Player Matchup

Nox
Nox
ElRackom0p
Nox
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
267W - 261L
1,542 Elo+
Party 1
Cernunnos
Cernunnos
ElYisus0P
Cernunnos
Level 143
God Stats
3W - 3L
1,187 SR
Queue Stats
88W - 101L
1,528 Elo+
Party 1
Fenrir
Fenrir
Espectro1943
Fenrir
Level 99
God Stats
9W - 5L
1,620 SR
Queue Stats
40W - 34L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
Juortiz1000
Danzaburou
Level 106
God Stats
4W - 3L
1,911 SR
Queue Stats
106W - 137L
1,548 Elo+
Solo
Jormungandr
Jormungandr
LogHorizon2408
Jormungandr
Level 108
God Stats
7W - 3L
1,849 SR
Queue Stats
78W - 81L
1,442 Elo+
Party 1
Team Averages
Level 117
1,613 SR
1,510 Elo+

VS

Team Averages
Level 114
1,649 SR
1,583 Elo+
Da Ji
Da Ji
FknJr
Da Ji
Level 127
God Stats
5W - 2L
1,695 SR
Queue Stats
93W - 75L
1,606 Elo+
Party 2
Sobek
Sobek
RemyCollard
Sobek
Level 88
God Stats
8W - 5L
1,561 SR
Queue Stats
572W - 529L
1,554 Elo+
Solo
Mulan
Mulan
SadAstronott
Mulan
Level 68
God Stats
3W - 1L
1,618 SR
Queue Stats
147W - 118L
1,600 Elo+
Solo
Ra
Ra
Sweetfro 6969
Ra
Level 155
God Stats
21W - 25L
1,611 SR
Queue Stats
172W - 166L
1,582 Elo+
Party 2
Danzaburou
Danzaburou
WeIrD 0OOHhhhhh
Danzaburou
Level 133
God Stats
34W - 33L
1,760 SR
Queue Stats
312W - 296L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 7
11,224
510
13,983
13,764
5,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
ElYisus0P
Cernunnos
17
0 / 6 / 1
10,849
493
16,074
20,140
12,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
15
8 / 7 / 3
10,764
489
10,875
17,270
7,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Juortiz1000
Danzaburou
16
3 / 9 / 3
10,892
495
12,473
17,083
7,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
LogHorizon2408
Jormungandr
13
1 / 6 / 6
9,326
424
11,608
20,446
21,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FknJr
Da Ji
17
6 / 3 / 5
11,222
510
8,879
16,705
7,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
6 / 1 / 19
12,375
563
10,432
22,969
31,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
6 / 3 / 6
11,872
540
16,167
22,840
27,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 5 / 10
11,441
520
12,695
14,062
6,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
WeIrD 0OOHhhhhh
Danzaburou
20
12 / 4 / 9
12,582
572
23,251
21,535
10,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
83
16
Kills
34
34
Deaths
16
20
Assists
49
Player
Kills
Deaths
Assists
KDA
L
4
6
7
1.25
L
Cernunnos
ElYisus0P
Cernunnos
0
6
1
0.08
L
Fenrir
8
7
3
1.36
W
Da Ji
FknJr
Da Ji
6
3
5
2.83
L
Danzaburou
Juortiz1000
Danzaburou
3
9
3
0.5
L
Jormungandr
LogHorizon2408
Jormungandr
1
6
6
0.67
W
6
1
19
15.5
W
6
3
6
3
W
4
5
10
1.8
W
Danzaburou
WeIrD 0OOHhhhhh
Danzaburou
12
4
9
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,013
Damage
71,424
88,703
Taken
98,111
55,113
Mitigated
82,091
18,500
Healing
43,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,983
1,173
0
1,254
13,764
5,723
0
4,925
8,814
70,143
0
L
Cernunnos
ElYisus0P
Cernunnos
16,074
9,039
0
8,088
20,140
12,293
165
1,690
18,010
0
84,491
L
Fenrir
10,875
2,401
0
2,344
17,270
7,515
0
4,932
12,313
0
45,991
W
Da Ji
FknJr
Da Ji
8,879
3,135
0
6,434
16,705
7,047
0
3,515
13,190
0
63,909
L
Danzaburou
Juortiz1000
Danzaburou
12,473
4,133
0
3,493
17,083
7,808
0
6,895
10,166
0
56,359
L
Jormungandr
LogHorizon2408
Jormungandr
11,608
3,076
968
2,353
20,446
21,774
0
4,685
15,686
36,351
0
W
10,432
298
0
8,270
22,969
31,250
486
8,555
14,414
40,385
0
W
16,167
2,096
0
9,774
22,840
27,167
634
2,665
20,175
0
69,389
W
12,695
665
2,505
3,964
14,062
6,514
312
5,716
8,346
85,544
0
W
Danzaburou
WeIrD 0OOHhhhhh
Danzaburou
23,251
10,980
618
11,648
21,535
10,113
2,166
5,140
16,395
0
98,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,055
Gold Earned
59,492
479
Minions Killed
594
0
Camps Cleared
0
1,712,585
Distance Traveled
1,934,979
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,224
510
130
6
0
384,742
4
L
Cernunnos
10,849
493
147
7
0
296,458
2
L
Fenrir
10,764
489
62
3
0
332,595
0
W
Da Ji
11,222
510
109
5
0
409,340
1
L
Danzaburou
10,892
495
78
4
0
385,853
2
L
Jormungandr
9,326
424
62
3
0
312,937
2
W
Sobek
12,375
563
61
3
0
413,741
1
W
Mulan
11,872
540
134
6
0
357,776
0
W
Ra
11,441
520
165
8
0
386,415
2
W
Danzaburou
12,582
572
125
6
0
367,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role