Player Matchup

Cerberus
Cerberus
BeardedBatman91
Cerberus
Level 70
God Stats
6W - 9L
1,504 SR
Queue Stats
55W - 69L
1,254 Elo+
Party 1
Fenrir
Fenrir
GvLUCKY13
Fenrir
Level 118
God Stats
7W - 9L
1,363 SR
Queue Stats
205W - 193L
1,394 Elo+
Party 1
Anhur
Anhur
H4V0C Apex
Anhur
Level 82
God Stats
28W - 21L
1,626 SR
Queue Stats
205W - 185L
1,471 Elo+
Party 2
Cu Chulainn
Cu Chulainn
I Alphy I
Cu Chulainn
Level 76
God Stats
2W - 1L
1,542 SR
Queue Stats
172W - 158L
1,509 Elo+
Party 2
Janus
Janus
NuttyNipps
Janus
Level 90
God Stats
6W - 8L
1,718 SR
Queue Stats
195W - 208L
1,476 Elo+
Solo
Team Averages
Level 87
1,551 SR
1,421 Elo+

VS

Team Averages
Level 74
1,445 SR
1,405 Elo+
Cupid
Cupid
Comeshotz2eZ
Cupid
Level 68
God Stats
5W - 7L
1,285 SR
Queue Stats
79W - 89L
1,374 Elo+
Party 3
Sobek
Sobek
ItsDatWonGai
Sobek
Level 61
God Stats
4W - 2L
1,753 SR
Queue Stats
27W - 24L
1,509 Elo+
Solo
Khepri
Khepri
SniffmyBalls2eZ
Khepri
Level 65
God Stats
7W - 7L
1,285 SR
Queue Stats
40W - 46L
1,348 Elo+
Party 3
Fenrir
Fenrir
URageQuit2eZ
Fenrir
Level 88
God Stats
4W - 1L
1,285 SR
Queue Stats
55W - 57L
1,410 Elo+
Party 3
Chang'e
Chang'e
johhhhhh-23
Chang'e
Level 89
God Stats
15W - 8L
1,618 SR
Queue Stats
79W - 100L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
3 / 6 / 1
7,556
420
6,516
15,249
14,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
GvLUCKY13
Fenrir
14
4 / 4 / 2
8,810
489
8,501
13,582
5,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
12
0 / 9 / 2
7,519
418
9,720
16,036
4,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
I Alphy I
Cu Chulainn
11
0 / 4 / 1
7,390
411
5,243
8,653
2,983
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
15
1 / 6 / 1
9,391
522
3,624
11,175
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 4
10,174
565
14,776
12,150
3,249
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 1 / 3
10,347
575
7,372
12,301
11,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 1 / 14
10,172
565
6,069
10,635
5,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
16
3 / 3 / 5
9,928
552
5,940
12,072
6,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
johhhhhh-23
Chang'e
17
6 / 1 / 0
10,655
592
6,647
8,334
2,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
8
Kills
29
29
Deaths
8
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
3
6
1
0.58
W
12
2
4
7
L
Fenrir
GvLUCKY13
Fenrir
4
4
2
1.25
L
Anhur
0
9
2
0.11
L
Cu Chulainn
I Alphy I
Cu Chulainn
0
4
1
0.13
W
5
1
3
6.5
L
Janus
1
6
1
0.25
W
3
1
14
10
W
Fenrir
3
3
5
1.83
W
Chang'e
johhhhhh-23
Chang'e
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,604
Damage
40,804
64,695
Taken
55,492
32,037
Mitigated
30,250
14,093
Healing
26,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
6,516
330
0
2,907
15,249
14,996
0
2,980
12,269
23,455
0
W
14,776
7,492
590
6,235
12,150
3,249
0
3,413
8,695
0
63,679
L
Fenrir
GvLUCKY13
Fenrir
8,501
2,515
0
4,327
13,582
5,188
482
3,385
10,197
0
49,791
L
Anhur
9,720
3,461
453
4,654
16,036
4,866
81
3,190
12,846
0
42,310
L
Cu Chulainn
I Alphy I
Cu Chulainn
5,243
1,078
123
613
8,653
2,983
34
5,121
3,532
0
27,952
W
7,372
1,077
0
4,656
12,301
11,727
0
676
11,551
39,087
0
L
Janus
3,624
576
0
1,016
11,175
4,004
114
5,412
5,763
65,710
0
W
6,069
379
652
5,321
10,635
5,756
0
3,260
7,375
21,691
0
W
Fenrir
5,940
1,763
0
4,366
12,072
6,656
1,280
335
11,721
0
63,264
W
Chang'e
johhhhhh-23
Chang'e
6,647
228
635
4,146
8,334
2,862
2,600
2,198
6,010
65,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,666
Gold Earned
51,276
374
Minions Killed
432
0
Camps Cleared
0
1,532,218
Distance Traveled
1,600,644
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,556
420
33
2
0
331,646
3
W
Cupid
10,174
565
97
5
0
297,787
1
L
Fenrir
8,810
489
84
5
0
325,587
2
L
Anhur
7,519
418
76
4
0
276,015
0
L
Cu Chulainn
7,390
411
52
3
0
284,407
0
W
Sobek
10,347
575
71
4
0
314,364
3
L
Janus
9,391
522
129
7
0
314,563
6
W
Khepri
10,172
565
27
2
0
312,063
4
W
Fenrir
9,928
552
116
6
0
331,094
3
W
Chang'e
10,655
592
121
7
0
345,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role