Player Matchup

Ra
Ra
StickyAfterlife
Ra
Level 95
God Stats
3W - 3L
1,674 SR
Queue Stats
240W - 198L
1,418 Elo+
Party 3
Chaac
Chaac
VitoSavage
Chaac
Level 51
God Stats
10W - 8L
1,634 SR
Queue Stats
175W - 151L
1,501 Elo+
Solo
Cthulhu
Cthulhu
dkninja808
Cthulhu
Level 18
God Stats
1W - 2L
1,578 SR
Queue Stats
9W - 11L
1,523 Elo+
Party 3
Jing Wei
Jing Wei
jacquiw
Jing Wei
Level 102
God Stats
0W - 4L
1,086 SR
Queue Stats
56W - 69L
1,515 Elo+
Party 1
Arachne
Arachne
originaljacqui5
Arachne
Level 26
God Stats
0W - 3L
1,103 SR
Queue Stats
28W - 47L
1,166 Elo+
Party 1
Team Averages
Level 58
1,415 SR
1,424 Elo+

VS

Team Averages
Level 98
1,583 SR
1,552 Elo+
Ra
Ra
CrazyGuyzo
Ra
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 48L
1,600 Elo+
Party 2
King Arthur
King Arthur
Hatazu
King Arthur
Level 108
God Stats
3W - 6L
1,467 SR
Queue Stats
58W - 58L
1,576 Elo+
Party 2
Ullr
Ullr
ISunWuBongI
Ullr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Latinogambino
Nike
Level 86
God Stats
2W - 3L
1,713 SR
Queue Stats
30W - 35L
1,569 Elo+
Party 2
Athena
Athena
W0nderBread
Athena
Level 42
God Stats
4W - 1L
1,733 SR
Queue Stats
7W - 9L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
9,512
560
6,744
9,591
3,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
16
2 / 1 / 2
9,907
583
11,594
13,162
11,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
dkninja808
Cthulhu
11
0 / 2 / 0
7,060
415
4,591
11,539
5,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
jacquiw
Jing Wei
11
0 / 2 / 0
6,911
407
4,001
8,117
2,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 0
7,852
462
1,637
9,799
3,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 4
9,797
576
9,891
9,966
4,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Hatazu
King Arthur
15
1 / 1 / 2
8,556
503
6,299
12,516
13,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
0 / 0 / 5
8,312
489
6,124
7,641
3,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 4
9,085
534
6,411
12,195
4,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
13
1 / 0 / 7
8,064
474
8,431
13,564
10,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
11
11
Deaths
5
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
King Arthur
Hatazu
King Arthur
1
1
2
2
W
0
0
5
2.5
W
3
2
4
2.5
L
2
3
0
0.67
L
Chaac
2
1
2
3
W
Athena
1
0
7
4.5
L
Cthulhu
dkninja808
Cthulhu
0
2
0
0
L
Jing Wei
jacquiw
Jing Wei
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,567
Damage
37,156
52,208
Taken
55,882
26,454
Mitigated
36,151
14,527
Healing
21,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,891
1,707
1,166
4,132
9,966
4,141
545
2,578
7,166
83,330
0
W
King Arthur
Hatazu
King Arthur
6,299
1,709
0
4,857
12,516
13,502
0
865
11,640
0
56,737
W
6,124
3,237
0
1,924
7,641
3,308
1,478
2,378
5,251
0
54,933
W
6,411
1,494
0
5,090
12,195
4,503
714
2,543
9,510
0
56,610
L
6,744
308
94
2,505
9,591
3,527
78
3,458
6,133
59,325
0
L
Chaac
11,594
2,805
0
5,946
13,162
11,555
406
1,562
11,000
0
66,338
W
Athena
8,431
3,363
0
4,052
13,564
10,697
138
2,470
10,980
31,990
0
L
Cthulhu
dkninja808
Cthulhu
4,591
525
0
637
11,539
5,572
0
6,574
4,920
29,897
0
L
Jing Wei
jacquiw
Jing Wei
4,001
2,660
318
1,091
8,117
2,355
236
2,704
5,413
0
30,258
L
1,637
1,004
0
3,936
9,799
3,445
812
4,024
5,775
0
42,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,242
Gold Earned
43,814
459
Minions Killed
515
0
Camps Cleared
0
1,672,337
Distance Traveled
1,649,930
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,797
576
149
9
0
315,996
5
W
King Arthur
8,556
503
106
6
0
326,739
4
W
Ullr
8,312
489
93
5
0
301,612
3
W
Nike
9,085
534
113
7
0
324,480
6
L
Ra
9,512
560
119
7
0
337,632
9
L
Chaac
9,907
583
137
8
0
331,388
0
W
Athena
8,064
474
54
3
0
381,103
2
L
Cthulhu
7,060
415
44
3
0
368,625
6
L
Jing Wei
6,911
407
69
4
0
293,300
2
L
Arachne
7,852
462
90
5
0
341,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role