Player Matchup

Olorun
Olorun
C1DER
Olorun
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 51L
1,370 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CalmLotus
Tsukuyomi
Level 23
God Stats
5W - 11L
1,374 SR
Queue Stats
17W - 35L
1,308 Elo+
Party 1
Fenrir
Fenrir
DomJaBoy
Fenrir
Level 23
God Stats
2W - 4L
1,500 SR
Queue Stats
20W - 27L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
MrCubikeep
Cthulhu
Level 22
God Stats
6W - 10L
1,415 SR
Queue Stats
8W - 17L
1,304 Elo+
Party 1
Anubis
Anubis
tiddlerlone
Anubis
Level 23
God Stats
7W - 8L
1,595 SR
Queue Stats
15W - 26L
1,400 Elo+
Party 1
Team Averages
Level 31
1,477 SR
1,366 Elo+

VS

Team Averages
Level 9
1,571 SR
1,433 Elo+
Persephone
Persephone
EGS Ares
Persephone
Level 7
God Stats
1W - 1L
1,737 SR
Queue Stats
27W - 21L
1,510 Elo+
Solo
Geb
Geb
Nēru
Geb
Level 24
God Stats
3W - 1L
1,753 SR
Queue Stats
99W - 86L
1,451 Elo+
Party 2
Bakasura
Bakasura
Sbernardo1
Bakasura
Level 2
God Stats
7W - 6L
1,304 SR
Queue Stats
13W - 13L
1,136 Elo+
Solo
Xbalanque
Xbalanque
churromatafurros
Xbalanque
Level 5
God Stats
1W - 3L
1,799 SR
Queue Stats
33W - 27L
1,581 Elo+
Party 2
Bellona
Bellona
feggbahga
Bellona
Level 5
God Stats
0W - 2L
1,264 SR
Queue Stats
5W - 8L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
C1DER
Olorun
16
7 / 2 / 8
10,509
500
15,937
15,344
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
CalmLotus
Tsukuyomi
18
9 / 2 / 3
11,609
553
8,228
12,417
4,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
DomJaBoy
Fenrir
15
3 / 0 / 9
10,292
490
10,149
15,964
13,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
MrCubikeep
Cthulhu
17
5 / 0 / 8
10,960
522
8,704
9,912
8,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
17
4 / 0 / 4
10,820
515
6,557
9,325
4,121
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
EGS Ares
Persephone
17
0 / 2 / 1
10,463
498
15,068
5,985
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
Nēru
Geb
12
0 / 5 / 3
7,944
378
7,703
16,321
12,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Sbernardo1
Bakasura
16
0 / 6 / 0
9,415
448
2,558
16,955
6,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xbalanque
11
2 / 10 / 1
7,779
370
8,996
16,648
5,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
feggbahga
Bellona
16
2 / 5 / 0
10,281
490
8,031
14,842
11,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
28
Kills
4
4
Deaths
28
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
C1DER
Olorun
7
2
8
5.5
W
Tsukuyomi
CalmLotus
Tsukuyomi
9
2
3
5.25
W
Fenrir
DomJaBoy
Fenrir
3
0
9
7.5
L
Persephone
EGS Ares
Persephone
0
2
1
0.25
W
Cthulhu
MrCubikeep
Cthulhu
5
0
8
9
L
Geb
Nēru
Geb
0
5
3
0.3
L
Bakasura
Sbernardo1
Bakasura
0
6
0
0
L
Xbalanque
2
10
1
0.25
L
Bellona
feggbahga
Bellona
2
5
0
0.4
W
Anubis
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,575
Damage
42,356
62,962
Taken
70,751
37,022
Mitigated
37,286
29,015
Healing
14,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
C1DER
Olorun
15,937
9,053
494
8,566
15,344
6,169
3,850
4,889
10,230
69,653
0
W
Tsukuyomi
CalmLotus
Tsukuyomi
8,228
2,507
0
5,439
12,417
4,769
0
2,516
9,410
0
79,317
W
Fenrir
DomJaBoy
Fenrir
10,149
2,881
0
5,336
15,964
13,190
232
4,541
11,004
0
32,107
L
Persephone
EGS Ares
Persephone
15,068
560
0
1,558
5,985
1,670
0
2,638
3,346
80,213
0
W
Cthulhu
MrCubikeep
Cthulhu
8,704
1,301
0
4,403
9,912
8,773
1,684
2,628
6,745
47,339
0
L
Geb
Nēru
Geb
7,703
505
0
1,969
16,321
12,651
0
7,889
8,332
21,162
0
L
Bakasura
Sbernardo1
Bakasura
2,558
1,788
0
6,681
16,955
6,275
0
2,412
14,493
0
49,296
L
Xbalanque
8,996
5,158
0
2,394
16,648
5,247
92
10,198
6,350
0
29,000
L
Bellona
feggbahga
Bellona
8,031
2,519
0
1,477
14,842
11,443
1,137
7,310
7,032
0
50,525
W
Anubis
6,557
496
0
4,777
9,325
4,121
194
7,211
1,554
58,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,190
Gold Earned
45,882
467
Minions Killed
449
0
Camps Cleared
0
2,038,114
Distance Traveled
1,871,579
31
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,509
500
99
5
0
370,069
7
W
Tsukuyomi
11,609
553
120
6
0
429,605
8
W
Fenrir
10,292
490
35
2
0
438,720
6
L
Persephone
10,463
498
149
7
0
368,458
3
W
Cthulhu
10,960
522
94
4
0
427,655
5
L
Geb
7,944
378
14
1
0
400,822
4
L
Bakasura
9,415
448
134
6
0
376,545
0
L
Xbalanque
7,779
370
39
2
0
344,820
0
L
Bellona
10,281
490
113
5
0
380,934
2
W
Anubis
10,820
515
119
6
0
372,065
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role