Player Matchup

Ra
Ra
Gold II
FeliTime
Ra
Gold II
Level 119
God Stats
15W - 18L
1,675 SR
Queue Stats
186W - 157L
1,688 MMR
Party 2
Ullr
Ullr
Gold IV
Get BoAKa
Ullr
Gold IV
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 66L
1,679 MMR
Solo
Bellona
Bellona
Platinum IV
NyuiNut
Bellona
Platinum IV
Level 151
God Stats
134W - 73L
1,769 SR
Queue Stats
1,135W - 1,145L
1,675 MMR
Solo
Ares
Ares
Gold IV
Skjaldborgh
Ares
Gold IV
Level 159
God Stats
82W - 75L
1,692 SR
Queue Stats
119W - 110L
1,687 MMR
Party 2
Mercury
Mercury
Gold II
teeUNO
Mercury
Gold II
Level 59
God Stats
4W - 2L
1,637 SR
Queue Stats
364W - 358L
1,695 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,654 SR
1,685 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,565 SR
1,653 MMR
Osiris
Osiris
Gold V
 
Osiris
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Dirty Exiles
Tsukuyomi
Gold III
Level 112
God Stats
0W - 10L
1,171 SR
Queue Stats
301W - 295L
1,493 MMR
Party 3
Izanami
Izanami
Gold III
IlComplexityIl
Izanami
Gold III
Level 108
God Stats
32W - 24L
1,790 SR
Queue Stats
71W - 58L
1,817 MMR
Party 1
Khepri
Khepri
Silver I
SKOUGOUS
Khepri
Silver I
Level 128
God Stats
0W - 1L
1,667 SR
Queue Stats
73W - 74L
1,597 MMR
Party 1
Janus
Janus
Platinum V
Slight Reloads
Janus
Platinum V
Level 147
God Stats
17W - 16L
1,697 SR
Queue Stats
268W - 251L
1,857 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 12
11,906
595
16,894
11,477
5,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
20
6 / 4 / 2
12,665
633
13,937
22,672
10,507
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
NyuiNut
Bellona
19
7 / 2 / 9
12,513
626
19,822
22,831
20,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
6 / 2 / 8
10,282
514
8,102
15,802
16,449
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
teeUNO
Mercury
16
1 / 2 / 4
10,020
501
4,046
15,504
6,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
CthulhuSetCu ChulainnNemesisDanzaburou

VS

Bans
ApolloKing ArthurChaacGebGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
1 / 7 / 1
9,432
472
11,570
21,958
16,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
Dirty Exiles
Tsukuyomi
15
1 / 5 / 3
9,114
456
7,280
15,030
6,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 5 / 3
9,651
483
13,662
13,342
4,680
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Khepri
SKOUGOUS
Khepri
15
4 / 3 / 3
9,787
489
6,686
16,552
14,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 6 / 2
10,014
501
11,115
16,070
6,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
26
Kills
11
11
Deaths
26
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
7
1
0.21
L
Tsukuyomi
Dirty Exiles
Tsukuyomi
1
5
3
0.5
W
6
1
12
12
W
Ullr
6
4
2
1.75
L
2
5
3
0.7
W
Bellona
NyuiNut
Bellona
7
2
9
5.75
L
Khepri
SKOUGOUS
Khepri
4
3
3
1.83
W
6
2
8
5
L
3
6
2
0.67
W
Mercury
teeUNO
Mercury
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,801
Damage
50,313
88,286
Taken
82,952
59,995
Mitigated
48,478
42,874
Healing
24,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
11,570
5,035
0
8,486
21,958
16,934
0
4,975
16,869
0
61,193
L
Tsukuyomi
Dirty Exiles
Tsukuyomi
7,280
1,578
0
4,506
15,030
6,389
21
4,314
10,533
0
64,910
W
16,894
924
4,392
5,319
11,477
5,970
0
3,847
7,414
98,287
0
W
Ullr
13,937
10,518
0
13,313
22,672
10,507
5,756
2,949
19,672
0
107,482
L
13,662
9,601
0
4,117
13,342
4,680
346
1,355
11,947
0
81,812
W
Bellona
NyuiNut
Bellona
19,822
9,650
0
14,629
22,831
20,665
568
3,622
19,149
7,836
89,003
L
Khepri
SKOUGOUS
Khepri
6,686
522
0
5,220
16,552
14,149
0
8,562
7,814
23,792
0
W
8,102
914
487
3,162
15,802
16,449
0
5,919
9,765
23,615
0
L
11,115
1,148
0
1,815
16,070
6,326
0
6,674
9,108
80,676
0
W
Mercury
teeUNO
Mercury
4,046
172
0
1,572
15,504
6,404
2,204
3,506
10,019
0
60,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,386
Gold Earned
47,998
621
Minions Killed
544
0
Camps Cleared
0
1,854,501
Distance Traveled
1,816,411
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,432
472
120
6
0
311,708
2
L
Tsukuyomi
9,114
456
116
6
0
386,698
6
W
Ra
11,906
595
168
8
0
412,874
6
W
Ullr
12,665
633
174
9
0
314,696
0
L
Izanami
9,651
483
139
7
0
322,006
4
W
Bellona
12,513
626
163
8
0
336,708
2
L
Khepri
9,787
489
25
1
0
421,853
3
W
Ares
10,282
514
20
1
0
361,289
2
L
Janus
10,014
501
144
7
0
374,146
6
W
Mercury
10,020
501
96
5
0
428,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role