Player Matchup

Skadi
Skadi
CooledLime9
Skadi
Level 12
God Stats
3W - 2L
1,415 SR
Queue Stats
9W - 26L
1,184 Elo+
Solo
Arachne
Arachne
Kidcrusher2728
Arachne
Level 16
God Stats
50W - 34L
1,627 SR
Queue Stats
148W - 159L
1,325 Elo+
Solo
Merlin
Merlin
TheTwelfthRonin
Merlin
Level 6
God Stats
9W - 7L
1,218 SR
Queue Stats
9W - 7L
1,274 Elo+
Solo
Neith
Neith
uKr4nGzZ
Neith
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 30L
1,400 Elo+
Solo
Artemis
Artemis
x643equals2x
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 34L
1,390 Elo+
Solo
Team Averages
Level 15
1,452 SR
1,314 Elo+

VS

Team Averages
Level 7
1,437 SR
1,101 Elo+
Xbalanque
Xbalanque
KronikYouth
Xbalanque
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,100 Elo+
Party 2
Loki
Loki
Kvng_Obelisk
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,032 Elo+
Party 1
Neith
Neith
LadyFireEyes
Neith
Level 16
God Stats
8W - 36L
1,114 SR
Queue Stats
20W - 53L
1,123 Elo+
Party 2
Ymir
Ymir
PYG Russ
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,032 Elo+
Party 1
Artio
Artio
SassyFingerHut
Artio
Level 6
God Stats
1W - 2L
1,570 SR
Queue Stats
3W - 9L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 22
9,635
1,071
6,460
4,988
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
19 / 0 / 13
12,357
1,373
27,199
7,580
3,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 2 / 16
9,677
1,075
7,149
3,542
1,599
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
uKr4nGzZ
Neith
17
6 / 0 / 18
10,388
1,154
8,826
3,299
1,399
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
x643equals2x
Artemis
17
9 / 0 / 23
10,859
1,207
14,073
2,986
1,117
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

393

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
KronikYouth
Xbalanque
13
1 / 7 / 0
7,762
862
2,688
11,945
3,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 10 / 1
8,088
899
5,085
16,235
4,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 11 / 1
7,911
879
4,069
16,739
5,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
12
0 / 5 / 0
7,583
843
849
6,977
3,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 8 / 1
8,609
957
3,268
20,158
14,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
7
41
Kills
4
4
Deaths
41
92
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
22
6.5
W
19
0
13
25.5
L
Xbalanque
KronikYouth
Xbalanque
1
7
0
0.14
L
1
10
1
0.15
L
0
11
1
0.05
L
Ymir
0
5
0
0
L
2
8
1
0.31
W
5
2
16
6.5
W
Neith
uKr4nGzZ
Neith
6
0
18
15
W
Artemis
x643equals2x
Artemis
9
0
23
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,707
Damage
15,959
22,395
Taken
72,054
9,109
Mitigated
31,818
6,616
Healing
4,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,460
3,891
0
1,658
4,988
1,674
0
617
4,371
0
27,411
W
27,199
22,873
0
2,961
7,580
3,320
0
1,134
6,446
0
37,914
L
Xbalanque
KronikYouth
Xbalanque
2,688
1,100
0
714
11,945
3,565
0
1,301
10,644
0
11,820
L
5,085
1,497
0
540
16,235
4,948
0
688
15,547
0
21,093
L
4,069
3,298
0
1,310
16,739
5,922
0
2,421
14,318
0
14,591
L
Ymir
849
399
0
75
6,977
3,181
0
1,069
5,908
7,602
0
L
3,268
489
262
1,176
20,158
14,202
0
1,670
18,488
11,024
0
W
7,149
1,778
0
271
3,542
1,599
0
1,023
2,519
18,311
0
W
Neith
uKr4nGzZ
Neith
8,826
6,367
0
193
3,299
1,399
0
652
2,647
0
22,318
W
Artemis
x643equals2x
Artemis
14,073
10,068
0
1,533
2,986
1,117
0
691
2,295
0
24,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,916
Gold Earned
39,953
161
Minions Killed
75
7
Camps Cleared
0
756,888
Distance Traveled
565,138
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,635
1,071
57
6
0
137,511
0
W
Arachne
12,357
1,373
22
2
6
200,437
0
L
Xbalanque
7,762
862
6
1
0
112,948
0
L
Loki
8,088
899
18
2
0
145,906
0
L
Neith
7,911
879
19
2
0
95,292
0
L
Ymir
7,583
843
18
2
0
35,595
0
L
Artio
8,609
957
14
2
0
175,397
1
W
Merlin
9,677
1,075
28
3
0
119,141
0
W
Neith
10,388
1,154
35
4
1
145,601
0
W
Artemis
10,859
1,207
19
2
0
154,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role