Player Matchup

Kuzenbo
Kuzenbo
Ceru
Kuzenbo
Level 144
God Stats
9W - 3L
1,799 SR
Queue Stats
147W - 168L
1,464 Elo+
Party 2
Anhur
Anhur
JacqueKeener
Anhur
Level 87
God Stats
0W - 3L
1,567 SR
Queue Stats
98W - 112L
1,450 Elo+
Party 2
Baron Samedi
Baron Samedi
Jnolan91
Baron Samedi
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 149L
1,464 Elo+
Party 2
Bastet
Bastet
OhAdonay
Bastet
Level 48
God Stats
5W - 7L
1,361 SR
Queue Stats
26W - 31L
1,488 Elo+
Solo
Chaac
Chaac
Scullfox1928
Chaac
Level 108
God Stats
1W - 3L
1,289 SR
Queue Stats
66W - 73L
1,461 Elo+
Party 2
Team Averages
Level 104
1,503 SR
1,465 Elo+

VS

Team Averages
Level 84
1,607 SR
1,511 Elo+
Horus
Horus
Bioguild
Horus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Dúsked
Vamana
Level 116
God Stats
15W - 14L
1,682 SR
Queue Stats
361W - 311L
1,584 Elo+
Party 1
Terra
Terra
Jay1065
Terra
Level 66
God Stats
72W - 68L
1,592 SR
Queue Stats
316W - 310L
1,516 Elo+
Solo
Janus
Janus
Lífted
Janus
Level 149
God Stats
9W - 16L
1,461 SR
Queue Stats
217W - 192L
1,558 Elo+
Party 1
Jing Wei
Jing Wei
SweetJuicyRage
Jing Wei
Level 39
God Stats
3W - 1L
1,799 SR
Queue Stats
44W - 47L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ceru
Kuzenbo
12
1 / 1 / 4
7,541
503
4,717
11,111
8,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 2 / 2
7,289
486
6,786
9,156
2,636
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Jnolan91
Baron Samedi
14
4 / 4 / 1
8,001
533
4,710
10,340
4,418
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
OhAdonay
Bastet
9
1 / 2 / 0
6,267
418
904
6,396
1,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
1 / 2 / 1
7,670
511
7,961
11,990
9,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bioguild
Horus
14
4 / 2 / 7
8,549
570
8,032
10,549
6,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
Dúsked
Vamana
14
2 / 2 / 0
8,020
535
6,535
9,371
6,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
Jay1065
Terra
12
1 / 2 / 3
7,185
479
3,765
11,385
5,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
Lífted
Janus
14
2 / 1 / 2
8,558
571
7,072
4,859
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
12
2 / 3 / 2
7,502
500
4,589
8,816
2,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
10
Kills
11
11
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
Bioguild
Horus
4
2
7
3.75
L
Kuzenbo
Ceru
Kuzenbo
1
1
4
3
W
Vamana
Dúsked
Vamana
2
2
0
1
L
3
2
2
2
W
Terra
Jay1065
Terra
1
2
3
1.25
L
Baron Samedi
Jnolan91
Baron Samedi
4
4
1
1.13
W
Janus
Lífted
Janus
2
1
2
3
L
Bastet
OhAdonay
Bastet
1
2
0
0.5
L
1
2
1
0.75
W
Jing Wei
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,078
Damage
29,993
48,993
Taken
44,980
26,074
Mitigated
22,720
19,241
Healing
9,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bioguild
Horus
8,032
3,870
359
1,189
10,549
6,059
0
1,789
8,735
0
48,815
L
Kuzenbo
Ceru
Kuzenbo
4,717
2,013
0
2,177
11,111
8,447
0
3,233
7,796
32,066
0
W
Vamana
Dúsked
Vamana
6,535
2,583
0
2,384
9,371
6,947
536
310
8,686
0
46,529
L
6,786
2,843
0
4,016
9,156
2,636
542
1,617
7,501
0
42,796
W
Terra
Jay1065
Terra
3,765
907
620
3,185
11,385
5,648
0
3,374
8,011
23,366
0
L
Baron Samedi
Jnolan91
Baron Samedi
4,710
156
428
4,041
10,340
4,418
1,316
3,868
6,348
48,563
0
W
Janus
Lífted
Janus
7,072
762
0
373
4,859
1,633
432
1,966
2,893
55,705
0
L
Bastet
OhAdonay
Bastet
904
40
0
2,784
6,396
1,476
0
1,237
5,103
0
22,286
L
7,961
2,352
0
5,795
11,990
9,097
356
560
11,408
0
45,738
W
Jing Wei
4,589
3,274
0
1,823
8,816
2,433
222
1,988
6,803
0
35,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,768
Gold Earned
39,814
365
Minions Killed
403
0
Camps Cleared
0
1,210,676
Distance Traveled
1,448,255
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,549
570
84
6
0
317,416
0
L
Kuzenbo
7,541
503
52
3
0
288,176
2
W
Vamana
8,020
535
92
6
0
238,422
0
L
Anhur
7,289
486
78
5
0
219,341
2
W
Terra
7,185
479
30
2
0
315,213
5
L
Baron Samedi
8,001
533
83
6
0
255,165
3
W
Janus
8,558
571
119
8
0
306,920
5
L
Bastet
6,267
418
59
4
0
192,485
1
L
Chaac
7,670
511
93
6
0
255,509
2
W
Jing Wei
7,502
500
78
5
0
270,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role