Player Matchup

Cupid
Cupid
Hazanshiro
Cupid
Level 6
God Stats
3W - 3L
1,467 SR
Queue Stats
9W - 11L
1,472 Elo+
Party 1
Tyr
Tyr
Striker Atom
Tyr
Level 103
God Stats
25W - 33L
1,561 SR
Queue Stats
298W - 292L
1,525 Elo+
Party 1
Medusa
Medusa
SupremeAlah22
Medusa
Level 29
God Stats
1W - 4L
1,314 SR
Queue Stats
270W - 298L
1,508 Elo+
Solo
Ne Zha
Ne Zha
nenopadillajr
Ne Zha
Level 28
God Stats
1W - 5L
1,665 SR
Queue Stats
212W - 214L
1,536 Elo+
Solo
Ra
Ra
xLEAF02
Ra
Level 4
God Stats
3W - 2L
1,730 SR
Queue Stats
7W - 8L
1,539 Elo+
Party 1
Team Averages
Level 34
1,547 SR
1,516 Elo+

VS

Team Averages
Level 25
1,587 SR
1,513 Elo+
Mercury
Mercury
DiaboIic
Mercury
Level 29
God Stats
33W - 27L
1,654 SR
Queue Stats
496W - 533L
1,492 Elo+
Solo
Athena
Athena
JormungandrSW
Athena
Level 21
God Stats
6W - 12L
1,598 SR
Queue Stats
31W - 39L
1,389 Elo+
Solo
Baron Samedi
Baron Samedi
Swimmking
Baron Samedi
Level 28
God Stats
11W - 5L
1,649 SR
Queue Stats
68W - 67L
1,522 Elo+
Solo
Cupid
Cupid
choche47
Cupid
Level 28
God Stats
3W - 1L
1,281 SR
Queue Stats
33W - 23L
1,587 Elo+
Solo
Bellona
Bellona
normanb7
Bellona
Level 17
God Stats
17W - 9L
1,753 SR
Queue Stats
54W - 36L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
6
0 / 4 / 0
3,864
386
1,898
3,750
517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

11
2 / 0 / 0
6,298
630
1,650
3,693
1,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 4 / 0
4,446
445
2,728
5,137
1,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 3 / 1
5,084
508
2,891
6,999
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 0
4,927
493
786
2,728
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DiaboIic
Mercury
11
2 / 0 / 1
6,077
608
1,240
5,941
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 0 / 6
5,438
544
1,772
5,786
2,001
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Swimmking
Baron Samedi
10
2 / 0 / 2
5,726
573
3,112
4,280
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
choche47
Cupid
10
7 / 0 / 2
6,303
630
4,990
6,215
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
normanb7
Bellona
10
0 / 2 / 0
5,572
557
2,187
4,843
4,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
13
13
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
DiaboIic
Mercury
2
0
1
2.5
L
Cupid
0
4
0
0
W
2
0
6
5
L
2
0
0
2
L
0
4
0
0
W
Baron Samedi
Swimmking
Baron Samedi
2
0
2
3
W
Cupid
choche47
Cupid
7
0
2
8
L
0
3
1
0.17
W
Bellona
normanb7
Bellona
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,953
Damage
13,301
22,307
Taken
27,065
6,404
Mitigated
10,846
5,644
Healing
13,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DiaboIic
Mercury
1,240
464
0
3,400
5,941
1,792
0
114
5,811
0
31,131
L
Cupid
1,898
1,267
0
550
3,750
517
0
285
3,465
0
6,819
W
1,772
1,046
0
2,080
5,786
2,001
443
0
5,786
13,127
0
L
1,650
387
0
1,712
3,693
1,557
0
65
3,618
0
37,166
L
2,728
1,335
0
384
5,137
1,451
0
1,369
3,768
0
14,520
W
Baron Samedi
Swimmking
Baron Samedi
3,112
208
172
2,063
4,280
1,233
0
559
3,624
25,981
0
W
Cupid
choche47
Cupid
4,990
3,420
0
4,022
6,215
1,674
231
0
6,215
0
29,698
L
2,891
613
0
2,636
6,999
2,110
0
1,589
5,244
0
25,450
W
Bellona
normanb7
Bellona
2,187
1,072
0
2,070
4,843
4,146
0
0
4,843
0
29,657
L
786
88
36
326
2,728
769
0
1,225
1,328
19,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,619
Gold Earned
29,116
234
Minions Killed
280
0
Camps Cleared
0
927,403
Distance Traveled
944,498
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,077
608
70
7
0
201,400
2
L
Cupid
3,864
386
12
1
0
135,681
0
W
Athena
5,438
544
26
3
0
205,368
2
L
Tyr
6,298
630
89
9
0
227,457
0
L
Medusa
4,446
445
24
2
0
153,267
1
W
Baron Samedi
5,726
573
55
6
0
187,709
3
W
Cupid
6,303
630
47
5
0
176,401
3
L
Ne Zha
5,084
508
59
6
0
215,079
3
W
Bellona
5,572
557
82
8
0
173,620
0
L
Ra
4,927
493
50
5
0
195,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role