue Stats
17W - 17L
1,428 Elo+
Party 3
Xbalanque
Xbalanque
Wynnie22
Xbalanque
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,582 Elo+
Solo
Yemoja
Yemoja
glittersauru_rex
Yemoja
Level 17
God Stats
17W - 13L
1,228 SR
Queue Stats
25W - 21L
1,317 Elo+
Party 1
Set
Set
nacho_eater29
Set
Level 14
God Stats
2W - 5L
1,238 SR
Queue Stats
19W - 17L
1,428 Elo+
Party 3
Team Averages
Level 15
1,441 SR
1,436 Elo+

VS

Team Averages
Level 18
1,523 SR
1,468 Elo+
Merlin
Merlin
BrockSamson1717
Merlin
Level 27
God Stats
13W - 14L
1,740 SR
Queue Stats
129W - 147L
1,450 Elo+
Solo
Odin
Odin
I Veximity I
Odin
Level 8
God Stats
12W - 3L
1,654 SR
Queue Stats
160W - 170L
1,388 Elo+
Party 2
Apollo
Apollo
Kitchenatorzzzz
Apollo
Level 22
God Stats
37W - 42L
1,204 SR
Queue Stats
115W - 131L
1,383 Elo+
Solo
Yemoja
Yemoja
Volanum
Yemoja
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 5L
1,721 Elo+
Solo
Set
Set
Whos_Dozen
Set
Level 13
God Stats
13W - 12L
1,515 SR
Queue Stats
67W - 69L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArdenGoneAWOL92
Sun Wukong
15
2 / 2 / 0
9,663
387
17,016
22,517
13,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
5 / 4 / 3
12,689
508
14,768
14,442
5,910
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
Wynnie22
Xbalanque
9
1 / 3 / 0
8,166
327
1,251
5,501
1,584
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
1 / 2 / 4
9,739
390
4,452
15,015
11,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
2 / 7 / 3
10,310
412
11,036
17,100
9,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 3
12,636
505
17,087
14,317
7,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 2 / 2
10,907
436
5,682
13,382
11,669
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
5 / 3 / 1
12,398
496
15,538
24,124
11,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Volanum
Yemoja
17
1 / 0 / 3
11,360
454
5,957
11,017
12,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 5 / 1
11,643
466
10,388
17,539
9,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
11
Kills
18
18
Deaths
13
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ArdenGoneAWOL92
Sun Wukong
2
2
0
1
W
2
3
3
1.17
W
3
2
2
2
W
5
3
1
1.83
L
5
4
3
1.63
W
Yemoja
Volanum
Yemoja
1
0
3
2.5
W
7
5
1
1.5
L
Xbalanque
Wynnie22
Xbalanque
1
3
0
0.33
L
1
2
4
1.5
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,523
Damage
54,652
74,575
Taken
80,379
43,063
Mitigated
52,944
13,010
Healing
23,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ArdenGoneAWOL92
Sun Wukong
17,016
5,142
0
3,149
22,517
13,942
479
4,873
17,644
0
55,354
W
17,087
636
0
1,980
14,317
7,527
5,306
510
13,682
99,651
0
W
5,682
762
0
0
13,382
11,669
412
0
13,332
0
44,426
W
15,538
12,418
0
13,538
24,124
11,961
4,837
2,104
21,595
0
106,868
L
14,768
7,291
0
2,465
14,442
5,910
5,561
953
13,489
0
73,760
W
Yemoja
Volanum
Yemoja
5,957
879
3,896
1,974
11,017
12,583
1,222
1,556
9,336
31,772
0
W
10,388
4,536
0
1,954
17,539
9,204
1,065
282
17,182
0
57,040
L
Xbalanque
Wynnie22
Xbalanque
1,251
674
0
0
5,501
1,584
672
1,364
4,137
0
16,343
L
4,452
686
4,194
2,213
15,015
11,691
540
8,243
6,772
38,125
0
L
11,036
4,184
0
989
17,100
9,936
625
7,611
9,489
0
51,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,567
Gold Earned
58,944
373
Minions Killed
555
0
Camps Cleared
0
1,934,197
Distance Traveled
2,301,729
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,663
387
88
4
0
441,351
0
W
Merlin
12,636
505
171
7
0
425,746
4
W
Odin
10,907
436
89
4
0
485,985
2
W
Apollo
12,398
496
154
6
0
415,788
0
L
Skadi
12,689
508
123
5
0
401,946
0
W
Yemoja
11,360
454
53
2
0
478,425
3
W
Set
11,643
466
88
4
0
495,785
0
L
Xbalanque
8,166
327
24
1
0
204,958
0
L
Yemoja
9,739
390
59
2
0
482,661
0
L
Set
10,310
412
79
3
0
403,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role