Player Matchup

Apollo
Apollo
Berserqr
Apollo
Level 121
God Stats
9W - 13L
1,381 SR
Queue Stats
407W - 409L
1,536 Elo+
Solo
Rama
Rama
GodOfMayonaise
Rama
Level 102
God Stats
2W - 3L
1,519 SR
Queue Stats
33W - 58L
1,426 Elo+
Solo
Ne Zha
Ne Zha
LurpakButter1901
Ne Zha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Morikelvar
Sobek
Level 67
God Stats
12W - 4L
1,688 SR
Queue Stats
210W - 238L
1,530 Elo+
Solo
Merlin
Merlin
jebem_ti_materr
Merlin
Level 106
God Stats
22W - 24L
1,453 SR
Queue Stats
303W - 345L
1,511 Elo+
Solo
Team Averages
Level 85
1,508 SR
1,501 Elo+

VS

Team Averages
Level 71
1,548 SR
1,481 Elo+
Fenrir
Fenrir
Archemetes07
Fenrir
Level 88
God Stats
3W - 6L
1,601 SR
Queue Stats
185W - 185L
1,540 Elo+
Party 1
Jing Wei
Jing Wei
Archemetes17
Jing Wei
Level 134
God Stats
2W - 2L
1,508 SR
Queue Stats
107W - 122L
1,566 Elo+
Party 1
Freya
Freya
BellaSparklezz
Freya
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 76L
1,568 Elo+
Party 1
Jormungandr
Jormungandr
MasterShadowTTV
Jormungandr
Level 4
God Stats
2W - 3L
1,739 SR
Queue Stats
5W - 11L
1,365 Elo+
Party 2
Cthulhu
Cthulhu
TPChunky69
Cthulhu
Level 4
God Stats
2W - 5L
1,392 SR
Queue Stats
3W - 11L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Berserqr
Apollo
11
0 / 1 / 1
6,281
628
4,000
5,765
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
6 / 1 / 1
6,571
657
3,839
5,831
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
7 / 1 / 2
6,840
684
4,463
5,960
2,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
9
2 / 0 / 7
5,862
586
2,772
6,351
3,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
6 / 1 / 6
6,638
664
6,529
4,701
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 3 / 1
5,313
531
1,790
7,516
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jing Wei
Archemetes17
Jing Wei
11
2 / 1 / 0
6,407
641
3,300
6,775
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 4 / 0
4,604
460
2,630
6,029
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jormungandr
MasterShadowTTV
Jormungandr
7
1 / 6 / 0
4,686
469
2,765
6,427
3,051
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
TPChunky69
Cthulhu
8
1 / 7 / 0
4,874
487
3,501
8,181
3,146
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
21
Kills
4
4
Deaths
21
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
3
1
0.17
L
Jing Wei
Archemetes17
Jing Wei
2
1
0
2
L
0
4
0
0
W
Apollo
Berserqr
Apollo
0
1
1
0.5
W
6
1
1
6.5
W
7
1
2
8
L
Jormungandr
MasterShadowTTV
Jormungandr
1
6
0
0.17
W
Sobek
2
0
7
5.5
L
Cthulhu
TPChunky69
Cthulhu
1
7
0
0.14
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,603
Damage
13,986
28,608
Taken
34,928
10,801
Mitigated
12,032
12,210
Healing
8,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,790
152
0
2,506
7,516
2,055
0
594
6,790
0
26,623
L
Jing Wei
Archemetes17
Jing Wei
3,300
2,596
0
3,934
6,775
2,295
19
0
6,775
0
35,765
L
2,630
1,255
0
1,771
6,029
1,485
0
1,014
4,989
18,099
0
W
Apollo
Berserqr
Apollo
4,000
2,609
0
2,273
5,765
2,001
659
0
5,765
0
33,312
W
3,839
3,174
0
3,003
5,831
1,797
1,239
1,951
3,880
0
37,394
W
4,463
1,662
0
3,053
5,960
2,144
240
946
5,014
0
37,068
L
Jormungandr
MasterShadowTTV
Jormungandr
2,765
1,003
0
0
6,427
3,051
207
2,446
3,919
18,350
0
W
Sobek
2,772
503
0
2,465
6,351
3,286
0
2,750
3,601
9,487
0
L
Cthulhu
TPChunky69
Cthulhu
3,501
895
0
390
8,181
3,146
468
4,592
3,154
17,704
0
W
6,529
1,203
0
1,416
4,701
1,573
0
3,249
1,452
24,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,192
Gold Earned
25,884
313
Minions Killed
234
0
Camps Cleared
0
950,740
Distance Traveled
859,735
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,313
531
66
7
0
212,222
2
L
Jing Wei
6,407
641
75
8
0
170,972
2
L
Freya
4,604
460
31
3
0
172,186
2
W
Apollo
6,281
628
85
9
0
183,504
2
W
Rama
6,571
657
91
9
0
166,358
1
W
Ne Zha
6,840
684
68
7
0
202,522
0
L
Jormungandr
4,686
469
31
3
0
146,875
4
W
Sobek
5,862
586
9
1
0
200,912
3
L
Cthulhu
4,874
487
31
3
0
157,480
3
W
Merlin
6,638
664
60
6
0
197,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role