Player Matchup

King Arthur
King Arthur
Brodeee
King Arthur
Level 107
God Stats
5W - 4L
1,550 SR
Queue Stats
53W - 35L
1,631 Elo+
Party 2
Cupid
Cupid
Frankwest2006
Cupid
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
216W - 115L
1,861 Elo+
Party 3
Nemesis
Nemesis
Grimnarwhal13
Nemesis
Level 12
God Stats
1W - 0L
1,747 SR
Queue Stats
1W - 4L
1,318 Elo+
Party 2
Janus
Janus
MLPsuckit
Janus
Level 156
God Stats
52W - 26L
1,892 SR
Queue Stats
426W - 310L
1,756 Elo+
Party 3
Jormungandr
Jormungandr
ScuffedP0tato
Jormungandr
Level 48
God Stats
3W - 2L
1,766 SR
Queue Stats
532W - 406L
1,770 Elo+
Party 3
Team Averages
Level 90
1,691 SR
1,667 Elo+

VS

Team Averages
Level 73
1,549 SR
1,581 Elo+
Yemoja
Yemoja
Brainnaic
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,435 Elo+
Party 1
Artemis
Artemis
EmperorOppai
Artemis
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 33L
1,633 Elo+
Solo
Fenrir
Fenrir
NoclipThunder
Fenrir
Level 28
God Stats
13W - 10L
1,745 SR
Queue Stats
42W - 29L
1,655 Elo+
Party 1
Olorun
Olorun
TH3LIBERATOR
Olorun
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 49L
1,685 Elo+
Party 1
Mercury
Mercury
kobknightmare
Mercury
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brodeee
King Arthur
12
2 / 1 / 2
6,492
649
6,178
7,672
6,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
6 / 0 / 2
7,532
753
4,965
3,921
1,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
11
3 / 2 / 4
6,274
627
3,362
5,692
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
MLPsuckit
Janus
13
2 / 0 / 2
7,162
716
3,376
2,640
817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
ScuffedP0tato
Jormungandr
10
1 / 1 / 5
6,306
631
4,018
7,339
3,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Brainnaic
Yemoja
7
0 / 3 / 1
4,759
476
2,197
5,849
2,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
EmperorOppai
Artemis
7
0 / 5 / 1
4,393
439
2,729
5,580
2,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

9
1 / 3 / 0
5,031
503
3,777
7,864
4,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
10
1 / 2 / 0
5,447
545
2,635
7,038
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
12
2 / 1 / 0
6,546
655
3,829
6,304
2,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
4
4
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Brainnaic
Yemoja
0
3
1
0.17
W
King Arthur
Brodeee
King Arthur
2
1
2
3
L
Artemis
EmperorOppai
Artemis
0
5
1
0.1
W
6
0
2
7
W
Nemesis
3
2
4
2.5
W
Janus
MLPsuckit
Janus
2
0
2
3
L
1
3
0
0.33
W
Jormungandr
ScuffedP0tato
Jormungandr
1
1
5
3.5
L
Olorun
1
2
0
0.5
L
Mercury
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,899
Damage
15,167
27,264
Taken
32,635
14,858
Mitigated
12,665
7,516
Healing
7,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Brainnaic
Yemoja
2,197
696
208
717
5,849
2,129
0
1,128
4,721
12,018
0
W
King Arthur
Brodeee
King Arthur
6,178
1,444
0
1,570
7,672
6,384
144
431
7,016
0
30,016
L
Artemis
EmperorOppai
Artemis
2,729
778
0
1,054
5,580
2,047
0
1,700
3,849
0
17,828
W
4,965
2,946
189
2,479
3,921
1,142
346
841
3,080
0
38,412
W
Nemesis
3,362
1,292
0
826
5,692
3,293
0
788
4,904
0
29,351
W
Janus
MLPsuckit
Janus
3,376
254
0
494
2,640
817
0
1,148
1,492
50,348
0
L
3,777
876
0
2,912
7,864
4,319
0
0
7,864
0
16,114
W
Jormungandr
ScuffedP0tato
Jormungandr
4,018
989
0
1,958
7,339
3,222
0
1,624
5,715
22,737
0
L
Olorun
2,635
1,026
103
2,785
7,038
2,105
0
2,609
4,279
32,171
0
L
Mercury
3,829
1,652
0
0
6,304
2,065
0
1,706
4,528
0
48,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,766
Gold Earned
26,176
344
Minions Killed
260
0
Camps Cleared
0
1,024,262
Distance Traveled
992,176
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,759
476
18
2
0
191,125
1
W
King Arthur
6,492
649
61
6
0
205,451
3
L
Artemis
4,393
439
43
4
0
171,064
1
W
Cupid
7,532
753
80
8
0
186,122
1
W
Nemesis
6,274
627
55
6
0
216,355
4
W
Janus
7,162
716
113
11
0
232,116
3
L
Fenrir
5,031
503
33
3
0
189,308
3
W
Jormungandr
6,306
631
35
4
0
184,218
1
L
Olorun
5,447
545
61
6
0
180,452
2
L
Mercury
6,546
655
105
11
0
260,227
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role