Player Matchup

Bellona
Bellona
KyraDawn
Bellona
Level 67
God Stats
4W - 4L
1,604 SR
Queue Stats
38W - 39L
1,489 Elo+
Solo
Sobek
Sobek
NEROxINFAMOUS
Sobek
Level 147
God Stats
2W - 4L
1,291 SR
Queue Stats
306W - 286L
1,494 Elo+
Solo
Neith
Neith
NZbambe
Neith
Level 122
God Stats
7W - 4L
1,306 SR
Queue Stats
67W - 64L
1,460 Elo+
Solo
Nemesis
Nemesis
SarcasticWolfie
Nemesis
Level 159
God Stats
13W - 22L
1,357 SR
Queue Stats
238W - 218L
1,488 Elo+
Solo
Yemoja
Yemoja
brennanhen
Yemoja
Level 123
God Stats
27W - 22L
1,640 SR
Queue Stats
810W - 770L
1,563 Elo+
Solo
Team Averages
Level 124
1,440 SR
1,499 Elo+

VS

Team Averages
Level 106
1,515 SR
1,485 Elo+
Kukulkan
Kukulkan
Da ODD 1
Kukulkan
Level 82
God Stats
10W - 8L
1,391 SR
Queue Stats
246W - 239L
1,547 Elo+
Party 1
Ne Zha
Ne Zha
KodiakAdams
Ne Zha
Level 118
God Stats
9W - 10L
1,847 SR
Queue Stats
376W - 355L
1,528 Elo+
Party 1
Artio
Artio
danieleshleman
Artio
Level 90
God Stats
11W - 11L
1,570 SR
Queue Stats
144W - 133L
1,483 Elo+
Solo
Chiron
Chiron
koolmint95
Chiron
Level 89
God Stats
1W - 3L
1,209 SR
Queue Stats
11W - 22L
1,298 Elo+
Solo
Freya
Freya
zahadumzum
Freya
Level 153
God Stats
783W - 784L
1,557 SR
Queue Stats
785W - 787L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KyraDawn
Bellona
11
0 / 5 / 0
6,474
432
1,705
8,035
6,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 6
6,787
452
6,899
13,710
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
NZbambe
Neith
10
0 / 3 / 4
6,172
411
3,979
7,397
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
4 / 0 / 2
8,544
570
4,901
10,426
4,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
brennanhen
Yemoja
14
5 / 0 / 1
7,803
520
7,484
7,223
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Da ODD 1
Kukulkan
12
1 / 3 / 1
7,033
469
3,661
6,403
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
13
1 / 2 / 3
7,325
488
8,765
8,701
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 2 / 2
7,013
468
3,584
13,391
8,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chiron
koolmint95
Chiron
11
1 / 2 / 2
6,489
433
7,898
6,471
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
14
4 / 0 / 0
8,048
537
5,165
8,512
3,052
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
9
Kills
9
9
Deaths
9
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Da ODD 1
Kukulkan
1
3
1
0.5
W
Ne Zha
1
2
3
1.25
L
Bellona
KyraDawn
Bellona
0
5
0
0
L
0
1
6
3
L
Neith
NZbambe
Neith
0
3
4
0.67
L
4
0
2
5
L
Yemoja
brennanhen
Yemoja
5
0
1
5.5
W
2
2
2
1.5
W
Chiron
koolmint95
Chiron
1
2
2
1
W
Freya
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,968
Damage
29,073
46,791
Taken
43,478
25,458
Mitigated
18,871
19,075
Healing
16,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Da ODD 1
Kukulkan
3,661
58
0
0
6,403
2,248
0
3,126
3,277
44,338
0
W
Ne Zha
8,765
2,357
0
3,298
8,701
3,337
0
1,906
6,795
0
49,411
L
Bellona
KyraDawn
Bellona
1,705
545
0
545
8,035
6,197
946
4,342
3,693
0
29,842
L
6,899
561
0
4,938
13,710
10,375
0
3,601
10,109
22,126
0
L
Neith
NZbambe
Neith
3,979
1,969
0
3,061
7,397
2,136
131
958
6,439
0
38,926
L
4,901
1,882
0
6,618
10,426
4,118
0
1,117
9,309
0
62,653
L
Yemoja
brennanhen
Yemoja
7,484
1,067
1,362
2,551
7,223
2,632
0
2,340
4,883
39,591
0
W
3,584
290
959
4,180
13,391
8,421
0
6,234
7,157
17,677
0
W
Chiron
koolmint95
Chiron
7,898
3,395
1,216
2,585
6,471
1,813
0
2,152
4,319
0
34,767
W
Freya
5,165
1,626
0
4,428
8,512
3,052
889
965
7,547
47,003
145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,780
Gold Earned
35,908
359
Minions Killed
357
0
Camps Cleared
0
1,307,605
Distance Traveled
1,374,379
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,033
469
99
7
0
256,946
4
W
Ne Zha
7,325
488
89
6
0
309,463
4
L
Bellona
6,474
432
67
4
0
254,013
1
L
Sobek
6,787
452
32
2
0
296,517
8
L
Neith
6,172
411
72
5
0
178,513
2
L
Nemesis
8,544
570
113
8
0
311,800
0
L
Yemoja
7,803
520
75
5
0
266,762
7
W
Artio
7,013
468
25
2
0
310,887
6
W
Chiron
6,489
433
57
4
0
260,596
4
W
Freya
8,048
537
87
6
0
236,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role