Player Matchup

Cerberus
Cerberus
Grimanater
Cerberus
Level 43
God Stats
2W - 4L
1,144 SR
Queue Stats
104W - 113L
1,372 Elo+
Party 2
Izanami
Izanami
Jraeko
Izanami
Level 26
God Stats
7W - 7L
1,347 SR
Queue Stats
14W - 26L
1,265 Elo+
Party 2
Ra
Ra
hotwire4
Ra
Level 27
God Stats
9W - 17L
1,396 SR
Queue Stats
82W - 99L
1,380 Elo+
Party 2
Team Averages
Level 32
1,295 SR
1,339 Elo+

VS

Team Averages
Level 20
1,526 SR
1,261 Elo+
Thanatos
Thanatos
GrottyAlarm
Thanatos
Level 17
God Stats
6W - 12L
1,612 SR
Queue Stats
62W - 79L
1,287 Elo+
Party 1
Nu Wa
Nu Wa
McDonaldsBlGMac
Nu Wa
Level 18
God Stats
6W - 4L
1,635 SR
Queue Stats
14W - 20L
1,295 Elo+
Party 1
Neith
Neith
SkullFace013579
Neith
Level 26
God Stats
8W - 17L
1,331 SR
Queue Stats
8W - 20L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Grimanater
Cerberus
11
6 / 1 / 7
8,655
866
5,659
12,190
6,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Jraeko
Izanami
10
1 / 1 / 10
7,147
715
2,980
4,417
1,359
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
6 / 1 / 7
8,169
817
5,614
5,101
1,552
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GrottyAlarm
Thanatos
9
0 / 4 / 2
6,101
610
3,770
5,891
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 5 / 0
6,721
672
8,375
6,803
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 1
6,556
656
4,102
6,536
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
3
3
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Grimanater
Cerberus
6
1
7
9.5
L
Thanatos
GrottyAlarm
Thanatos
0
4
2
0.25
W
Izanami
Jraeko
Izanami
1
1
10
6
L
2
5
0
0.4
L
1
4
1
0.38
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,253
Damage
16,247
21,708
Taken
19,230
9,795
Mitigated
5,831
10,943
Healing
4,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Grimanater
Cerberus
5,659
0
399
5,914
12,190
6,884
228
3,869
7,951
12,421
0
L
Thanatos
GrottyAlarm
Thanatos
3,770
440
0
3,170
5,891
2,042
0
2,731
3,160
0
11,685
W
Izanami
Jraeko
Izanami
2,980
1,592
330
970
4,417
1,359
655
1,736
2,519
0
23,939
L
8,375
1,246
0
826
6,803
1,725
0
4,486
2,317
26,260
0
L
4,102
2,250
0
366
6,536
2,064
0
4,084
2,452
0
25,797
W
5,614
87
1,350
1,980
5,101
1,552
251
2,038
2,823
29,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,971
Gold Earned
19,378
123
Minions Killed
94
0
Camps Cleared
0
550,573
Distance Traveled
519,120
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,655
866
15
2
0
203,685
2
L
Thanatos
6,101
610
17
2
0
187,658
0
W
Izanami
7,147
715
65
7
0
143,221
0
L
Nu Wa
6,721
672
50
5
0
167,926
2
L
Neith
6,556
656
27
3
0
163,536
0
W
Ra
8,169
817
43
4
0
203,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role